2v8 Auras are getting tiresome.

Sow
Sow Member Posts: 73
edited February 2025 in Feedback and Suggestions

It's as simple as that… I feel like I'm playing a hide 'n seek game where you don't hide and the Killer knows your location 3/4 of the match.

Some matches are fine but especially when you have a Legion constantly proccing mend and built in aura I don't care it's called "killer instinct" tomato-tamato.

I would love to just have one match where auras just go poof, gone, bye-bye on both sides. Stop punishing players for not being caged yet. Sure there are those that sneak around all game but it also punishes those who are successfully evading the Killers whilst doing gens.

The excuse it takes heat off the others is a lame excuse. So now because of "equality" and being a "team-player" I who is doing gens is forced off gens because the Killer knows my location and is gunning for me. OHH and on top of that… don't mention the times when you have multiple people doing gens. Basically I lead the Killer straight to all my "allies" who perhaps have already been caged once. So if the Killer ignores me and goes after another Survivor who already has one foot in the grave… it's bye-bye.

Wonderful so to counter the roamers who are going to roam regardless we punish those who are productive and participating. Then adding another layer of death essentially make the Survivors who have been successfully evading the Killer work for the Killer. Since I have two options, do gens and hope the Killers are preoccupied or avoid doing gens as to not get my teammates killed which literally promotes one of the issues I believe this mechanic was meant to discourage; The roaming around not participating and doing gens…

Why can't Scout just get reworked to be Tinker or something… Have them focus on pallets. If 8 Survivors is too much for Killers to handle without aura reading mechanics. Then lower it to 6-7 Survivors. With how many bots I'm seeing in game it's practically a 2v6 anyways. Built in aura reading is fine. Maybe Legion in a SWF Killer duo is a bit much. Maybe remove Legion from the roster. He's fun to goof around with but nobody wants the mend shenanigans in 2v8. I love legion and the chase music but I mean at this point you might was well just add plague while your at it.

I'm not a "god" at looping I'm intermediate at best. I just use map awareness and rotate gens. Such as caged Survivors for instance or Scout literally having aura. I do gens and always go out of my way to unhook Survivors and heal them cause I play healer so it's my job pretty much. Yet If I'm having a good game where I've evaded the Killer for longer than others I'm punished for it. Not only am "I" punished but I'm a walking heat missile on my teammates back. I just don't get it. I guess the counter to this is to just get caged once but just seems silly. I don't mind taking one for a teammate and getting hooked/caged but I've tried doing this and the Killer(s) straight up ignored me and went after the injured Survivor lol. So I don't know what else I can do I take the hit giving them some extra time in the chase but almost always they go down shortly after.

Not a big fan of it to put it simply… Love the 2v8 mode which is why I keep playing it despite minor frustrations.

Comments

  • 100PercentBPMain
    100PercentBPMain Member Posts: 3,563
    edited February 2025

    Better you to be chased eith 0 hooks than somebody with 1 or 2 hooks. Encouraging the killer to go for you is just spreading the love.

    Later in the game people with 0 hooks are sometimes ignored because they are obviously playing safe and chasing them accomplishes nothing, compared to pressuring a weak link. You can see the gen progress, so you can st least prepare

  • Sow
    Sow Member Posts: 73

    I agree but the killers don't always go for you. Especially with 2+ on a gen. What I'm saying how is it spreading the love if my aura being revealed to the Killer results in my teammate getting downed.

  • PetTheDoggo
    PetTheDoggo Member Posts: 2,387

    I feel like I'm playing a hide 'n seek game

    You are playing wrong game then. Simple as that. Prop Hunt might be better pick.

    DBD is not horror game (most of the times), it's not hiding game. It's more like game of tag.

  • KatsuhxP
    KatsuhxP Member Posts: 1,703

    You're on luck then, you don't have to feel like that because it's not a hide'n seek game xD

  • Sow
    Sow Member Posts: 73

    You took my words out of context. Don't worry, I'll catch you up…

    I said, "I feel like I'm playing a hide 'n seek game where you don't hide and the Killer knows your location 3/4 of the match."

    You should be a news reporter mate haha you seem to enjoy trying to use misinformation to drive your narrative. ;p

    DBD is/was a game with a balance between hide 'n seek as well as chasing(can call that tag if you wish). It still has the hide 'n seek elements when aura builds aren't being used but I'm mainly speaking to 2v8 here and how it's a counter intuitive mechanic that gets your teammates killed more often than it does help balance out hook states. I'm starting to think you just read the first line and then quoted me lmao.

    DBD is a game I enjoy and the theme has shifted to be aura heavy. It wasn't always like this. Mind you I played the game early on prior to the new engine etc… Only returned about a year ago. So things have drastically changed. I enjoy many of the changes but the aura scene is a bit much sometimes.

    I enjoy the cat & mouse gameplay of DBD. I am also not the only one who finds aura reading to be far to abundant and over used in the game.

    Also Devs did say this game is a Hide 'n seek game. So your are technically wrong in calling it a game of tag. Although when you face off against an aura build on a Killer then yes it tends to become a game of tag as you say. During those games you're correct DBD becomes a game of tag.

    Distortion is practically useless with how often it procs. All I'm saying to you is that in general aura is okay but there are too many bloody aura perks both on Survivor and Killer side. It's gotten ridiculous. Although my post was mainly about 2v8 and how having no hook states basically makes you a determinate to your team and more often than not punishes not just you for evading the Killer but also your allies who are near you.

    Also Horror is not just feeling your heart ready to pounce out of your chest kind of adrenaline. There is subtle horror driven by the tension of a situation. Where you narrowly avoid being downed or a killer passes right by where you were hiding. Subtle horror plays to anxiety and fear as well. As the gap gradually closes and you feel that tension grow that is subtle horror as well.

  • PetTheDoggo
    PetTheDoggo Member Posts: 2,387

    You took my words out of context. Don't worry, I'll catch you up…

    You are no fun. I like out of context quotes.

    You should be a news reporter mate haha you seem to enjoy trying to use misinformation to drive your narrative.

    Yeah, it's fun. Not like you made it hard with your first sentence…

    DBD is a game I enjoy and the theme has shifted to be aura heavy.

    Well, it used to be stacked heavily on slowdown, so only alternative for most killers are information perks…

    I don't really mind hide and seek got worse, I think it's a good thing for both sides. Most players hate playing against and with those players. It's selfish playstyle, which makes game worse for everyone else imo.

    Also Devs did say this game is a Hide 'n seek game.

    Not like devs are always correct… I would say community has more say in about how game is played.

  • Sow
    Sow Member Posts: 73
    edited February 2025

    Again it is technically a hide 'n seek game with chasing elements. The Devs also referred to DBD as a hide 'n seek game so technically this is your opinion.

    When you have a match where the Killer is using an aura build. Yes, it becomes this bland game of tag as the guy before you said. Although most matches are a fun exchange between hide 'n seek and being chased when aura builds are not involved.

    Another person I think failed to read my post. Let me just clarify for you… this is about 2v8 and how the attempt to balance out hook states by revealing the Survivors with no hook states… Is in actually counter productive. As someone like myself who participates and actively does gens and goes out of my way as the healer class to unhook and heal other Survivors… You get where I'm going with this… Assuming I haven't been caged yet in the 2v8. I am essentially putting a red mark on my allies back every time I am revealed. This applies not just to me but to other Survivors… Maybe another unhooks me but is revealed and seeing as how I am on the death hook I am prioritised for instance. All I'm saying is it does more harm than good in my "opinion"

  • Sow
    Sow Member Posts: 73
    edited February 2025

    I don't know how to do all the forum quote stuff lol.

    Definitely the community does play a part in how the game goes. Although it's BHVRs game and they have the ability to literally do whatever they want with the game for better or worse. I think if the community had more say this game would be much different. Legion might actually get a rework XD.

    I personally love chases and from time to time taunt the Killer if I have no hook states but that's in a normal match. I think I get where you are coming from those people that just hide in a corner and never take a hook state for the team… If so I fully agree with you 100%. :)

    I'm speaking to the 2v8 here though. Like I feel so guilty seeing most of my team has hook states right but so many people just don't do gens, ya know what I mean. So I'm like I need to do gens! Then others find their way to me and we work on the gen together but sometimes another gen pops and umm well the Killer sees my aura and I got like 1-2 teammates on the gen and they make there way over to us. The Killer like another mentions doesn't always go for me but they go for that weak link right.

    I just feel so guilty cause I feel like I'm being a double agent working for the Killers but if I go out of my way to get hooked than I'm not doing gens and then I look at who is doing gens and NOBODY IS DOING GENS :'') pain hahaha

  • PetTheDoggo
    PetTheDoggo Member Posts: 2,387

    I don't know how to do all the forum quote stuff lol.

    Bez názvu.png

    Here you go

    I'm speaking to the 2v8 here though

    I would say 2v8 is even less designed for hiding. It's supposed to be fast paced gameplay, which kinda makes it more fun for majority of people imo.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 3,446

    Yeah on the smaller maps especially its really annoying on the gen kicks, thats where I'm at with it rn

  • Sow
    Sow Member Posts: 73

    I would say 2v8 is even less designed for hiding.

    Just wanted to test this out thanks!

    Ya you have a good point… I've since started opting out of gens and actively trying to get the Killers attention pulling them away from gens when I have no hook states. Doesn't always work but when it does…

    Just needed a mental shift in how to approach 2v8 I guess. Chases are fun but it's just unfortunate that sometimes you give your teammates away while trying to help. I used to be a Killer main (before the game engine change)and I still pop in every so often for some fun. Killer side just feels less rewarding these days. I remember when map awareness and actually thinking about where Survivors could be hiding was a fun challenge. Mind you I love versing SWF and maybe it's cause I have main'd both sides but when I see a team pull off those plays I laugh and applaud it. It genuinely makes me smile and I find it fun when I verse a good Survivor that can loop me. It's a challenge and I love that. I don't care about the wins anymore so maybe that's why other Killer mains have issues because they desire the 4k etc… Depends on what you deem as fun right.

    For me it feels like the aura reading is slowly robbing both sides of that engagement that has you actually using your brain. It's like MMORPGs these days that hold your hand with lines and arrows guiding you to the exact place/npc you need to talk to. After awhile your like ya ya okay let me figure it out for myself thank you the hand holding was nice at first but now I think I can do it on my own and if I need help I'll look up a guide. You can tell I love turning off quest help indicators in rpgs lol. I get it's not for everyone though.

  • Sow
    Sow Member Posts: 73

    …on the smaller maps — gen kicks…

    I feel you on that, I get it's also frustrating for Killers when there are a few competent Scouts who give away their location for nearly the whole match.

    This is why I believe aura reading should be removed or reduced to a perk or two on both sides. If anything it should be subtle and not as commonly activated. Many on both sides have become to reliant on aura reading to the point it's become a crutch. It robs players of skill, in my opinion. Why learn and adapt to where players hide when you can kick a gen. Why have map awareness when you know for instance in 2v8 that those who haven't been hooked will be revealed to you; potentially giving away other survivors positions to.