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Lich magic hand that lifts pallets
This ability needs nerfed badly. Should not be able to use it unlimited amount of times.
Comments
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It has an extremely long cooldown.
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If anything, it needs a lower cooldown by of like 10 seconds and a buff to it's hold time to be reverted to what it was pre his most recent nerf 😆
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It's not unlimited, it has a 40 second cooldown which is longer than his other spells
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He does have a substantial cool down with this. I do reccomend anticipating it when you loop, it can sometimes end in your favor, and if he used it jsut recently then you can rest assure it will be some time before he can use it again.
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This is equally as wrong as what OP is saying, lol.
@Topic:
The Mage Hand has the longest Cooldown of all of his abilities (Fly 25 seconds, Flight of the Damned and Dispelling Sphere 35 seconds and Mage Hand 40 seconds). And I think the ability is overall fine, ideally you search Chests for the Interlooper-Item anyway, which makes it easier to deal with the Mage Hand.
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You're always complaining and asking for nerf for some killer, why don't you try to improve your gameplay instead of asking for a nerf for everything?
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Oh look the standard get better comeback from a killer main who never played survivor in his life. Magic hand needs nerfed to where it slows him down if he lifts a pallet. Right now its incredibly broken. All survivors have is pallets.
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You say this as if Mage Hand autowins all loops.
It's got one of the longer power cooldowns across the entire roster, and requires rather specific timing to even grant value.
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No, he's right. Some of ya'll just do it to yourselves and there is unfortunately nothing and no one that can help you. I've seen it with my own eyes, over and over again.
That babymeg that predrops every pallet. There are no mindgames, just taking a hit and still dropping that pallet. The only time a pallet isn't dropped immediately is when they camp it while self caring so that anyone who might need it gets conveniently bodyblocked. It's that meg that stands in between you and that bubba that is facamping you so that the Anti-Facecamp Bar does not fill up, costing you a hookstate. It's that meg that tries to heal you at the start of the game even tho you are running No Mither.
There's thousands of this meg out there. They all do it to themselves. Nothing but food for the Entity.
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Literally everyone in this thread is telling you to get good.
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How so?
Care to elaborate?
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I just think that saying that the Mage Hand should be buffed is as equally wrong as saying it needs to be "nerfed badly".
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Well agree to disagree i guess
Mage hand was fine after the first Nerf they did and devs could have kept the add-ons for it as well and it would of been acceptable
But now after all the additional nerfs it's pretty pitiful considering it has such a long cooldown and esp since you literally waste it holding a pallet if they have the haste magic item on most loops and you dont dispell them
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Game can't last forever, it's capped at 1 hour and mage hand has very high cooldown. So that's not really unlimited…
It got nerfed already and doesn't really need anymore. Just greed the pallet or predrop, not hard…
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While true mage hand was a 40s cooldown his addons when used right also decreased it by 5s (ring of spell storing) and another 5s (pearl of power) so if used right, it was just a 30s cooldown since it almost always leads to a hit to then decrease the now active cooldown of mage hand, currently its 42s and the ring of spell storing is 2s and pearl of power is 3s so when used right with the right addons its a ~37s cooldown
They are technically right
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I also play as a survivor and I've faced Lich many times and I can say that it was always easy.I agree that if used correctly the magic hand is very strong, but it has a huge cooldown and after this he has nothing more. Skulls are very difficult to use and are most of the time very predictable for survivors, Fly is easy to counter, even more so now that they removed the bodyblock in the window, so the only thing left is the magic hand. But if he needs to use Magic Hand twice to take you down, he'll need to waste a lot of time chasing you to do so, because as I said, the cooldown is really big.
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if they nerf Mage hand anymore Devs are going to have to majorly buff FOTD lower skeletons to the middle, decrease time it takes to send them out
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I play survivor about half the time and I also think you should try improving your gameplay first instead of immediately asking for everything on the killer side to get nerfed. I think there are certainly a few killer powers that are annoying/overpowered, but everything I’ve seen you asked to get nerfed has ressonable counterplay on the survivor side.
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