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The DC Epidemic

2

Comments

  • ColonGlock
    ColonGlock Member Posts: 1,224

    They disconnect because they are weak willed and childish.

    Never give up. You will be much more satisfied escaping against all odds. I have had many escapes where I was on death hook. Hatch escapes crawling around, last second saves. So much opportunity for amazing moments if you just stick it out.

  • Gamzello
    Gamzello Member Posts: 828

    Yeah I posted about the same thing yesterday. DCing is getting way out of hand and is ruining the fun for everyone else playing.

    I did forget to mention that DBD has crashed before (has also been my only game that crashed). I remember being stuck on the loading screen for awhile and being forced to leave.

    Honestly, I really like DBD but all of these issues are making me slowly dislike the game.

  • xChrisx
    xChrisx Member Posts: 917

    They dont know how to fix this issue, i think its there since the beta of the game, now is just more frequently. But yeah lets do other contents, who cares about fix issues

  • NMCKE
    NMCKE Member Posts: 8,243

    I play a ton of Nurse so DCs are pretty common for me. I don't tunnel nor camp, the only thing I do is down the farmed survivor so the farmer loses benevolence and then go after the farmer while the farmed survivor gets picked up.

  • NathanExplosion
    NathanExplosion Member Posts: 337

    @Lavernne "If people always dc, why are they playing the game anyway? And destroy the fun of others.. I don't get it."


  • ToxicAddiction
    ToxicAddiction Member Posts: 58
  • NeaJovovich
    NeaJovovich Member Posts: 234

    I personally don't blame Survivors who DC against completely broken situations like Spirit's Prayer Beads Bracelet, Judith's Tombstone, etc.

    It's hilarious. Killer mains whine about "gEnRuShInG" but then they bring meme add-ons or pink Moris that turn the game into Burger King easy mode which ends the round in less than 5 minutes.

    The only time I DC is if the Killer is trolling and slugs the entire team >OR< I'm on the hook getting hard camped and my teammates are crouching around not doing gens. Usually, they are wearing the Survivor's default clothes.

  • HeHeBoii
    HeHeBoii Member Posts: 507

    I am more than down for this. Hopefully they have something in place to detect if it was a genuine disconnect (Lost connection) and it doesn't matter if you have top of the line connection. All it takes is a second to lose the connection. Now I know someone is going to say "well if you have potato connection then don't play" and you are correct. But, on the other hand even streamers lose connection at times. So as long as that's addressed, and for the people who Dc by clicking "leave game" I am more than down.

  • Ember_Hunter
    Ember_Hunter Member Posts: 1,693

    Wonder how normal DC people are thinking reading this forum with actual players that I wish was playing more in my games. (Hopefully sweating of guilt at least)

  • Blueberry
    Blueberry Member Posts: 13,671
    edited March 2019

    Wait wait, you're saying killer side is too strong? There are also no insta saws and spirits phase walking does have sound.

  • powerbats
    powerbats Member Posts: 7,068

    Because looping has been embraced by the dev well over 1 year ago, but way to try and say Legions not exploiting.

  • Wolf74
    Wolf74 Member Posts: 2,959

    @Aven_Fallen

    "Moonwalking is an Exploit, Looping is not."

    Repeating a LIE doesn't make it true.



    Btw... is promoting an ingame banable offense a reportable offense in the forum? (Just curious^^)

  • Sunstellar
    Sunstellar Member Posts: 13
    edited March 2019

    I quit when one of the survivors gets hooked for a second time within 2-3 mins of the match (I'm not gonna try to 3 man a spirit with 5 gens left). I quit when the killer have a horrible connection (which most of you do) such as 270-300ms ping. I quit when I get tunneled and camped for no reason other than I juked the crap out of the killer. I quit when other survivors quit within the first minutes of the match. I quit when the Huntress has OP one hit hatchets.


    You can complain all you like. It will never get fixed. The game gets around 10-15k players daily. You punish them for DCing, you're removing a big portion of the players base.

  • Master
    Master Member Posts: 10,200

    Why?

    Corn illness is a known disease. Its up to the devs to fix that. And btw, if the game decides to put me 3 times in a row on corn, I will DC aswell =)

    Survivors taught me that there are no DC penalties, so who cares

  • NathanExplosion
    NathanExplosion Member Posts: 337
    edited March 2019

    @Aven_Fallen

    You're exactly what is wrong in this game.

    Can't you go play Civilization like everyone else ?

    What i'm reading beyond this post ?

    "You can complain all you like. It will never get fixed.

    niark niark"

    Is basically their mindset.

    Maybe it's time for you all to take a break.

    You wouldn't want being responsible for letting kids playing/polluting a Mature rated game don't you ?


    Post edited by NathanExplosion on
  • slingshotsurvivor
    slingshotsurvivor Member Posts: 943

    Yep, I dc'd while running and my character just ran in place the whole match 😂😂😂😂

  • xChrisx
    xChrisx Member Posts: 917
    edited March 2019

    I think this issue will be fixed at the release of the dedicated servers. The server will be the host so killer dc=do gens and leave instead of being kicked out

  • Wolf74
    Wolf74 Member Posts: 2,959

    @Aven_Fallen

    " if they cannot DC anymore, they will simply quit playing"

    And here we go again… survivor doublestandards.

    Survivor mains complain about lobby dodging killers like crazy and ask for punishments and attacked every killer main that said something along the line "If I am forced to play toxic SWF, I stop playing", but now survivor mains use the same "argument" for their purpose and call it perfectly legit.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,411

    Read my post again... :)

    "things that are unfun for EITHER side"... I know, you cannot imagine it, but there are two different sides playing. Not just the Killer Side.

    But well... Hard to understand, eh?

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,411

    Then dont answer on my posts, ok? :)

    I will ignore yours, because you are clearly not able to think about the other side. And even when I have nothing better to do when I am in the forum, I will not waste my time with you anymore.

  • Ember_Hunter
    Ember_Hunter Member Posts: 1,693

    Okay, played a couple of games recently, One match with a friend, really good game, became one with the corn and escaped with most points.

    Then the DCs and suicides and now AFKs happened. Really not fun match against a Leatherface with a DC, and then another where there was an AFK and other two suicides. Somehow stealthed the really good Michael Myers and got to the hatch. Afterwards, finally a normal game, everyone in chat agreed that they all had a lot of DCs too. This game though had a really good Michael, and next a good Doctor, so no complaining about those. But still, really? Now I got to a point of three suicides/DC? If my rank goes down more when it is not my fault, I will scream mentally like this:


  • Carpemortum
    Carpemortum Member Posts: 4,506

    That's actually a pretty good idea.

    If they want to quit let them, but not screw survivors out of points.

    They shouldnt dc at all, but it prevents being toxic dcs and rage quitting.

  • Caretaker
    Caretaker Member Posts: 764
    edited March 2019

    It's ironic. I see you cry about biased killer mains when you're bias is so apparent it's kinda unreal. Survivors can do whatever the hell they want, but god forbid a killer use what's on their kit? Are you actually crying about Judith's ######### Tombstone? You can get 3-4 gens done before he hits T3. Are you actually that bad? Genrushing is a real thing, unlike your skill and ability to play this game.

    Unlike you, a lot of KiLlEr MaInS actually want balance but you're constant bitching and dismissal of actual issues and imbalances is why we'll never have a normal discourse about the state of the game. Christ survivors are infuriating. You never play killer, pretend you have any clue how the game works, and just constantly derail discussions.

    Also, your teammates being trash isn't the killer's fault, why do you survivors keep blaming them? Am I supposed to show mercy cuz Dwight got pissed he went down and dc'd? Cuz someone messed up a loop? Cuz you got sandbagged on accident after a survivor ran past you? I try to play fair, but you all literally want your hands held and act like killers are just babysitters.

  • MhhBurgers
    MhhBurgers Member Posts: 1,758
    edited March 2019

    If somebody goes down like this then no amount of buffs can save them and they need to look for another game dude.

    What do you want to do? Personally I'd be absolutely ok with reintroducing WAY more pallets into the maps or even respawning pallets if killers get mechanics that ensure a chase is done in MAX 40 seconds, for example bloodlust not breaking and BL3 giving instadowns.

    But sadly the devs cater to streamers who think this is some kind of competitive game. Imo they should just casualize the game and be done with it, I bet more ppl would play it.

  • NMCKE
    NMCKE Member Posts: 8,243
    edited March 2019

    Honestly, DCing and dodging need a queue penalty since it both of them prevents either side from having an actual game. I can argue why dodging needs a queue punishment as well, just @ me and I'll be happy to discuss why.


    If you DC whenever there are 4 survivors in the game, you'll be punished as follows.

    1st DC: Warning (No punishment)

    2nd DC: 5 minute queue punishment.

    3rd DC: 15 minute queue punishment.

    Any DCs after the 3rd one will be a consistent 15 minute queue punishment.


    If you dodge a lobby when there's good ping (Green or Yellow), you'll be punished as follows.

    1st Dodge: Warning (No punishment)

    2nd Dodge: 30 second queue punishment.

    3rd Dodge: 1 minute queue punishment.

    Any dodges after the 3rd one will be a consistent 1 minute queue punishment.


    Escalations will reset every day.

  • MhhBurgers
    MhhBurgers Member Posts: 1,758

    If dodging gets punished say goodbye to your game unless the devs finally decide the direction they want to go with, i.e either balancing for SWF or nerfing SWF accordingly.

  • NMCKE
    NMCKE Member Posts: 8,243
    edited March 2019

    @MhhBurgers SWF needs its own queue whenever cross play capability hits Dead by Daylight. However, I'm talking about dodging because you're scared of two med-kits, flashlights, toolboxes and etc... If it was the other way around with survivors seeing what killer and add-ons you're using (Item basically), it wouldn't be fun to wait hours for to play a game. DCing and dodging have one thing in common, it wastes everyone's time.

  • Blueberry
    Blueberry Member Posts: 13,671

    SWF having a seperate que and ranked being solo only is exactly what I think the game needs as well and is the best solution for the swf problem imo.

  • MhhBurgers
    MhhBurgers Member Posts: 1,758
    edited March 2019

    SWF it's own queue=SWF is dead, I'd rather they buff killers in general, gave survivors some quality of life buffs and buffed killer acceleration on loops, gave directions to gens on the game and lerys, made the way to big maps smaller, nerfed nurse, nerfed ridiculous loops like Strode House or Penn Asylum mainbuilding, gave survivors more pallets again to accomodate for the loopnerf, nerfed selfcare but buffed healing by other survivors again, buffed autodidact to give more skillchecks to counter hard anti heal builds, nerfed frank's mixtape to ultra-rare, reworked toolboxes, no more instaheals and there, fixed big parts of the game for ya.


    Oh yeah and close the hatch once 1 survivor leaves through the gate+reveal survivors who don't do anything in endgame after X minutes after the gates are open.

  • Caretaker
    Caretaker Member Posts: 764

    This. I'm not gonna play 4 lunchboxes, the gens already go fast enough. Why even let that match start if I know I won't get to play?

  • MhhBurgers
    MhhBurgers Member Posts: 1,758

    I play almost everything, occasionally I'll DC on a sweaty SWF that burned haddonfield after hitting all their stuff with frank's but I can absolutely understand killers that dodge there.

  • Caretaker
    Caretaker Member Posts: 764

    I do my best to avoid dodging/dc, but I don't judge people for leaving an unplayable match. I do mean unplayable, not someone dcing cuz they got found and went down early lol.

  • MhhBurgers
    MhhBurgers Member Posts: 1,758

    4 toolboxes+Coldwind offering is literally unplayable unless you're nurse. even if survivors BURN through pallets you won't be able to stop the genrush.

  • MhhBurgers
    MhhBurgers Member Posts: 1,758
    edited March 2019

    That's not even comparable, hooks don't hinder survivor's progression. Currently respawning pallets would make probably all killerplayers rank1-5 quit the game except for some diehard fanboys or ppl who play this as a job.

  • Caretaker
    Caretaker Member Posts: 764
    edited March 2019

    I'd say slug, but that kinda got hard nerfed. You pretty much lose. It's funny cuz survivors complain about boring games, or games going too fast, but then you spin around and see them DC the minute something goes wrong. They all straddle the same 8 perks, all basically second chances. Won't see anyone swap to say, No Mither to put some fear into your game to really get you to learn how to play.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,411

    Killers should not cherrypick their games. Just accept that you cannot win every game.

    Also, nobody will face SWF only.

  • Caretaker
    Caretaker Member Posts: 764
    edited March 2019

    It's not about winning or losing, it's about straight up not being able to play. Hell I had a group of buddies hold a game hostage for 40m just cuz they could. That's not even bannable cuz, "They're surviving, just push them out." They hid in bushes on Yamaoka just to ######### with some poor LF.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,411

    If they are all at the Exit Gate, yeah, you can push them out. If they are not, nothing can be done about that. And yes, there need to be an option for a Killer to Give Up, once the Gates are open.

    But, what you described can also happen with Solos. Even easier than SWF, because if a SWF group decides to take the game hostage, there are more people in the game so the odds are better (even though not really good) to find one of those and maybe get some profit out of their altruism.

  • Caretaker
    Caretaker Member Posts: 764
    edited March 2019

    I don't mind SWF. I get it's a broken mechanic, but it's a necessary evil. What people seem to dismiss is solos, cuz everyone cries how hard it is. Solos are worse than SWFs, cuz they'll let people die to do gens. They'll let you die first hook for the hatch. A coordinated group of solos is arguably worse. Also, every god damn buff to solos, MAKES SWF STRONGER, yet people keep screaming to buff solos cuz they had a bad game, and that's just not allowed. Survivors are simply not allowed to lose.

    Also, no one stays at the exit gate. They ######### around in the map, stay near safe loops to try and cheese some points, then teabag, leave, and talk ######### like they didn't all just burn for Haddonfield and bring Balanced Landing, never leaving Myer's house.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,411
    edited March 2019

    I enjoy playing Solo. Even though, playing Solo is simply RNG, you can get 3 Potatoes, or 3 decent Teammates. But thats how it is with Multiplayergames, I am just used to it. And even if the other 3 persons were SWF, they did not leave me on the hook.

    Of course I enjoy SWF more (2 man SWF, I only have one friend playing DBD), because then I know that there is someone who is reliabe (and chatting during playing this game is nice). e.g. you simply get not healed by others when you have one of Pigs RBT on your head. The odds of one of those popping are much lower than getting chased by the Killer again and go down because being a Onehit...

    And well, when it comes to Buffs, some things like a Totem Counter would only benefit Solos. A 4 man SWF would not need that, but for Solos (and even the Killer) it would be useful.

    Also, this Buffing goes in both directions. Buffs to Killers (or changes/Nerfs to Survivors) affect all Killers. And when you Buff Killers like Trapper, Clown or Doctor with something, Nurse, Spirit and Billy also get buffed, as long as you dont buff specific Add-Ons or Killer Abilities (which needs to happen).

  • Caretaker
    Caretaker Member Posts: 764
    edited March 2019

    Stop. Letting. The. Game. Play. For. You. This is why DBD isn't scary. The entire survivor experience is a rollercoaster with the devs holding your hands the entire way. Survivors don't even blame bad teams for ######### games, they blame the killers. My team were full on potatoes? That killer was an ######### for playing so sweaty. A totem counter? Really? Keep an eye out for broken/unbroken totems and count them.

    You'll probably walk the entire map at least twice, probably more doing gens, getting chased, and avoiding the killer. Your totem counter logic is also flawed. How does that only help solos? Now SWF don't even have to announce they broke a totem, the game just tells you. Hell the notification system is what makes Huntress Lullaby utterly worthless, why Devour Hope is easily dealt with, why Ruin is easily dealt with, etc, etc. The game says, "HEY THERE'S A FREE 1000 BOLD SOMEWHERE AND YOU CAN DROP THE KILLER TO ONLY 3 PERKS ALL GAME!"

    I like playing solo with No Mither. I play SWF with No Mither cuz then it's actually a challenge. I make a mistake I actually get punished for it.