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DBD's Matchmaking...
I remember when MMR was first added how stressful my games of Killer were compared to Survivor since the matchmaking was a lot more precise with the MMR-ranges allowed within matchmaking.
Overtime, BHVR has tweaked the matchmaking by reducing the MMR soft-cap so high MMR players could find matches faster and tweaked the MMR matchmaking range to be wider to allow for more relaxing Killer games and to improve queue times.
As a result, as Killer, I rarely face teams that are competent, since matchmaking prioritizing speed over quality, and I win a majority of my Killer games (and have been for months).
Meanwhile, my Survivor games have been miserable since I get teammates who are very under-qualified compared to my skill level, the matchmaking is broad enough to where I feel like most my losses as Survivor are solely because of the matchmaking and RNG, and less because of my skill, since Im able to last minutes in chase while my teammates die in 10 seconds.
Furthermore, it doesnt help with the "go next" epidemic, where often games are lost before anything has really happen because a teammate decides to throw a tantrum and drop every pallet in the map and/or give up on their first hook.
Overall the matchmaking paired with many other factors has lead to SoloQ Survivor being absolutely miserable and I hope BHVR can look at making matchmaking just a tiny bit more precise so less of my games feel like one-sided stomps from the Killer and maybe my Killer games will end up being more challenging.
Comments
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I agree that matchmaking is by far the biggest problem with solo queue. Every single time I play, I will get matched with brand new players in at least one of my lobbies. Getting paired with teammates that can last more than 30 seconds in a chase is extremely rare. I have no problem escaping at the 40% average rate if I have semi-competent teammates.
On the killer side, I have a different experience. A. vast majority of the survivors I face know are very skilled and seek to know how to correctly run every loop in the game, know how to string loops together, play windows and jungle gyms, etc. every survivor team I face, I wish I had those teammates in my solo queue matches!
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I can’t speak from fact, only my personal observations playing the game here. From playing 8-hook, 0-kill killer, I have noticed that my base matchmaking tends to be 1 very good survivor, 2 normal survivors, and 1 very weak survivor. If I play very well and climb up the MMR, the quality of survivor tends to increase — but I know deep in my heart from playing that matchmaking makes a dedicated effort to put veteran players in new lobbies. I will often see a P100 and another player with yellow perks at the end of a match and scratch my head. At the same time, it makes sense—the best way for new players to learn counterplay is to watch my behavior.
Example - Crouching counters Hag trap activation.
When I see posts like this, I always wonder if it comes from the perspective that you are the “expert” survivor being put into a new-er lobby to “guard and teach” the new players. I can’t definitely conclude anything, but I can share my thoughts and perspective on the topic.
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What I think happens with matchmaking: classic SBMM from symmetrical PVP games was re-tooled a bit for DbD. Normally, having a weaker player on a team can balance out a match in a symmetrical PVP game.
This doesn't really work in DbD. There is no mechanism to force the killer to engage equally with all survivors in the trial. The weaker survivor doesn't balance the trial in an asymmetrical game, especially when 3 survivors are exponentially weaker than 4 survivors. They serve as a target for the killer to relentlessly tunnel while they ignore the more skilled players in the lobby. Once the game is virtually unwinnable for the survivors, the killer can then focus on the higher MMR players.
I think matchmaking has to be relatively tight for trials to be playable for the survivors. Right now, matchmaking is too loose and provides too many weak links, or SBMM is doing a very bad job of quantifying survivor skill. Either possibility needs to be addressed. And it's disheartening that we've had zero communication regarding matchmaking for ~2 years.
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So when it comes to MMR I do believe that the better a player does, the more difficult matches get for that player.
When people play Killer and play as hard as they can go, they will eventually get Survivors that match their skill level. If Killers go for eight-hook games then Survivors will escape more but the Killer’s MMR should level out to where they don’t feel as pressed for time.
Similarly I have noticed this phenomenon on Survivor. When I play ultra stealthy trying to win by any means necessary including playing for hatch, I escape more but the proceeding matches get much more difficult.
Contrawise when I play to rescue every other Survivor no matter if I get sacrificed, I noticed my games also level out to a difficulty that suits my skill level where I can run the Killer for multiple gens at a time.
I see a lot of other players who express frustration with the MMR system. At least from my POV it does seem to be working. But again I do respect those experiences that are different than mine.
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The biggest problem with MMR is the trade off between queue times and match accuracy. Everytime BHVR has tried to make MMR stricter, it comes with complaints of queue times and ultimately it gets scrapped. People want instant lobbies even though it leads to the most unbalanced matches.
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The Number of yellow perk 0 prestige players lately has been off the charts and pairing them with veteran players really is killing the vibe for all sides
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The old MMR was preferable. You got stressful killer games because the game was not balanced for opponents of equal skill. It was too survivor sided. But at least the devs saw that, and they're like, "This needs to change." And so they started buffing killer. Now, you don't get that anymore. They're not balancing the game well, because they're just seeing, "Killer is at an ideal 60% win rate," not understanding that the game's still a rigged match against the killer if only he'd be put against people his own skill level. You just can't have random matchmaking like this and expect the balance anything. Ironically, I've been sweating on killer now as much as I was when MMR first came out, because the game gives survivors so much free stuff (because the devs forced the average team strength to go down, through loose matchmaking) that even subpar survivors can win. They looped like crap all match? Doesn't matter, because gens go fast. They were slow on gens? Doesn't matter, because they knew how to loop shack or a long wall jungle gym. Good killers are getting 1-2ks vs this stuff. If you put old MMR back in today, you'd see worse than before, with high level teams absolutely dominating killer, and the weak shrimps at the bottom losing to stuff like a Wraith who doesn't even cloak and gets 360'd over and over. But at least then the devs would see what they're dealing with, and fix it.
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I love getting paired with Megheads who blow every skillcheck, sandbag you and then proceed to go down on a godpallet for no reason. Then hop on killer and get sent to CPA with shack window facing right into a JG and Main with a godwindow and survivors who know how to use it. Really tickles my pickle.
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