General Discussions

General Discussions

Anyone else on a +20 lose streak

Dbd solo q is possibly the most fun experience you can get in videogames, probably life itself

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  • Member Posts: 132

    In which way do you lose ?

  • Member Posts: 356

    How many games did the first person caught instantly kill themselves? My guess is 10 or 11.

  • Member Posts: 135

    I would love to see your gameplay. I know soloq can be hit and mis but I've never experienced it that bad.

  • Member Posts: 173

    Probably not an exaggeration on some days. My games have been going well since the patch but during chaos shuffle it was truly helpess.

  • Member Posts: 207

    Real "babies" playing this game

    Every 5th game I play as Victim, I meet some god-awful Killer, with default skin, that get absolutely dunked on. I've played this game for a few years now, and I never stopped seeing obviously new Killers.

    10 or 11 is a bit heavy-handed. Probably every 4th, max 3rd, games of mine have somebody offing themselves on hook. It happens, but no way more than 50% of the time.

  • Member Posts: 710

    It's a standard that at least one team mate of yours in solo Q will be a genius with negative IQ value who will try to end the game as quickly as possible, but not in the way the survivor team would want to.

    At this point, I'd say let them leave and let Bot play and at least win the rest of the time few extra seconds so at least 1 generator gets repaired before team wipe takes place.

  • Member Posts: 688

    I know prestige isn't about skill but a solid chunk of my random teammates in solo are usually prestige 0 or 1. All base default outfits from base free characters. I know this doesn't mean they're bad but it's a huge indicator they're likely new or inexperienced players.

    When I see end game perks like Premonition and Technician I just shake my head.

  • Member Posts: 609

    On my end, I get prestige 50+ since going back to solo-queue. I was having rough games yesterday when Freddy came out, but since going back to solo-queue I've been having nice chill games.

    I get what you're saying, however. How many hours in the game do you have?

  • Member Posts: 688

    On my current account 2600 hours. But ive been playing since 2019 id say I'm roughly around the 6K hour ish area in grand total.

  • Member Posts: 609

    Oh that's wild then. 😭😂

    I'm nearing 3k on my end, but I mostly get cross-play players on my end. Might just be hours and not many survivors in queue. A bit strange to see Premonition and Technician.

    I did get out of a Hillbilly game with my random Dwight running Spine Chill of all perks, but it might just be people using generic perks because they like them. Randoms can be a little odd with their perk selection and can vary widely on the perks they use I find.

    Some games you have people running full meta, other times you have people running full chase, or just a random assortment of perks lol.

  • Member Posts: 688

    I get good teammates sometimes. But for me it's like one night I'll get solid and good teammates and most of the matchs are fun.

    Then the next day it's the complete opposite. Way worse teammates consistently. It's a day to day rotation like that for me.

  • Member Posts: 609

    Yeah, I haven't been playing much solo-queue since SWFing with some friends but I was duo-queuing yesterday with a friend of mine and it was horrible game after horrible game.

    I just ended up taking a break, getting some rest, and then just trying solo-queue and I only got about 2 bad games out of maybe 20 ish. I just usually take a break if I constantly find myself losing over and over or there's no progress going on in games.

    I might retest today because I've actually been enjoying my solo-queue games over playing with my friends, but they typically have less hours than me, so obviously I'm getting paired with newer players as well.

  • Member Posts: 356

    I played 5 games one afternoon a couple of weekends ago when the weather was bad. Would have played way longer as survivor, but all 5 of those games the first person killed themself on hook. I switched to killer.

    It isn't that far fetched, believe me!

  • Member Posts: 609
    edited January 30

    Did they immediately kill themselves on hook?

    Today I haven't got many people killing themselves when I was solo-queuing. Just the two dcs against Singularity on Forgotten Ruins and someone killing themselves against Skull Merchant (lol).

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  • Member Posts: 2,388

    only 20 them rookies numbers? iron said he lose 75 in row before. It was even a guy who claim he won 2 survivor games in his 200 hours of playing the game

  • Member Posts: 3,322

    Edgar the system can only pull from what is available. If you don’t have enough skilled players queueing up as survivor then the matchmaking has to work with what it’s got. BHVR needs to find a way to get more people interested in the survivor role so the skill range changes.

  • Member Posts: 135
  • Member Posts: 902

    I played 9 games of solo queue last night. I died once, then escaped 7 times in a row, then died on my last game.

  • Member Posts: 2,388

    I mean you might just just be getting competent teammates (which is great). The problem is you often don't get that when playing solo queue. The devs can't gaslight me into thinking I'm getting players of equivalent skill. It's obvious the teammates have no understanding of the board most matches.

  • Member Posts: 1,077
    edited January 30

    Matchmaking is non-functional and is by far the biggest reason why solo queue experience is terrible. BHVR seems to believe that most players would rather have a fast queue and get matched with whoever, regardless of skill level, than wait a little longer and get matched with similarly-skilled and experienced players. Not to mention how flawed the skill-measuring system is to begin with (escapes being the sole measure of “skill”)

  • Member Posts: 6,174

    Yeah, I'm embarrassed by how long it took me to do the 'escape 1 trial' tome challenge

  • Member Posts: 8,614

    I think it's one area that developers really shouldn't listen to players on. Of course players are going to say they want fast queue times. But they're still going to complain when 1 person is in basement and 2 people are slugged at 5 gens (an actual thing that happened to me the other night).

    Speed is being prioritized way too much if I can set my controller down, go do laundry, and have the outcome be the same as if I had actually participated. The game is a waste of time at that point. No value. And the most frustrating part is the complete radio silence for 2 years now on matchmaking. It's terrible and they're happy with it.

  • Member Posts: 356

    Oh yes! I've barely played survivor since. It was just getting silly at that point. Going to try again this evening with the new tome and see what happens!

  • Member Posts: 1,182
    edited January 30

    I've been tracking my last 12 Survivor games. I mostly ran a silly locker Dweet build (played 1 trial with an all stun perk build to do the Jane tome challenge), since I have more fun in this game when I run whatever builds I feel like and decide not to care too much if I win or not.

    No one quit or gave up, aside from one game with a griefing swf that tried to get me killed because they saw me get into a locker (I guess?).

    I died in 9 trials. One escape was a lucky hatch spawn, one was a chill Billy that I think was going to let us all go anyway and one was against a Trapper who locked someone down in the basement at endgame (the rest of the team went on a suicide rescue mission but I'm not that daft. Trapper got a 3K.) Trust me, running a meta build would not have made a difference in any of my games (except maybe against a Tunnelling Wesker. Oh, and a Huntress with Iron Maiden that made my entire build very risky). So that's 1 real escape in 12 SoloQ matches. Perhaps BHVR could buff Killer a little more to help?

  • Member Posts: 132

    Did the tome for survival and it was chill. Pro tip for everybody is that , stay on the gen and complete that thing and dont run away like a coward as soon as the terror radius start to show, if everyone did that gens will pop like flies. Today for example i had a stab 25 people quest and i met an SWF. I just ran around stabbbing people and all these people was so confused and didnt do anything by the time my quest was done it was still 5 gens up due to surge.

    Had they not been running leaving blood everywhere and sat on a gen in a corner somewhere it would be alot harder.

  • Member Posts: 902
    edited January 30

    Run Lucky Break, seriously. A lot of killers overly rely on blood and scratch marks for tracking. I escape my first chase like 80% of the time, and if I can get a heal fast enough, I can usually manage another. Lucky Break is a major contributor for my survivability.

    e: my go-to survivor build is Lucky Break, Kindred, Lithe, and Adrenaline

  • Member Posts: 356

    As I expected, played this evening and I'm not saying solo queue was a paradise but it's the first time I've really played after Chaos Shuffle finished, and as I suspected might happen, with one mode, everything felt a lot better. Managed 50% escape rate from 8 games but there wasn't a single hook suicide, games felt close and winnable even in defeat. Most fun I' ve had across those 8 games in ages.

    It just seems whenever there are events or modifiers on, the quality of solo queue absolutely plummets. Was dreadful during Chaos Shuffle, the Christmas event and the last 2v8, probably the worst quality matches I've experienced in over 3 years of playing.

  • Member Posts: 609
    edited January 30

    Yeah, just try taking a break if numerous times you have people dying or things start to go south.

    I can't resonate with the people on the forums regarding solo-queue. Even when I was getting tunneled out on RPD, my teammates were still doing gens and taking protection hits for me (obviously I still died, but I didn't mind this loss in particular).

    Another game I had a Claudette looping a Doctor for like a minute or two, he gave up started to chase me and we got into about a minute ish type of chase - he was losing gen progress, I go down, Claudette is nearby for a flashlight save, gets it, and Doctor dcs lol. Most of the time my randoms are competent on my end.

    They know how to do gens (separate gens or even double up at the end in case of Pain Res), they don't unhook in front of the killer's face, and overall are wonderful for me. 😂

    Edit: if anyone wants to see what happened to the Doctor game, here it is.

    https://youtu.be/9R_dHxOKUEk?si=nAc-eWsX82I7QwnD

    Post edited by CautionaryMary on
  • Member Posts: 609

    Yeah, I agree people do need to stick a gen because sometimes the killer is too fixated on seeing another survivor and more than likely won't interrupt you.

    If he/she does interrupt you, just run away from your gen, and hopefully a random takes over. But again, I don't really experience that in my solo-queue games. People normally stick gens, even get off in case of Pain Res.

    But ultimately, I run Deja Vu a lot of the time (I hate the gen placements). So, I hardly get into three gen scenarios and it helps the game flow a lot better.

  • Member Posts: 10,430

    With enough luck, anyone can do that. Just dodge getting that 1 decent survivor team over and over.

  • Member Posts: 10,430

    If Windows wasn't my auto-include perk, it would be Deja Vu. The perk was good even before the gen speed buff.

  • Member Posts: 609

    Deja Vu is beautiful because I find sometimes gens can be clustered on one side and bordering on having five gens (almost sometimes, especially on Autohaven).

    I try not to use Windows on my end, as I like to free up perk slots and it helps me get better at chase as I'm always memorizing where pallets are by looking everywhere during a chase or remembering tiles. 😆

    In all honesty, I don't even use Deja Vu for a speed boost - I believe it only shaves off a couple seconds unless you're doing a full gen speed build. I just like the information it provides as it sucks getting into a 3-gen scenario.

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