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Last 2 survivor slugging is ruining this game!
Killers are extending games by 5-10 mins by refusing to hook survivors. Having to sit there bleeding out waiting for the killer find the 4th or camp your body until the 4th comes to pick up is the dumbest and lamest gaming experience in the world! Seriously just hook me and let the last guy have a chance to escape through hatch, you absolute killer losers, stop ruing the game for everyone just because you have to have all 4 kills! And this is consistently happening on a daily basis, i am a red 1 survivor, I play enough to know. Dear devs, why should I or anyone else spend money on this game to buy new characters if we're being forced to use anti slugging perks or else suffer through a terrible gaming experience? Ok rant over..
Comments
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On one hand, higher Killrates might lead to balance changes based on Killrates, most likely nerfs and/or basekit changes (good, makes sense, amazing).
In the other hand, 20-minutes games where you are bled out over ego is… not so good, because having to wait many, many minutes within a match you dont want to be in when it could have been over 10-minutes ago (bad, stinky, smelly even).
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Two hatches should open after 60 seconds in that scenario. The killer is free to be greedy, but they risk letting 2 escape if they do.
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I had a match against a Lich today that was tunneling/slugging/camping; all three Survs DC'd so I was left with all bots. I just evaded the Killer to make it to end game, except the Lich killed two of the bots and then dragged out the match for +30 minutes with the last bot.
Kept downing the bot, picking the bot up and letting the bot wiggle free to just constantly repeat the process. So the bot couldn't bleed out and the bot couldn't do gens. The Lich did this for +30 minutes until I just finally went afk and then even when I came back, the Lich had us both slugged and bleeding out.
The game is atrocious right now and just incentivizes awful toxic gameplay on both sides.
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Its so bad yea.
My killer matches I always give hatch. Fengs get priority as well. Esp bunny ones they are too cuteIll have them downed and several times they have DCed most likely because they think Im gonna mori but I have agitation folks im taking ya to hatch.
But yea … its stupid that its even a thing.9 -
If someone is slugged for more than a minute, they seriously need a "give up" bleedout option. Sure, some people may "ragequit" with it, but it's no different than people giving up on hook, anyway.
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Solution: when dying survivors have 95% recovered, a 45s timer starts, this stops if the killer picks them up or a teammate heals them. Once it ends, they can press the ability button to instantly deplete their bleeding meter.
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You know i was being kind the other day and let the Survivors win. after the game in chat they told me how bad i was p50 ghostface noob. Learn how to play , Cant believe you are so bad but in reality they played like chimps and i could have ended them in a minute.
You guys complain alot about killers but change your attitude or face the punishment and that is all there is to it.10 -
Wait how does this even happen, something doesn't add up here? lol the killer was focussed on the bot for 30 mins you say? Did you not work on a gen while the bot was being chased? Did you not try for exit gates? Sounds like you extended the match for yourself here.
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Neither of these are solutions. More giving up… yeah, not a solution. These are never solutions.
BHVR merely needs to address the game mechanics.
Yea, this was one match. Not every survivor is rude and not every killer is kind. This is still cherry picking at its shiniest.
Anyone will come up with anything, even things unrelated like Shredder here, to advance the narrative. A 'give up' button is atrocious and ridiculous. Branding all survivors due to one group being idiotic is also atrocious and ridiculous.
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Yeah. I'm a killer main so I totally see where you're coming from. However, I do think having the intention of slugging off the get go is a bit cringe. People are so quick to say that they don't play for other people's enjoyment but you can have fun without playing like a nerd
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Having a faster bleed out option, will just make slugging more common. It would go from a griefing tactic, to a legitimate alternate win condition.
Some sort of UB is needed as basekit. The solution needs to be something that punishes the killer. Otherwise it won't work. But that means BHVR needs to figure out problems like survivors dying on pallets. As basekit UB would make that tactic stronger than it already is.
This crap needs fixing, but it's going to be hard to fix without messing other things up in the process.
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I really think by removing bots and finisher mori it will help alot. No killer can give me no baloney excuse that oh but but your team dc and now its 3 v 1 and bots helps because they dont, bots got significantly nerfed and Idk which patch but its clearly shown their looping is so garbage, they double back alot, they waste time doing other things and if by some chance they survive and you get down by killer, they leave 95% of the time. A bot with a flashlight or flashbang will NOT even try to save you.
Sometimes me and my 3 man likes the challenge of a 3 v 1 when our 4th random leaves and we tend to still 3 s because the killer was not as good as the rage quit baby thought.
Killers make false one million last 2 survivor hiding posts about survivor's holding game hostage but lately it seem alot of people like me as the third willingly is giving ourselves up to you, your still slugging us wasting time to deny hatch and see your outdated stale mori I can watch on game shop or ytd.
Post edited by buggybug on7 -
I don't even think a form of basekit UB fixes this. The same problem would persist: a player ego tripping and refusing to end the game without a guaranteed 4k. UB would prolong the scenario, but not solve it. Any solution needs to be targeted towards concluding the game quickly without requiring a surrender.
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What?! Are you mad?
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You can't complain about being left on the ground for minutes, and then say that an escape from that situation is killer favoring. And then to demand that the killer be punished for slugging with an easily abusable base mechanic. What would mess up the rest of the game worse than those?
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These takes are ridiculous. Let the survivors bleed out for 4 minutes, which is not taking the game hostage, or give the killer an incentive not to slug, as in giving actual incentive to hook, instead of survivors becoming Terminator upon hook through perks. Give the survivors a faster bleed-out option.
The reason that killers slug in the first place is 1)^ hooking ain't worth it, or 2) to counter hatch since they want the 4k they earned, because they've played well enough thus far to even be in that position. Instead, the survivor gets a completely free escape through what is essentially chance, and then even if killer closes the hatch, the survivor gets the exits powered for free. Notice how all of these "closing out the match" mechanics involve giving survivors free stuff.
If you want slugging to end, stop making it suck to play otherwise.
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This could be an option. At this point I take anything which avoids a Killer prolonging a game they already won.
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Incredibly solid idea. Killer has to initiate it by slugging at two survs so it can't be effectively weaponized, and it turns an otherwise slog moment of the game design into a potentially interesting encounter.
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This whole thing comes down to SWF. make it impossible to invite friends to lobby then you can give more incentives to hook people in exchange for perhaps 30 second immunity to get hit after being unhooked by another survivor. Then you get value of your perks while survivors is not cheating by using communication wallhack where they dont only see but also can call out when to drop pallets when to do this and that.
it is supposed to be a spooky game, how can it be when everyone is calling everything out.
They should remove the option to use 3rd party software to make dark maps like daylight (which might be hard to do since you can adjust on TV ) So that survivors can hide. Perhaps the game could force a certain setting on the display.1 -
alot of people like me as the third willingly is giving ourselves up to you, your still slugging us wasting time to deny hatch
I use Plot Twist to do this. If they don't hook me and instead go look for the final survivor, I will pick my ass up if/when they get the fourth survivor. I don't really care about bleeding out, but being greedy when the third survivor walked up and Plot Twisted in front of them is a bad look. I'm curious what they say in chat after I get hatch, but I'll never know as I'm on console.
tldr Plot Twist is awesome.
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4% needs to go.
It's quite a considerable amount of matches that "I can't" hook the 3rd and 4th surv because they were never hooked and if I do it they can 4%. This is also aggravated when one of then have that amazing idea of crawling to some corner to deny the hook (these ones seems to love being slugged or they wouldn't do such a pointless thing), so I have to wait this one to bleed out to hook the last one so he/she can't 4%.4 -
You what I never thought of that!!! Good idea.
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No. Just hook the 3rd survivor.
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The 2v1 gameplay loop needs some major work on both sides. Excessive slugging for the 4k needs to be solved, and crows need to be improved so it doesn't turn into a hostage situation.
Some of the most unfun situations in the game come from this stage of a match and it needs addressing.
The only concern I'd have with fixing such a thing is it'd make adepts harder, but making hatch escapes count as a Merciless Victory would solve that.
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Oh dont pull that line it gets old. If you down the third and refuse to hook them to seek the fourth, its on you thar the third waste your time as your wasting theirs first if you managed to find and hook 4th.
I am sure they would want you to hook them when you down them but you choose not to. So I doubt they do like being slugged.
What is this mind set of killer rule book lately stating a third person I down and refuse to hook should wait out in the open for me while I try find their last teamate?
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I also want to know why pursuing a 4K seems wrong these days…
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If a survivor hasn't waited on hook and immediately uses all three of their 4% chances, they have about a 1/9 chance of self-unhooking. If they waited for an unhook for very long, they have fewer chances, leading to lower odds of a successful self-unhook.
It should also almost never be the case that the last two survivors both have zero hooks. Without hard tunneling, that should practically never happen.
Together, these things suggest that this phenomenon of the last two survivors self-unhooking should be extraordinarily rare. And even then, it's not so hard to find and down the survivor who self-unhooked since you know where they were when they did it.
How often would you say you find yourself seeing a survivor self-unhook, without an unhook-related perk, in a way that impacted your ability to get the kill on that survivor when only two are left?
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Honestly… I have no idea.
Maybe I'm confusing the recent games from weeks with the result of months. I don't hard tunnel because it's a braindead way to achieve your objective as much as gen rush. Also there are some matches that I simply forget that one of the guys on the floor already had a hook.😋
If I'm a surv and this happens to me I simply say "well, I'll go make a sandwich while I wait". No big deal.
All I know is that 4% needs to go regardless. Luck based stuff is stupid. It was a pain to watch Yugioh everytime it was Joey's turn to duel😂1 -
The answer is a bleedout option and a 2 minute bleedout timer. I'm sick of this.
I don't care if people abuse it or not it's better than a DC and a ######### bot.
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The reason that killers slug in the first place is 1)^ hooking ain't worth it, or 2) to counter hatch since they want the 4k they earned, because they've played well enough thus far to even be in that position.
1.) If hooking isn't worth it, bring some perks that make it worth it.
2.) Holding survivors hostage on the floor because you don't think you can beat a survivor to a hatch is hardly "earning" a 4k. I would argue it's trash methods like this artificially inflating the MMR of most killers to a place where they realistically shouldn't be.
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Holding survivors hostage on the floor because you don't think you can beat a survivor to a hatch is hardly "earning" a 4k.
Important point - usually the Killer has all advantage to find the Hatch before the Survivor. They dont need to hide and they are faster. The Survivor basically can only find the Hatch at this point if they are lucky.
And I dont really understand why people think their win is worth less when they only lost a Kill because of pure Luck. At least for me, I could not care less if a Survivor gets a lucky Hatch Escape, does not change the fact that I won the game.
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lol That's fair. I think a lot of people have complaints about RNG-based stuff in DBD. Even Pain Res gets talked about in that context. I've personally had three scourge hooks spawn near each other, though I usually don't mind RNG stuff; sometimes it's in my favor and sometimes not. And as long as the odds are reasonably balanced, I'm happy :)
I think the most common complaint I see surrounding RNG is hatch. I honestly like hatch the way it is, but I think there are some people who would be appeased by a carefully balanced skill-based hatch mechanism.
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I've been playing this game for 3 years now and still EVERYTIME it's hatch time my heart start to pump faster no matter if I'm a killer or surv.🤩
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So you hide, delaying the game for 30+ minutes while complaining that the killer is delaying the game? In this case, you were both ready to sit until the end and you are both to blame
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Delayed the game? No wonder this community is the way it is with a response like yours hah How shameful for you.
Yea I was responsible for delaying the game so it could progress to endgame, like the Devs intended. The Lich definitely did not delay the game and abuse in-game mechanics to drag out an already miserable match. You’re right, I was supposed to DC just like the other 3 players did (though you strike me as the type of person to complain about DCing) or I was supposed to forfeit the match to “go next” (which you also strike me as the type of person to complain about that).
How tone deaf.7 -
This is false. If this actually happened, the killer intentionally kept hatch race from starting for longer than the duration of two normal matches. Meanwhile the last survivor was simply attempting to survive. As killer, I've never had survivors able to successfully hide for more than a few minutes. And in the case being discussed here, the killer took specific actions to draw out the game, specifically refusing to engage in normal gameplay.
If the killer had sacrificed the bot, hatch would have spawned and the game would have ended promptly. If the killer had left the bot slugged, hatch would have spawned when bleedout ended and the game would end after several minutes. If the killer just stood still and did nothing, the match would have ended by generators getting done because at least the bot would have finished them. The killer took very specific actions that drew the match out for an unreasonable amount of time.
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That's a really good idea.
Because the way many do it goes against what the game was designed to be and creates a boring scenario.
That's why the game design needs to be updated. It's happened plenty of times before, EGC, hatch existence, hatch standoffs hook respawns, etc.
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Exactly! Like what am I expected to do? DC or throw the game? I was trying to maybe get hatch or make a break for the gates once they were powered, the intended next phase of the game lol
The Killer only did it because it was a bot and the bot was awful though I'm sure a person would have DC'd if they were that 2nd to last anyway. The other person is trying to make an excuse for something that is inexcusable and cast blame on me, the only one of the four who didn't DC and just wanted endgame.
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I'm with you friend, I LOVE hatch game on both sides! So tense!
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This also applies to you, why are you complaining that the killer did not surrender while you did not surrender? I could say that you could have run out to the killer and the match would have ended, but you chose to hide for 30 minutes
You are literally accusing the killer of playing the same way as you. If this isn't hypocrisy I don't know what to call it
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I agree, it's starting to make me hate the game the more I play.
It used to be an infrequent thing that someone would be really petty and waste everyone's time to slug for the 4k but now it seems it is almost every match since the free mori on the last survivor.
I am starting to become spiteful and intentionally not picking up my team mate and hiding it out, then hiding out the EGC since they seem keen to waste my time then the least I can do is return the favour. I am also happy for team mates to leave me to crawl away and bleed out rather than pick me up too.
However either way, it is making the end of matches an absolute chore now.
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Killers do this to max out points for chases/hits, stop thinking the whole world is against you
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Killers will not hook/mori you if you give yourself up. They'll stare at you on the floor anyways and waste your time.
Surrender is quite frankly not an option. I learned my lesson.
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Yea so do you really think that over half an hour in a match, the Killer wasn't maxxed out on everything besides sacrifice? The disassociated replies to my comment are actually kind of astounding.
I state a Killer held the game hostage for +30 minutes and was abusing a bot to prevent the next phase of the game that the Devs have designed to occur, then I get multiple replies on this thread rushing to defend the Killer lol Should anyone wonder why Surv outside of SWF don't want to play this game?
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This is such an L comment. Maybe actually read what was posted above you, thanks!
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I don't even do it myself very much but that triggers me now.
Do you think it's fun searching for survivors sometimes ages, because one of them has to get the hatch and no one does anything else besides hiding? Both sides extends the game heavely a lot of the times, don't shove that over to the killer fully: hatch as a whole is an increadible timewaste if any side cares about it.
"ruining it for everyone" the two dead survivors are probably not even there anymore, they don't care about that.
"2 to 10 minutes" 10 minutes is NOT possible, the maximum time when he somehow manages to slug both of you to maximum (in which case the hatch would be open probably, because he surely doesn't down you the second the first survivor bleeds out, and the other survivor could escape) and lets you bleed out is 8 minutes.
And lastly for how long do we have mmr now? 3 years or something? The rank or better the grade doesn't matter since ages anymore, I don't get how people still think this. Then again I also have to say they never bothered to explain it somewhere in the game xD
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