Kill Switch update: The issue affecting Baermar Uraz's Ugly Sweater has been fixed and the cosmetic has been reenabled in all queues with this update.

Enough with the SWF toxicity.

This is so out of hand. Gen rushing, tea-bagging, body blocking, and they also get to communicate, which according to BHVR isn't in game for a reason, but nothing is done about 3rd party apps. It's unbalanced, no fun, and outright stupid.

«1

Comments

  • Nomade
    Nomade Member Posts: 67

    I do not agree. SWF when played compitantly breaks the game balance. Many perks are not designed with SWF in mind so when a SWF brings the exact same perks on everyone it can create a bad situation. Then you have concepts like old distortion where even 1 person in a well coordinated swf could break the game. Yes I know distortion was changed but the point still remains.

    There is still a lot of very valid reasons to take issue with SWFs over even if solo queue was buffed.

  • Nomade
    Nomade Member Posts: 67

    People do talk about it. There have even been videos made about this very subject. The big problem though is that if you start to even suggest nerfing SWF you get loads of people who will come out and just jump on you and make you out to be this horrible, evil villain. They will make non arguments like "So I have to be nerfed because I want to play with my friends" when literally the exact same argument can be made for everyone else. That flip argument being "So we have to suffer with impossible to balance game design and constant over buffing and over nerfing of perks because you want SWFs to remain unnerfed.

    You are completly correect in saying that SWF is a real issue for the game, and it is somthing that really does need a lot more discussion. SWF can either be on a reasonable power level which is most SWFs if we are being honest (and I prefer to be honest), but then you also have some groups that exist on the extreme end of skill or even higher end of skill which may comprise lets say 10-20% of SWFs (thats just a guess, dont get mad), where they are able to stack all the same perks, and completly break the game, walking away with 90% or better win rates. Top SWFs are just about impossible for killer to win against and that is a real problem.

    You can not balance a game where you have solo Q at an average skill leveel of lets say 20/100 and then high end SWF being 100/100. Its too big of a gap. The difference between the two is so vast that high end SWFs are essentially playing an entirely different game.

    So yes, I absolutly agree with you and I think this is a super important and worthwhile discussion to have.

    The big question is how do we come up with a solution to this that is both as clean as possible and also doesn't totally destroy the game for people playing in SWFs? It is a super difficult thing to come up with solutions for. Anything you do is going to lead to the SWF people being mad and complaining about being punished for playing with their friends (even if that argument is highly manipulative, and extremely flimsy, they are trying to play on the emotions of folks genuinly looking to improve the game balance for both sides).

    Just like any other situation, you work towards finding a solution by first identifying what the real problems are, and then you can begin to brainstorm.

  • Roco45
    Roco45 Member Posts: 91

    SWF is ruining the game but also the only way to play the game. Killers have been overtuned, perks nerfed, maps nerfed and Surv in general has been nerfed into oblivion all in order to retain some sort of balance for Killers to compete against SWF, but it's ruined the game.

    SWF need a hard nerf, not gen rushing or nerfing Survs across the board or nerfing Surv perks; SWF need a specific nerf.

    -Their gen times need to be increased per SWF amount in party. They should have slower gen progression speeds.

    -They shouldn't be able to repeat perks. So they all can't stack 2nd chance and other meta perks, they would have to bring in unique targeted builds.

    -They shouldn't be able to bring in any tools. So they all don't go in with iri items and incentives them to interact with chests which will slow the game down a bit.

    All of those changes would offset how quickly they get gens done from coordination and all the free perks they get just for being in a SWF. Those changes would not impact SoloQ playstyle. Then Killers/maps/perks will need to be rebalanced accordingly because most maps in this game suck now, as do most perks, and most Killers are overtuned to deal with SWF which completely destroy SoloQ.

    Like I tried to play SoloQ event. Out of 8 matches, every single one had no gameplay because the Killer would just slug us all or tunnel us out immedaitly. The eight match, as I write this, the Killer DC'd because he was truly awful (kept whiffing all hits and badly was trying to slug us) and only had one hook by the time we had two gens left. Nerfing Survs in general will make SoloQ more unplayable and more miserable. Nerf SWF.

  • Nicogriale21
    Nicogriale21 Member Posts: 6

    THIS

    I do agree with the first point however I think some experienced killers mains are willing to face a swf team the important part is to know if they are swf or not,so you know what you are getting into and not just to get bully an entire match, I hate guessing if a team will have coms or not just tell me.if they do that's all.

  • MooGoesTheTree
    MooGoesTheTree Member Posts: 3

    SWF is slowly killing this game and BHVR does absolutely nothing about it except they make the decision to bring solo queue as close as possible to SWF. It doesn't make sense whatsoever most solo queue players will never be in SWF levels. SWF keeps getting stronger and stronger.

  • buggybug
    buggybug Member Posts: 683
  • NarkoTri1er
    NarkoTri1er Member Posts: 793

    first, we need to differentiate genrushing from "genrushing".

    Genrushing is when team dedicates their builds to completing gens asap and tries to be completely stealthy all match.

    Your average match has nothing to do with it at all. Your average lost match quite likely consists of avoiding using Corrupt Intervention, having a bad first chase and later applying terrible map pressure. You are the one letting survivors be free to split pressure on gens highly effective.

    Bodyblocking? What's toxic about that either? The fact that teammates are tanking hits for their other teammates to waste more of your time (which is literally 2nd main goal of survivors)?

    P.S. It's a PvP game, ofc people will sweat.

  • DeBecker
    DeBecker Member Posts: 386

    First, proove to me that SWF equals communication. Second, proove to me that SWF "genrushes" more than the equivalent soloQ players. Third, proove to me that SWF teabag more than the equivalent soloQ players. The only thing here is that is an issue is that there are some people who use SWF to bodyblock other teammates, but this is a reportable offense and happens just in really rare occasions.

  • Ayodam
    Ayodam Member Posts: 3,322

    I feel you’re my protege, the same way I was a protege of Sluzzy. You will lead them when my time here ends.

  • JPLongstreet
    JPLongstreet Member Posts: 6,202

    So sophisticated of y'all! We resorted to smoke signals. 🤣😂

  • Spare_Them_Mori_Me
    Spare_Them_Mori_Me Member Posts: 1,911

    WTB my own swf. I wonder what it feels like in a real one.

  • Yggleif
    Yggleif Member Posts: 347

    A lot of SWFs are beatable honestly I kinda feel like it comes down to the map a lot of the time there are some setups you can't beat quickly enough like on suffocation lot sometimes the middle of the map is mid other times it all connects perfectly and you wonder what you're supposed to do. Same with Chapel, the main building is always pretty good but sometimes the windows are in the dirtiest places and connect to tiles.

    That's not really a SWF thing I guess but SWFs are usually more experienced players so if they see how good their setup is good luck keeping your chases under a minute.

    I guess if I had to pinpoint the biggest SWF strength it's knowing what Hens are being worked on because I feel like as killer you kinda rely on survivors sandbagging each other accidentally as a form of gen slowdown these days and that won't happen in a SWF which makes them much more efficient.

  • Yggleif
    Yggleif Member Posts: 347

    That's supposed to be gens, if they're working on Hens or with Hens you probably just lose regardless.

  • JPLongstreet
    JPLongstreet Member Posts: 6,202

    While they're at it prolly should go ahead and ban those pesky vocal chords as well

  • JPLongstreet
    JPLongstreet Member Posts: 6,202

    In the same room? For shame. Let's have those ears as well.....

  • WolfePhD
    WolfePhD Member Posts: 149

    I will play Devil's Advocate and pretend that SWF is an evil abomination that must be stopped. What are we doing about it?

    It's more efficient if we think about a problem, design practical, realistic solutions, and then discuss those solutions as a community.

    We can't poop our SWF diapers and run around crying and screaming. We have to do the legwork for BHVR to take us seriously.

  • vol4r
    vol4r Member Posts: 355

    SWF is excuse for bad killers to be honest. I wish it was shown in the endgame table who was solo or premade. I believe this would make a lot of people feel stupid when they found out it was solo que after all, not swf like they thought

    I love playing against SWF because they are overly altruistic and I find enjoyment in not letting them bully me

    Also, If SWFing wouldn't be a thing I would not play survivior at all. Probably a lot of people wouldn't either

  • UknownShredder
    UknownShredder Member Posts: 71

    People who say SWF is not a problem and an excuse for a killer ccant have their head straight. How would it be playing WoW Arena without coms? Counterstrike without being able to call out bases? The amount of information you get from SWF is more than any perk in the game and arguably more than all perks combined.

    I play ghostface as a main and when i face a sweaty SWF i got some super looper on me following me around the map and if i were to turn he will bring me to like the loop in coldwindfarm that you cannot win against while telling his teammates, its okay i got the killer on the other side of the map you can calmly do the gens over there.

    And then oh, The killer decided to leave me at this god tier loop he is coming towards shack now so it would be a good idea if you leave unles you are almost done , you got plenty of time he is mid map atm, going in right side btw so be ready with the pallet if he is indeed going there. Ill be following him around so he cannot go stealth for minute of this game no problemos.

  • sanees
    sanees Member Posts: 685

    The difference is that in CS and other games communication is built into the game and is not limited in any way, in dbd communication is specifically disabled, playing dbd in swf is the same as playing among us where the dead player just says who killed him

  • Yippiekiyah
    Yippiekiyah Member Posts: 502

    If map balance wasn't atrocious swf wouldn't be half as bad as it is, that is where they need to focus their attention.

  • sinisterstubbs77
    sinisterstubbs77 Member Posts: 14

    I meant they use Discord or something like that to talk and openly coordinate. Each and every time I run into this I get smoked. Gen-rushed, trolled, you name it. They know and tell the others where I am 100% of the time, and it's nearly unbeatable, and 100% garbage. As I said before, BHVR didn't put voice chat into the game, and this loop hole should not be allowed either.

  • sinisterstubbs77
    sinisterstubbs77 Member Posts: 14

    Except that body blocking is reportable, as in against BHVR rulesets.

  • CautionaryMary
    CautionaryMary Member Posts: 301

    I agree that tea-bagging could be considered toxic, I don't like being humped on the ground repeatedly either.

    However, the other scenarios aren't toxic to me.

    If people body block, hit the person body blocking and believe me, the person blocking will either leave (I'm talking fully healed), an easy down if they continue body blocking, or a recently hooked survivor body blocking from endurance (again an easy down).

    Gen rushing isn't toxic, just like being tunneled isn't toxic to me. It's the killer equivalent of tunneling and both are prevalent and strategies that both (killers and survivors) deploy to make the game easier.

    Sure, comms are strong and I won't refute that point but the other scenarios are not toxic by any stretch of the imagination. I don't get overly heated when getting tunneled, I just accept that it is what it is and move onto another game. If you find yourself being gen rushed, throw on gen regression - even Corrupt Intervention if necessary.

  • Roco45
    Roco45 Member Posts: 91

    Which has already led to maps getting overnerfed to become small nothing maps filled with dead area's and very little actual loops, especially loops that are intersting. SWF is atrocious because of comms and the coordination that SWF bring, even if they aren't that coordinated, there is a ton of information that SWF instantly get that the game wasn't designed around. SWF need to be nerfed and the game needs to be balanced around newly nerfed SWF.

  • MinxyJinxTTV
    MinxyJinxTTV Member Posts: 9

    Balance?.. Survivors talk?.. yes.. in discord.. on the mic.. but its not much different than Killers being given the survivors names prior to the match starting so they can use a third and fourth party to snipe streamers…

  • jmwjmw27
    jmwjmw27 Member Posts: 603

    Didn’t the stats show that high MMR swf has maybe a few percentage points higher winrate than solo and thus isn’t an issue?