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2v8 in round 3 is the killer sided or the survivor sided?

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Member Posts: 174
edited February 11 in General Discussions

2v8 in the first round, it feel balanced.

2v8 in the second 2, it become a survivor sided and generator is so fast

What are your thoughts on 2v8 in the third round?

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Comments

  • Member Posts: 56

    Its been the same since version 1. Very favored for survivors. With the amount of crazy safe pallet setups, all of them connecting and the fact survivors require less gen time compared to 4v1 (5gens/4survivors vs 8gens/8survivors), its kind of a no brainier which side is favored to with if both sides are of equal skill. Then you add all the crazy class ######### for survivors.

    Butttttttt sbmm isnt a thing in 2v8 so what side if favored or not does not matter at all.

  • Member Posts: 1,430

    Well played around 5 rounds with my girlfriend and maybe 7 people escaped? 3 of them were gates I think and the rest were hatches because we didn't slug enough xD

    Outside of hatchescapes it's not that hard to win as killer, even with the yellow herbs xD

  • Member Posts: 227

    Bots aside it's totally survivor sided

  • Member Posts: 9,513

    it is been survivor sided ever since the comeback mechanic and ultimate were introduced. hook = fast gens, ultimate → punish killer for slugging on top of yellow herbs as new feature for even more incentive to slug. bots are only wild card where the game becomes 2vs6.

  • Member Posts: 2,066
    edited February 11

    The bots are not Survivor sided lol. Survivor is easy and fun, yet no one is playing, so they had to add bots. Everyone is queuing up to play The Killer - despite it being insurmountable; I guess people like the torment and unfair experience more than the easy escapes! It's interesting how this works; you would think everyone would gravitate towards the easier role.

  • Member Posts: 954

    Comically survivor sided. The only way survivors lose is if they just ignore generators (which a lot of them do).

  • Member Posts: 128

    Survivor sided, without question. The fact that yellow herbs exist is all the evidence you need. However, with MMR being non-active in this mode, the real question becomes, "are these survivors able to take advantage of these"? I will give BHVR some credit for not only adding killers, but also encouraging them to really work together. A lot of successful killer teams I have encountered have got that nailed down and it shows. Still fun event!!!!!!

  • Member Posts: 4,841

    This has always been dependent on what the killer team is, and if at least one of them has increased mobility.

    Trapper + Deathslinger, or Nemesis + Huntress, is going to be survivor sided because none of the killers can easily set up pincer attacks with each other, and that is the fastest way to end chases.

    Billy + Wraith, or Blight + Legion, is going to be killer sided.

    2v8 also has a solo q problem for killer, where some of the killers can either be really good or really bad teammates, depending on how well they actually like teamwork. For example, Nurse and Spirit solo q players, have over a 50% chance of just randomly teleporting or phasing around the map, doing their own thing, and refusing to work together as a team, which means that unless they are really really good at the killer (hint: they usually aren't), they make the game worse for the killer side. Some random solo q Huntresses can be the same way, because they'll be so focused on sniping everything that moves, that they refuse to help focus whatever their teammate is attacking.

  • Member Posts: 187

    The bots in my experience literally run away as soon as they hear the tiniest of terror radius. They are super inefficient, and apparently inconsistent based on your experience. This is why they should just be disabled from 2v8 and go back to the drawing board.

  • Member Posts: 1,222
    edited February 11

    All 3 are killer sided as hell. Cant use flashlights, cant pallet save, everything survivor related is non existence and double tap is so tacky and whack, knight 2.0s.

  • Member Posts: 449

    I am yet to see a bot run away earlier than the 3rd layer of either killer's terror radius. They are not scared at all of the killers, they simply are there to do nothing but help your team and not themselves. They need to stay to maks queues faster, which atm they are in almost every game because survivor is getting a bad wrap fron people who think that bots are a downside

  • Member Posts: 846
    edited February 11

    First was a bit towards survivors, 2 and 3 are absolutely survivors side, the fact that the killer is punished for hooks while the survivor simply touching the herb removes the hook condition is just crazy

  • Member Posts: 1,347
    edited February 11

    In theory, if the Killers know what they are doing then it's Killer sided for sure this time around, I think. Between turbo buffed Killers, frequent aura reads and base-kit Discordance, they have all the tools needed to find and down Survivors quickly to get an unstoppable snowball going (though obviously some Killer combinations struggle).

    Plus, Survivors are near guarateed to be matched with 2 bots on their team. The bots aren't a total deadweight , but they're still much worse with macro play than most Survivor players and that's a big disadvantage.

    But in practice, the games are so chaotic and the skill disparities between players so great, that it could be anyone's game.

  • Member Posts: 846

    I would like to know why you think that the killers are stronger this time, because the killers literally did not receive any upgrades while the survivors received yellow and green herb

  • Member Posts: 202

    FIrst one was more balanced, but maybe survivor side (i can't compleyely remember). 2nd was survivor sided. 3rd...with bots? Killer sided. Without? Survivor. So....killer sided.

  • Member Posts: 10,719
  • Member Posts: 10,719

    That's pretty much what I think. The mode just released, but I usually default to the survivors being advantaged. People were complaining about Legion, and that they couldn't stun a good one, but with pallets for days AND THEN infinitely rebuilding pallets with their abilities, 1 of 8 if not 1 of 4 survivors is gonna stun him out of his ability. I still don't know why we don't see 4 Sprint Burst/Windows classes every time. It's objectively the best class, and always has been.

  • Member Posts: 152

    Uhhh….I have seen us get stomped way more than win against killers. I play survivor, and as long as they are pressuring you won't get out. I think it also depends on which killers. Trapper seems to be good at creating chaos with his traps, and if a legion is in the match I haven't won one of those yet.

  • Member Posts: 10,719

    Because when survivors know what they're doing, they're unstoppable, especially 6 or 8 of them.

  • Member Posts: 193

    There a rare breed in 2v8 (for me). I often like to paly a few games before work. This is between 5-7 am. I find usually the survivors I play with are really good at this time of day and that's why I like playing at this time. In 2v8 no one seems to even touch gens.

  • Member Posts: 960

    I have no strong feelings one way or another.

    I do think Nemesis is in bad shape though in 2v8. His zombies are weak and while the bigger vision range and radius is welcome, they need a speed boost or maybe even an extra zombie or two.

  • Member Posts: 3,342

    I felt like it was quite survivor sided both of the first two times, but a little less so now with two lobotomite bot teammates every time.

  • Member Posts: 1,206

    Very survivor sided, if you don't regularly escape that's simply skill issue at that point.

    You can do lot of broken things. Probably easiest to do is to play with 1 friend and both use medic. You can take two hits and then instantly heal…

  • Member Posts: 2,066

    Killer sided, even solo queue. The hardest part is the 15-25 min wait times. All you need to do is injure but never kill the bots. Make sure to leave one alive but ideally both so they lead you to the Survivor(s). This also guarantees no hatch, and an injured bot will always go to another Survivor; you need to watch them without getting too close. This isn't my strat, but I saw some streamers doing it, and it works perfectly if you want that guaranteed 8k.

  • Member Posts: 59

    If the survivors are even remotely competent it's borderline impossible to win as any pair of killers, with there being 2 absolutely game breaking effects in the game in the form of the medic's ability (no explanation needed) and the guide's passive after being hooked (the skillcheck bonus also stacks with others so a 3 man can all get a bonus 10% per great skillcheck, allowing for legitimate 20 second gen pops).

    I will admit the bots kind of suck with sandbagging and not wanting to do gens in terror radius, but they are better in chase than most actual players as they cannot be mindgamed on simple filler tiles, which are most of the map on any map currently. They also deal with uncaging and if they are a medic they heal sufficiently enough. They however will freak out on weak windows and vault back and forth just like 1v4 and are easy downs because of that.

    Also please stop acting like a 6 or 8 second mend time is the end of the world (they nerfed it just for 2v8 btw), Legion is still not anything crazy with him having an actual nerf to his kit to 4 hit downs and a basekit brown addon. A single pallet stun in frenzy stops all momentum he can get for 20 seconds.

  • Member Posts: 1,906

    As a 4ever solo, I agree that v1 was pretty balanced & v2 was survivor-sided. So far I think v3 is maybe slightly killer-sided, but feels pretty balanced on day 2. I would say I'm winning about half of my matches in either role.

    The bots make weird choices sometimes, but I mostly find that funny instead of annoying. And, so far, I have mostly been able to stay out of the Legion's TR as survivor, so that's not bugging me too much, either.

    Playing Legion, on the other hand, is really funny.

  • Member Posts: 1,074

    You have a mode where 2 players arent even playing the game, get stuck on vaults, stuck and stand still with crows in corners, crouch walk around available generators and dont repair, dont help heal, body block…

    List goes on for the bots.


    And then you have legion, starting chase every 2 seconds revealing everyones aura, keeping everyone at 1 health state/mending, getting max out of their feral frenzy every time (if they arent an ape).


    So you have 2v6 this time around and …. a killer that is way too powerful for the mode. Obviously its survivor sided.

  • Member Posts: 187

    Nobody said it was or wasn't an opinion? all i said was i disagree that bots should stay in 2v8.

  • Member Posts: 196

    I've been tracking all my survivor 2v8 games and so far, it's been extremely survivor sided in my experience.

    Total games played: 22

    Games escaped: 19 (86.4%)

    Team escape rate: 71.6%

    Bot escape rate: 57.6%

    Maybe it's just a regional thing, I'm playing in central europe.

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