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Blight should be 4.4 and Hag 4.6
even my dog agree with that
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There are a million problems in the DBD world, but I do hope they get around to making The Hag scary again like they did with Freddie.
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I would like Hag to get a bigger teleport range and a speed boost for a few seconds after teleporting to a trap. 10-15% would be ideal for that.
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Hag needs help she's like D-tier unless you play solos that don't try to counter her. Blight is insane but takes some skill also but sure could be 4.4 he would still be very strong.
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Why would you give her a speed boost after teleporting? Her trap teleport is already a free hit and almost unavoidable.
I think the best buff hag could get is returning lightburn, so survivors can’t remove traps by swiping anymore.
Post edited by Langweilg on1 -
Would making blight 4.4 make any difference besides buffing him, because his terror radius would now be 24 meters. I doubt that is something you want.
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Not necessarily. Blight still would be able to move very fast. They could keep the 32 terror radius on him and it would be fine. If I am being honest I am not sure why Wesker has a terror radius of 40+ meters but blight doesnt.
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No to both. It sounds good on paper but both are just bad changes.
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Wait, you want her to be better at camping and neutralise the basekit bt haste speed difference so she can tunnel better too?
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If I am being honest I am not sure why Wesker has a terror radius of 40+ meters but blight doesnt.
You don’t want blight to have a 40 m terror radius! It is already annoying enough to play against Wesker on small maps with permanent terror radius.
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As a community, we have been teaching the developers that we want interaction with killer powers. Now when they implement interaction with intent, we can't change the script and suddenly be critical about it. Wesker is largely considered one of the best killers because survivors can interact with his power. I immediately think of several different DBD content creators that have parroted this opinion. That same design philosophy was translated to Hag and being able to swipe away her traps. With respect to the developers, the original lightburn mechanics were unique and interesting, but outdated and rightfully removed. Survivors should be able to wipe traps away, but I think the disconnect is how free it feels. When you close a Trapper trap, the killer receives a loud noise notification. I think the same applies to The Skull Merchant too, but I might be misremembering Killer Instinct instead. Why not the same for The Hag?
The Hag's current state was appropriate for the time period she came out. Without doubt, the killer has been power crept in both playstyle and lethality. The Hag is inherently passive and strategic. Dead by Daylight is no longer a passive game, and I think The Hag should be molded to fit the new game theme. This doesn't mean she should be a croc'ed up turbo granny running around with the sport straps on 24/7, but I think Dead by Daylight killers should feel scary … and the Hag just does not feel scary to me at all.
I have played more matches against The Twins than The Hag … and that's saying something.
With older killers from completed chapters, the developers have little reason to dust them off and take a look at them unless the community drives interest and discussion towards requested changes. I think your comment is valid, but should be interpreted by the developers as an action item. How close can the Hag put traps next to hooks? Is that in alignment with the game's current philosophy in 2025? Killers like The Singularity and The Skull Merchant can't use their power at max efficiency near hooks. Why should Hag?
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Neither of these would be good changes.
Hag would be far too oppressive if she had the ability to chase normally as a 4.6 killer. Her power is specifically designed around her not having that option.
Making Blight 4.4 would not address or fix most of the things that make him problematic. I do think Blight needs changes, but not this.
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I want the range to be better to give her options OTHER than camping and 3-genning.
And the speed boost because survivors will literally just trigger them and spam S so you waste a trap. They call it The S "tech".
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i mean mint rag is unlimited range and 2 range add-on's work. the issue with hag going map wide is people destroying her traps. you can't defend traps if your half map away with them. that is why hag is 3 gen and camping focused. it is same for other two trapping killers. the traps would need to be immune to destruction or at very least come back like skull merchant drones but even her drones aren't exactly able to be used map-wide but they do have longer range usage in claw traps compare to hag counter-part.
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My dogs disagree
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Blight: Making him 4.4 won't make him more balanced. His power is the oppressive part, not him being 4.6. Therefore, if we really wanna balance Blight to make him more like A tier, it should be around his power like a bigger punishment for missing M2 like Xenomorph has or slightly longer cooldown.
Hag: She does not need to be 4.6 so players can play her like an M1 killer. I really like the uniqueness she has due to being 4.4 and an area control killer. Sure, not many players like this but the ones who like it, love it. It is also okay to have rarely played Killers in this game. The only buff she needs is either haste or a mini Coup de gras after teleporting so survivors can no longer spin her traps easily because once you have one survivor who can harass you by doing this, she becomes so much worse. Some of her addons could also get a rework but that is the case for every killer.
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But it would make her better at camping and 3 genning too, so why would they fix what isn't broken for them as a playerbase?
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I'm for nerfing Blight
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I don't think Blight needs a nerf. Most people that play Blight are average to below average, especially console players. The God Blights that never miss and know how to play every tile are so rare that they aren't worth considering.
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‘Why would you give her a speed boost after teleporting? Her trap teleport is already a free hit and almost unavoidable.’
Unless the survivors hold down Shift and W at the same time. This easily takes them out of range of the teleporting Hag.
There are currently two counters against Hag: wiping away the glyphs and simply running through at the edge of the teleportation circle (i.e. about 2 metres away from the glyph). The hit always fails when she teleports in and strikes immediately.
‘You don't want blight to have a 40 m terror radius! It is already annoying enough to play against Wesker on small maps with permanent terror radius.’
The large terror radius is intended to warn the survivor before the killer is close enough to strike. And since Blight and Wesker are both pretty fast, it's necessary, otherwise they'll be breathing down your neck before you realise it.
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The large terror radius is intended to warn the survivor before the killer is close enough to strike
The huge terror radius wesker has, does the exact opposite. It tells survivors Wesker is somewhere, but you never really now how close he is. Having a permanent terror radius on smaller maps only archives a pseudo stealth.
The hit always fails when she teleports in and strikes immediately.
Then you should probably not do that! Just follow them for a short moment and hit them. It’s not that hard.
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‘The huge terror radius Wesker has, does the exact opposite. It tells survivors Wesker is somewhere, but you never really now how close he is. Having a permanent terror radius on smaller maps only archives a pseudo stealth.’
That's exactly why Wesker likes to take Distressing with him. Are you sure your killer didn't have that in his pack? Normally, Wesker's larger terror radius is only really a problem because you adapt and adjust to the normal one relatively quickly.
‘Then you should probably not do that! Just follow them for a short moment and hit them. It's not that hard.’
Do you play the Hag from time to time? The ‘Just’ in ‘Just follow them’ is something that has to be decided in a split second. Otherwise, the target is often gone.The Hag's glyphs are not usually used in the open, but at special, critical points, such as windows, palettes, etc. If you take your time after teleporting to check whether you should have struck immediately or run after it first, the target is already safe and you are standing in front of the actually blocked obstacle looking stupid.
Therefore - and I don't mean this in any way disrespectfully - your advice should be categorised as ‘suboptimal because it's unrealistic’.
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You don’t adjust easily to weskers terror radius. You never know how close he is. Therefore you have to guess whether or not you should hide or just ignore the terror radius and do the gen.
I play hag from time to time again, but I don’t enjoy her. That doesn’t mean she is weak tho. It’s just not my type of killer. She is super easy to play and hitting people with the traps is almost guaranteed. I never have your problems when playing her. It is so easy to hit people with the traps.
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Of course, the prefered playstyle would still be the same, you can't really change that with some tweaks, but it would also give you more room to maneuvre. Current Hag is basically forced to stay in her web, camp it and shoo people away, or run an add-on.
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lots of killer are forced to play certain ways or be terrible.
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