Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

So, did all the Dracula feedback from 8.4.0 PTB got ignored?

In the Houndmaster PTB there were also many Dracula changes. There was many feedback the PTB section about how the Wolf changes were missing the mark.

Then we were told that the 8.4.0 patch was going to be mostly focused on the Houndmaster, and post-launch feedback was going to be taken into account for the rest of changes.

Then the same feedback was given after the launch and we still have no changes and no words about it.

The Wolf did need buffs but not the kind of buffs he did receive. The Hellfire nerfs were not made so Hellfire was "balanced" (it had a hella long cd before it already), they were done just so "people use the wolf form more". The increased CD on shapeshift was completely fine.

People were just not using wolf because there was no point to use it. Pounce being extremely difficult to hit due to the low time Dracula has to correct the second pounce and the survivor being able to bait it if he knows what he is doing. Most of the time Hellfire was the correct option but not because Hellfire was good but more like Pounce has always been bad.

Again, Wolf form was about tracking survivors but most of the time the tracking it gives is useless. Most of the tracking happens while in chase where you should not be losing the survivor sight anyways with any killer unless the survivor is using some specific build like Lucky Break to make the killer lose sight of him.

In "theory" Hellfire was supposed to be used without high walls while Pounce was better with them. In reality there is such disparity on how to hit with them (with Hellfire being far easier to hit) that most of the time is better to use Hellfire. But again, Hellfire was not that good, Pounce is just bad.

Make Wolf form a true tracking tool and make it help Dracula to track survivors outside the chase. Make orbs spawn while they are not moving, even if it has to be at a lower rate or in a much more smaller area so he cannot track them from that afar. Then it should be okay that Pounce is harder to hit than Hellfire, as the Wolf form should be used primary for tracking with a small help in chase.

Did all this feedback just got ignored?

Comments

  • ShanoaLegendaryPlz
    ShanoaLegendaryPlz Member Posts: 1,288
    edited February 2025

    I have often switched to wolf to find people in hiding with the scent orbs, but ive never noticed a difference in scratch marks or blood trails.

    I always considered wolf to be the "chasing out in the open" form and when they make it to a loop with pallets involved hellfire was the way to go. But then the long cooldown makes u switch back to wolf in order to have atleast some kind of chase ability on hand.

    Bat form ive used only for mobility/changing floors/defending generators as it is way too easy to sneak around it.

  • albertoplus
    albertoplus Member Posts: 494

    Scratch marks are less wide and more concentrated in wolf form, and pools of blood are far more visible with a more "reddish" color, it literally gives you the Haemorrhage status.

    But still, you should still be able to chase survivors with the normal tools any killer have, so most of it is useless.

    Also, if you are finding orbs, that means the survivors did run on any moment. They do not get dropped if they walk or stand still.

    If they want wolf to be another "chase tool" then remove some (or all) of his tracking and make Pounce actually easier to hit, so you will have Hellfire for one situation and Pounce for another. Right now most of the time Hellfire is the best option, even when there are high walls there are usually windows/pallets where you can bait or hit with Hellfire much easier than the Pounce.

    The Wolf form was marketed as "a form for more effective tracking", but most of the tracking is useless when you need it (outside the chase).

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    I just want to know why Wolf walks at a slug's pace when walking backwards. And in general he's super slow. All the added cooldowns and stuff just make the killer more clunky, like it would any killer. Is that the best we can do? Making a killer "more balanced" by making them clunky, as they're already far weaker than Nurse/Blight?

  • CursedPerson
    CursedPerson Member Posts: 286

    Probably cuz he already has so many tools in his kit already giving him a 3rd person camera and free mind games over short walls too would be way too strong.

  • CursedPerson
    CursedPerson Member Posts: 286

    Calling tracking useless is completely wrong lol. His wolf form is his strongest form. You can find survivors that you wouldnt have with scent orbs. His pounce can be tricky and hard to use but its incredibly strong at the right tiles. Hellfire needed the nerf he simply cant be the best at everything.

  • albertoplus
    albertoplus Member Posts: 494
    edited February 2025

    If you find survivors with it its the survivors fault. As long as they hear you transforming into it they can just walk around and they will never drop the orb until they start the chase and start running. There is also a high chance you also spot the scratch marks so you could locate them anyways without the orb.

    About Hellfire, as i said, it was totally fine before and there were almost no complains to it. It counters itself with high tiles and the survivor can bait it and dodge it like most ranged attacks. And had a 7 second cooldown so it was not spammable at all and forced you to switch if missed or at least wait so much time.

    The reason why it was being used more than Pounce was not because it was good (it was just decent) but more like Pounce is bad. Pounce is hard to aim, easy to dodge and you are forced into commit to it entirely if you start the attack until the end.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 2,807

    I love the wolf form, it's the form I get most success with, being able to get bloodlust for free and track through walls, break pallets quickly and close large amounts of distance is amazing. I'm just sad I can't use beast of prey or the like or use snowballs as it.

    Rapid brutality + STBFL is insane on wolf form.

  • albertoplus
    albertoplus Member Posts: 494

    I tried RB with Wolf form but sadly it doesnt proc with his M2 so many times it goes to waste..

    Also the pallet break animation has the same duration than the base form if not mistaken.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 2,807

    I get plenty off at vulnerable loops and then it makes the m2 go even further lunge wise to close distance, haste applies to killer lunges/powers which is one of the more ???? things about DBD.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,513

    hellfire didn't nerf. it got unnecessary change. wolf form is fine as chase tool now. the tracking is poor but that is average dbd balance you get in killers. nothing ever perfect in dbd. there is always a little bit of crack that could be moved here and there. overall, i have a lot of fun playing dracula and i still play him daily. shame that chucky got killed for him.