Sunk Cost Fallacy and why dream pallets are permanently nerfed.
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The sunk cost fallacy is a cognitive bias where individuals continue investing time, money, or effort into a decision or project based on the amount already invested, rather than considering the current and future costs and benefits. This occurs even when it would be more rational to abandon the endeavor.
Look at this screenshot. The new Dream pallets look really good, and it looks like someone spent time to make them look that good.
Because of this, survivors are no longer fooled into selecting fake pallets over real ones, which means their only purpose is gone. You would have already had gotten a hit anyways, so now survivors just ignore the pallet and move on.
No amount of buffing fake pallets will make up the fact that you would still get a hit no matter what, so now with the fake aspect removed, we just have the world's most obvious trap.
Very sad that there's no longer any viable way of real fake pallets left…
Comments
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It's sunk cost fallacy on the devs part because they put work into it, so they want to make it work even if it's bad, like Hillbilly overheat, although they abandoned the Twins rework.
It's a sunk cost fallacy on our part by thinking we're gonna do well by trying out different killers, their add-ons, and perks. Almost every time I get on, I try playing Deathslinger, and it's the most frustrating, least reward for the most risk, type thing. Before that it was Wraith, Hag, Doctor, Pig, etc. They're trash, because they can't compete with people who know what they're doing. We tried it, for years, including periods that were coined "the easiest time for killers."
This rework looks to be more of the same, and it started off so promising too. Projectile snares, actual pressure in chase, good tp abilities, and now everything's been dialed way the heck back, like they did with Chucky.
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Still hate they are doing this even with all the feedback.
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Just to bring up the obvious counterpoint...
Isn't it only within a certain range though? By the time you're in range to see that it's a fake pallet, you've already committed to this tile and are unlikely to make it to another one?
I mean personally I don't see the harm in the pallets changing colour only once they've been triggered to be ruptured, but this is still the first thought that comes to my mind... if you didn't know it was a dream pallet before, by the time you get close enough to realise it's a dream pallet, it's too late to go anywhere else, and you can't throw a rupturing pallet now...
Or am I wrong? (I can't play the PTB, so I can only follow others traffic/content and query like this)
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I mean, do they still light up for WoO users? Since half the player base seems to be google maps survivors I'm sure the fake pallets will encourage suboptimal pathing that will earn you multiple match-changing hits.
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I think it was more to change the gameplay around dream pallets. They were not a good mechanic as they were. A survivor had to pre-drop and hope for the best. There was no decisionmaking or gameplay around them. No real skill expression from the killer either.
Now the survivor has to make an actual decision around it. Try to make another tile or try to play for the stun. If they try to play for the stun, the killer can detonate it or bait the drop. There's actual gameplay around them.
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not very sure ill have to see when it releases i guess. If its from any range you can see it survivors will just never go to those loops or drop it when freddys not on them. Heres hoping thats not the case lol. The patch notes don't elaborate either. just "improved visibility on dream pallets"
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Pallets gained a new functionality. They were changed from being meant to fake out survivors to instead be used as detonating hazards. The visual change reflects this.
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they're suppose to be like trapper traps. you set trap on a loop, when survivor drops the pallet, surprise, pallet breaks, freddy hits you. Now they're useless because nobody going go into any into the fake pallets. The only way you can use them is indoor maps like Hawkins where there are narrow hallways where you can auto-explode them like a bomb.
they remove the fake pallet graphic so that the mechanic is usable in normal maps.
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Dream Pallets can still be dropped by the survivors. either the patch notes lied or it's a bug
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Bold of you to tell the Devs what mechanics are supposed to be like.
That's bad gameplay. There was zero way to tell if a Dream Pallet was real or not. If it was real, awesome. If it wasn't, you're screwed and there's actually nothing you can do. That isn't a real gameplay interaction. There isn't any choice there.
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A lot of killers in this game boil down to bad gameplay. Nemesis, Nurse, Trickster, Huntress, Knight, Artist, Houndmaster, Clown, Trapper, Dredge, Twins, Singularity and Xenomorph are all killers that can force you into lose-lose situations where you are forced to take a hit so that's not really an argument especially in modern DBD
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Bad design is still bad design, no matter how many times it's repeated.
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I honestly don’t think Dream Pallets are suppose to be a strong, standalone power anymore.
To me, at least, they feel more like a “cut-off tool” where certain structures and Pallet spawns turn from your greatest enemy into your greatest ally, such as god Pallet locations effectively being turned into guaranteed hit locations (they evade the Dream Pallet and get hit with an M1 or they run through and get hit by the Dream Pallet exploding).
Even still, I think that kind of design is flawed.
Guaranteed hits feel awful as Survivor, since the room for counterplay is extremely limited since you are just hoping the Killer whiffs really bad. In the same boat, as Killer, it feels awful since the power is effectively useless 99% of the time, and is only situationally “meh” 1% of the time.
The easiest thing BHVR could do is remove the explosion effect entirely and return Dream Pallets to their original version, maybe making them more visibly “dream-like” the more Dream Pallets you place to disacourage spamming the map with them and to encourage being more strategic with the placement.
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what. trapper has had this game design for years. the counter-play is memorizing where deadzones. the larger issue is that fake pallet are easier for swf to play vs compare to solo but even old freddy pallets were very unreliable.
the choice is between choosing wrong pallet vs correct pallets. that is gameplay choice. i am not sure why a weak character like freddy is going through like 5 steps of drawbacks and counter-play for all for his powers. either way, none of his power seem like they have any potency.
survivors are constantly awake because when you down someone, they wake up. so healing dream teleport does not occur.
snares have 7 cooldown with no like potency values.
fake pallets are worse then originals.
i played 8 games to see that. His dream clocks also are no longer slowdown to healing because of the healing switch change. that was one of best parts of old freddy.
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100 % agreed but this is BHVR we are talking about here where they balance the game around perks and bandaid fixes to core issues that have been in the game since it came out in 2016
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So, in a nutshell, fake pallets are a flop no matter what.
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Correct.
There's no change they can make that will feel good for either side, imo
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