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Last 2 survivor slugging is ruining this game!

Killers are extending games by 5-10 mins by refusing to hook survivors. Having to sit there bleeding out waiting for the killer find the 4th or camp your body until the 4th comes to pick up is the dumbest and lamest gaming experience in the world! Seriously just hook me and let the last guy have a chance to escape through hatch, you absolute killer losers, stop ruing the game for everyone just because you have to have all 4 kills! And this is consistently happening on a daily basis, i am a red 1 survivor, I play enough to know. Dear devs, why should I or anyone else spend money on this game to buy new characters if we're being forced to use anti slugging perks or else suffer through a terrible gaming experience? Ok rant over..

Comments

  • Masterninja
    Masterninja Member Posts: 441

    Solution: when dying survivors have 95% recovered, a 45s timer starts, this stops if the killer picks them up or a teammate heals them. Once it ends, they can press the ability button to instantly deplete their bleeding meter.

  • rysm
    rysm Member Posts: 311

    Wait how does this even happen, something doesn't add up here? lol the killer was focussed on the bot for 30 mins you say? Did you not work on a gen while the bot was being chased? Did you not try for exit gates? Sounds like you extended the match for yourself here.

  • poptarted
    poptarted Member Posts: 2

    Yeah. I'm a killer main so I totally see where you're coming from. However, I do think having the intention of slugging off the get go is a bit cringe. People are so quick to say that they don't play for other people's enjoyment but you can have fun without playing like a nerd

  • TieBreaker
    TieBreaker Member Posts: 1,013

    Having a faster bleed out option, will just make slugging more common. It would go from a griefing tactic, to a legitimate alternate win condition.

    Some sort of UB is needed as basekit. The solution needs to be something that punishes the killer. Otherwise it won't work. But that means BHVR needs to figure out problems like survivors dying on pallets. As basekit UB would make that tactic stronger than it already is.

    This crap needs fixing, but it's going to be hard to fix without messing other things up in the process.

  • danielmaster87
    danielmaster87 Member Posts: 9,838

    You can't complain about being left on the ground for minutes, and then say that an escape from that situation is killer favoring. And then to demand that the killer be punished for slugging with an easily abusable base mechanic. What would mess up the rest of the game worse than those?

  • UknownShredder
    UknownShredder Member Posts: 58

    This whole thing comes down to SWF. make it impossible to invite friends to lobby then you can give more incentives to hook people in exchange for perhaps 30 second immunity to get hit after being unhooked by another survivor. Then you get value of your perks while survivors is not cheating by using communication wallhack where they dont only see but also can call out when to drop pallets when to do this and that.

    it is supposed to be a spooky game, how can it be when everyone is calling everything out.

    They should remove the option to use 3rd party software to make dark maps like daylight (which might be hard to do since you can adjust on TV ) So that survivors can hide. Perhaps the game could force a certain setting on the display.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,448

    alot of people like me as the third willingly is giving ourselves up to you, your still slugging us wasting time to deny hatch

    I use Plot Twist to do this. If they don't hook me and instead go look for the final survivor, I will pick my ass up if/when they get the fourth survivor. I don't really care about bleeding out, but being greedy when the third survivor walked up and Plot Twisted in front of them is a bad look. I'm curious what they say in chat after I get hatch, but I'll never know as I'm on console.

    tldr Plot Twist is awesome.

  • Dadeordye
    Dadeordye Member Posts: 85

    4% needs to go.
    It's quite a considerable amount of matches that "I can't" hook the 3rd and 4th surv because they were never hooked and if I do it they can 4%. This is also aggravated when one of then have that amazing idea of crawling to some corner to deny the hook (these ones seems to love being slugged or they wouldn't do such a pointless thing), so I have to wait this one to bleed out to hook the last one so he/she can't 4%.

  • buggybug
    buggybug Member Posts: 620
  • ReverseVelocity
    ReverseVelocity Member Posts: 4,661

    The 2v1 gameplay loop needs some major work on both sides. Excessive slugging for the 4k needs to be solved, and crows need to be improved so it doesn't turn into a hostage situation.

    Some of the most unfun situations in the game come from this stage of a match and it needs addressing.

    The only concern I'd have with fixing such a thing is it'd make adepts harder, but making hatch escapes count as a Merciless Victory would solve that.

  • buggybug
    buggybug Member Posts: 620

    Oh dont pull that line it gets old. If you down the third and refuse to hook them to seek the fourth, its on you thar the third waste your time as your wasting theirs first if you managed to find and hook 4th.

    I am sure they would want you to hook them when you down them but you choose not to. So I doubt they do like being slugged.

    What is this mind set of killer rule book lately stating a third person I down and refuse to hook should wait out in the open for me while I try find their last teamate?

  • Dadeordye
    Dadeordye Member Posts: 85

    I also want to know why pursuing a 4K seems wrong these days…

  • smurf
    smurf Member Posts: 604

    If a survivor hasn't waited on hook and immediately uses all three of their 4% chances, they have about a 1/9 chance of self-unhooking. If they waited for an unhook for very long, they have fewer chances, leading to lower odds of a successful self-unhook.

    It should also almost never be the case that the last two survivors both have zero hooks. Without hard tunneling, that should practically never happen.

    Together, these things suggest that this phenomenon of the last two survivors self-unhooking should be extraordinarily rare. And even then, it's not so hard to find and down the survivor who self-unhooked since you know where they were when they did it.

    How often would you say you find yourself seeing a survivor self-unhook, without an unhook-related perk, in a way that impacted your ability to get the kill on that survivor when only two are left?

  • Dadeordye
    Dadeordye Member Posts: 85

    Honestly… I have no idea.
    Maybe I'm confusing the recent games from weeks with the result of months. I don't hard tunnel because it's a braindead way to achieve your objective as much as gen rush. Also there are some matches that I simply forget that one of the guys on the floor already had a hook.😋
    If I'm a surv and this happens to me I simply say "well, I'll go make a sandwich while I wait". No big deal.

    All I know is that 4% needs to go regardless. Luck based stuff is stupid. It was a pain to watch Yugioh everytime it was Joey's turn to duel😂

  • LockerLurk
    LockerLurk Member Posts: 236

    The answer is a bleedout option and a 2 minute bleedout timer. I'm sick of this.

    I don't care if people abuse it or not it's better than a DC and a ######### bot.

  • smurf
    smurf Member Posts: 604

    lol That's fair. I think a lot of people have complaints about RNG-based stuff in DBD. Even Pain Res gets talked about in that context. I've personally had three scourge hooks spawn near each other, though I usually don't mind RNG stuff; sometimes it's in my favor and sometimes not. And as long as the odds are reasonably balanced, I'm happy :)

    I think the most common complaint I see surrounding RNG is hatch. I honestly like hatch the way it is, but I think there are some people who would be appeased by a carefully balanced skill-based hatch mechanism.

  • Dadeordye
    Dadeordye Member Posts: 85

    I've been playing this game for 3 years now and still EVERYTIME it's hatch time my heart start to pump faster no matter if I'm a killer or surv.🤩

  • crogers271
    crogers271 Member Posts: 2,021

    That's a really good idea.

    Because the way many do it goes against what the game was designed to be and creates a boring scenario.

    That's why the game design needs to be updated. It's happened plenty of times before, EGC, hatch existence, hatch standoffs hook respawns, etc.

  • Roco45
    Roco45 Member Posts: 41

    Exactly! Like what am I expected to do? DC or throw the game? I was trying to maybe get hatch or make a break for the gates once they were powered, the intended next phase of the game lol

    The Killer only did it because it was a bot and the bot was awful though I'm sure a person would have DC'd if they were that 2nd to last anyway. The other person is trying to make an excuse for something that is inexcusable and cast blame on me, the only one of the four who didn't DC and just wanted endgame.

  • LockerLurk
    LockerLurk Member Posts: 236

    I'm with you friend, I LOVE hatch game on both sides! So tense!

  • sanees
    sanees Member Posts: 675

    This also applies to you, why are you complaining that the killer did not surrender while you did not surrender? I could say that you could have run out to the killer and the match would have ended, but you chose to hide for 30 minutes

    You are literally accusing the killer of playing the same way as you. If this isn't hypocrisy I don't know what to call it

  • MaTtRoSiTy
    MaTtRoSiTy Member Posts: 2,200

    I agree, it's starting to make me hate the game the more I play.

    It used to be an infrequent thing that someone would be really petty and waste everyone's time to slug for the 4k but now it seems it is almost every match since the free mori on the last survivor.

    I am starting to become spiteful and intentionally not picking up my team mate and hiding it out, then hiding out the EGC since they seem keen to waste my time then the least I can do is return the favour. I am also happy for team mates to leave me to crawl away and bleed out rather than pick me up too.

    However either way, it is making the end of matches an absolute chore now.

  • beater15
    beater15 Member Posts: 44

    Killers do this to max out points for chases/hits, stop thinking the whole world is against you

  • 100PercentBPMain
    100PercentBPMain Member Posts: 1,189

    Killers will not hook/mori you if you give yourself up. They'll stare at you on the floor anyways and waste your time.

    Surrender is quite frankly not an option. I learned my lesson.

  • Roco45
    Roco45 Member Posts: 41

    Yea so do you really think that over half an hour in a match, the Killer wasn't maxxed out on everything besides sacrifice? The disassociated replies to my comment are actually kind of astounding.

    I state a Killer held the game hostage for +30 minutes and was abusing a bot to prevent the next phase of the game that the Devs have designed to occur, then I get multiple replies on this thread rushing to defend the Killer lol Should anyone wonder why Surv outside of SWF don't want to play this game?

  • Roco45
    Roco45 Member Posts: 41

    This is such an L comment. Maybe actually read what was posted above you, thanks!

  • KatsuhxP
    KatsuhxP Member Posts: 1,026

    I don't even do it myself very much but that triggers me now.

    Do you think it's fun searching for survivors sometimes ages, because one of them has to get the hatch and no one does anything else besides hiding? Both sides extends the game heavely a lot of the times, don't shove that over to the killer fully: hatch as a whole is an increadible timewaste if any side cares about it.

    "ruining it for everyone" the two dead survivors are probably not even there anymore, they don't care about that.

    "2 to 10 minutes" 10 minutes is NOT possible, the maximum time when he somehow manages to slug both of you to maximum (in which case the hatch would be open probably, because he surely doesn't down you the second the first survivor bleeds out, and the other survivor could escape) and lets you bleed out is 8 minutes.

    And lastly for how long do we have mmr now? 3 years or something? The rank or better the grade doesn't matter since ages anymore, I don't get how people still think this. Then again I also have to say they never bothered to explain it somewhere in the game xD