General Discussions

General Discussions

More and more people want to take away player agency

They want killers to play in a certain way that benefits the survivors but not the other way around. How much are you willing to sacrifice before you end up 30 minutes in survivor queue because you cannot deal with killers doing certain ways that makes you cringe or DC? Player agency is being reduced over the years. Killers already aren't allowed to facecamp, to tunnel, to 3-gen because of 8x anti-gen regression, to breathe so much into your direction, and I'm pretty sure that soon Slugging will be forbidden as well with UB basekit added in a future patch.

I am certain that at some point of this game's lifetime will become so one directional that no killer is willing to play thus I end up not playing survivor anymore because of the queue times.

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  • Member Posts: 427

    Honestly I just want hooking to mean more than Bloodpoints. :( I miss being able to actually use hooks for pressure, which is why Grim Embrace never leaves my loadouts anymore… because otherwise hooks do nothing much that a slug couldn't do better.

    And I just don't like playing that way.

  • Member Posts: 14

    That happens with every asym games. One side will complain and the other side will suffer.

  • Member Posts: 138
    edited January 19

    The issue is SWF, it's not an issue with Surv in general or even Killer. SWF is ruining the game for everyone else.

  • Member Posts: 148

    kill rate is not win rate

    I forgot the exact metric but you can win like 3 times as killer then get a draw like 7 times in a row and it'd be a 60% kill rate

    dont quote me on the stats as i forgot the but its basically this

  • Member Posts: 473

    That's a lot to ask of most killers on the roster given how safe most maps are unless the survivors are seriously outskilled. Most maps have an overabundance of pallets and easily chainable strong tiles.

  • Member Posts: 473

    While you're occupying that survivor in chase, the hooked survivor gets unhooked and either stays injured or heals in 2 seconds with Resurgence or We'll Make It. Those two then tag team the nearest generator and finish it quickly. You'll have already lost 2 or 3 gens at this point against good survivors. You're better off taking a pallet or two from the person you're chasing then being a back to the hook Harry. The pace of efficient survivors is too fast for what you're describing

  • Member Posts: 479

    Imagine this would not have been just a bait post and people really complain that they have so many options to circumvent gameplay and the other side dislikes them. Hilarious.

  • Member Posts: 135

    It used to work somewhat in SoloQ. I remember well a l lot of players couldn't help themselves and try for the save and didn't sit on gens. Especially when hook grabs were a thing. It's dead and buried thankfully.

  • Member Posts: 5,609

    So MatchMaking should be the 4 Survivors as a group against the Killer

    Survivor 1- has a MMR of 900

    Survivor 2- has a MMR of 1000

    Survivor 3- has a MMR of 1000

    Survivor 4- has a MMR of 1100

    That equals out to 4000 then divide that by 4 to get 1000... so then the MM finds a Killer with a MMR of 1000

    AFC- should've been in the game for years... just saying

    A3G- should be based off of total regression done to the Gen not based of how many times the Gen is kicked

    AT- yes should be a thing and should punish those Killer more then it does... think about DS if Tunneling is as overbearing as is talked about here then why not let it have 2 uses and doesn't count down in chase (and I know that there will be people saying that "then the Survivors will use if offensively" and yo that I say "you can tell when a Survivor wants to be aggressive and take the aggro so that's when you slug them")

    But I want to bring up the legit reasons why Killers would do those things

  • Member Posts: 463

    They would probably go and sit in a corner and be salty about never being able to catch a single survivor.
    I remember old DBD, when survivors were actually strong. Even solo queue players.

  • Member Posts: 1,583

    IDK I think 2v8 has all but proven it's version of basekit unbreakable doesn't stop slugging as a tactic, but proves as a solution on a cooldown, it also allows for resetting wiggle bars to stop feeling forced to if a survivor fails an attempt

  • Member Posts: 829

    And the Killer certainly cannot afford to keep chasing that one Survivor they just can't catch, because that allows the others to work freely on the gens.

    It's not that difficult, since you can see the auras of all unrepaired generators, and they're usually in two clusters on the map, with maybe one in the center. When there's only one gen remaining, then there's only three gens left on the map. So you know the Survivors will be in one of those three locations.

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