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Playercount keeps declining and declining
What are your opinions on that?
This time last year it was 42k players in peak, now it's 32k.
And if you look at graph since the start of the year it just gets lower and lower?
Maybe BHVR should take a step back and look if some changes that were introduced some time ago shouldn't be reverted?
- Maybe some killers should be balanced in better way?
- Maybe some problematic perks should be looked into?
- and maybe there shouldn't be a perk that works like that: kick the gen, see all survivors everywhere if you play as high mobility killer?
- Maybe tunneling shouldn't be as rewarding as it is?
- Maybe slugging should be penalized?
- Maybe slugging for 4k should be impossible?
- Maybe DBD devs should look into why people are giving up?
Idk, what are your thoughts about this? :)
Comments
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Those graphs show that the game tends to dip around this time and then picks back up around the anniversary. Doesn't really seem like the game is dying to me from these graphs.
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Most games have wave online, so it’s normal that there are ups and downs between major updates
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Isn't this just the numbers for Steam players only? The game is out on like 8 platforms or so. I imagine over time all platforms together have cycles of a similar trend to each other, but this only shows a portion of all players globally.
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"we already made maps smaller and boosted the kill rates and did nothing about slugging.. why aren't they playing more?"
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Its just the usual DBD cycle tbh.
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Good.
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Really? One of these posts again?
First, SteamCharts doesn't represent the whole playercount. It excludes PS4 and 5, XOne and X Series, Switch, Epic Gamestore and Gamepass players.
Second, a Winter Event has just ended. It is normal for playercount to dip after events
Third, this is an online multiplayer. It is normal to have dips on player counts from time to time.
Seriously! How many times this have been said?! If you would just stop cherry picking and look at the real numbers
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Iv quit because I’m fed up of killers getting the VIP priority in the server. Like why should a killer using a VPN have an advantage against someone who’s paying for super fast wired fibre… every other game I get hits which are crappy and id just like the game to be more fairly accurate?
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the kill rates have been around the same for years now. Sure, they made some maps smaller but they introduced new bigger ones plus some reworks where they claimed to reduced the size were just reshaped (like eyrie of crows). With the slugging part I agree, I hate them trying to fix everything with perks.
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I wouldn't be too concerned with this. We survived the 3-gen meta and FnaF is on the horizon. And when the anniversary event is coming back the number will rise again.
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I stopped because i only play solo survivor.
And it feels like i am just some meat in a grinder for killers.
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-19% from november to december is really big decrease.
We should work on survivior experience asap.
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Tbf, didn't Onryo, Hillbilly, and Blight get major updates this time last year? I feel like there's usually more to the picture when it comes to fluctuating player counts.
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Just looking at the 2nd graph you posted you can see that the game is constantly going through increase in playerbase and slow declines repeatedly.
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I don’t really take any of these number seriously as this is always the case with the game dropping and increasing player numbers. Plus this doesn’t account for console players
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That's sad but relatable for many people ;/
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It's most likely a number of things.
I think the solo survivor experience is really, really bad right now. Matchmaking often puts weak links in the trial, and many killers relentlessly tunnel out the weak links. It leads to games that feel like the outcomes were decided before you even loaded in.
Another thing people haven't really touched on is the game's declining performance on PC. I've had to move to PS5 because the game crashes every 3rd or 4th game on PC. The engine switch has caused all sorts of problems. The Steam Charts aren't going to reflect console players.
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A player moving from PC to a PS5 for performance issues is really telling...
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I actually feel like performance on PC got better in the past half year. I hit great skillchecks much more consistently now because the game runs more smoothly. Nothing changed on my end but I also never had CTD issues.
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The game always goes through cycles with the player count depending on seasonality, special events and popular chapter releases. The player count is roughly flat (maybe very slightly down) vs same time in the last 2 years. It’s not dying by any means.
For those arguing that that Steamcharts isn’t a good benchmark, I think you’re wrong. There’s no reason to believe the trend is significantly different for other platforms. There’s a high probability that the trend is similar on other platforms.
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Unfortunately Linux users really get the shaft. SteamDeck verified but any support ticket is immediately closed and flagged as "not supported". There's a pretty hefty memory leak with DbD and the Arch kernel.
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I've got my problems with the game, but the player count is very healthy. You need to compare months.
There numbers go 2024/2023/2022 in the thousands.
December: 31.4, 31.3, 32.7
November: 38.6, 32.6, 33.6
October: 39.7, 31.1, 38.1
September: 38.3, 30.1, 37.9
August; 40.9, 36.1, 36.6
July: 40.6, 41.2, 37.0
June: 44.8, 40.1, 49.1
The numbers look very healthy. 2023 they had a downtick in players, but that was reverse and slightly increased in 2024. The game is going into its ninth year, its unlikely to see any type of large growth and it will, eventually, begin to decline. But if I'm BHVR, I'm generally thrilled with my numbers.
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