Will people queue up for killer when these ideas come through?

We don't yet know exactly what their plans will be, but by observing the roadmap, you know that the intentions are clear. My assumption is that when these ideas bear fruit, I don't think anyone is eager to play the killer role.
What do you think of this roadmap?
Comments
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the only wrong thing on the list was anti-tunnel system, cause anti-tunnel perks already beyond overpowered in they current version
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I'll reserve judgement until we know more detail and see how it plays out. I was really worried when the introduced AFC that it would unfairly impact killers who weren't doing that. Turns out it didn't.
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I for sure would still play killer if these changes go through. That is if I am in the mood for killer gameplay. But anti-camp and anti-tunnel changes are 100% needed considering how unhealthy these strategies are for the game. There are enough strong killers that can keep up without those strategies.
Whether killer will need buffs or not after those changes can be seen after the changes are implimented.
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How on earth are anti-tunnel perks overpowered? Even with survivors using those perks, tunneling can still be the best strategy, considering how strong it is. They are nowhere near overpowered.
Tunneling needs to be addressed at basekit anyways, it's not good that survivors are forced to use certain perks to have a fair chance against a tunneling killer.
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Well killers doesnt have base kit solution to genrush, so why survivors should have for tunneling (cause both genrush and tunneling one of the most annoying thing in DBD)
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Gen rush isn't as bad as tunneling and camping is at the moment. Sure, gen rush can still be an issue, at least for lower tier killers, but tunneling and camping are just generally oppressive strategies that are also insanely unfun to go against. Plus BHVR has been buffing more and more killers.
Also, I am still curious what anti-tunneling perks you consider op.
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DS (4 stun is insanely long), Off the record (80 sec god mode) and Babysitter (survivors became faster than killer)
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i feel if they remove "camping" and tunneling they need to get rid of the perks that benefit survivors on hooks. Not everyone is playing blight and nurse and oni. And what is considered camping ? Isnt there a camping meter right now where they allow you to unhook after a while if killer is too close? I mean if i got a nice hook id like to stalk that if i am in a situation to do so to mark 2 people.
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Yeah, seems fine to me.
We have yet to see what the anti-tunnel, anti-camp will look like, but the anti-slug isn't a big deal. If anything, I might slug a bit still to see if I can get a whole team to "surrender" at least once.
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It will probably be as always, the nurse and blight will not care about these changes, but killers like, GF, legion, trapper who are already below will receive another hit, and the weak survivors will continue to cry about camp tunneling, etc.
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Im looking forward to it even as killer. Whats really changing? I dont need to tunnel or camp or slug, i just play the game as intended if they get out they played well, if i kill em then i played better. Im not supposed to win 100% of the time by any horrible means necessary and all the changes simply make it easier to play that way, and makes the survivors more likely to continue playing rather than give up just cuz you load in with skull merxhant or find them first or hook them within the first minute of the game etc.
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Because you can lose the whole match when you get hit by 1 anti-tunnel perk 1 time. There goes all your momentum, because the survivor got a sprint burst instead of going down, and/or they stunned you and have to get re-chased instead of going on a hook. Tunneling has already been addressed with base BT, with OTR staying as ridiculous as it is, and with rebuffed DS which people will still complain and say it's not good enough.
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That's the correct response. We can speculate all we want, but we actually need to see the changes to judge them.
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Gotta admit, I'm surprised anti-tunnel is there.
There feels like there is enough deterrents to the point that if you do hardcore tunnel you basically ignore gens and put the game on a coin flip of what perks are in play and how well the Survivors react to the tunnel... I feel like a player with really solid macro can perform just as well as or better than hard a tunneling player.
That said, most players can't respond to it very well, and it is a rather lazy way to play for a potential high reward... so I'll wait to see what BHVR have planned before reacting.
No point drumming up drama when we literally know nothing.
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Why? Because you would need a minimum amount of skill to win your games?
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What does it mean "play the game as intended" ? Is there a specific unwritten rule we missed ?
"horrible means" : tunnel or camp is horrible. It's a crime. Ban it.
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I'll hold off on grabbing a pitch fork until after I see the actual plan. I DO appreciate the kb/m support making the list.
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Yes, the map offering and spawn changes should be great!
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Might be too much stick and not enough carrot, hard to say without knowing how half the changes are going to be implemented. I'm disappointed at the lack of QoL regarding things like sound bugs and volume levels though, was hoping that kind of stuff would come with this kind of roadmap. Regardless of how I feel about any of the changes, I'm ecstatic they're actually doing a project health though, I'm sure there will be a lot of changes and bugfixes that aren't on the roadmap.
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Need to know the how first.
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All of the changes are fine imo. All these people jumping to conclusions and thinking that they alone have found a loophole, when we haven't even got details for 90 % of the changes.
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too early to say. Making it harder for killers to tunnel or camp regardless of the situation is going to make winning as killer extremely difficult, especially against good coordinated survivor teams. There are may situations where camping or tunneling is required to apply the pressure needed to help the killer win. If this is done without offsetting changes to buff the killer role, I think we will likely see what we saw the last time kill rates were too low. Extremely long survivor queues because nobody wanted to play killer, especially during peak evening times when coordinated SWF are more prevalent
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Honestly, as someone who doesn't play in a way where these changes affect me in the slightest I'm looking forward to faster queues as killer, so please by all means cry about it those who are upset, I'm going to enjoy focusing on the chase again getting games faster.
I still played when 6.1.0 happened, and that was arguably worse for survivors with the base chase changes to me, I don't think this will phase me as a killer.1 -
might encourage even more to only play the top tiers . There should really be some basekit buffs /nerfs depending on if you're playing nurse compared to trapper . The fact the game is balanced the same around both is utterly insane . A 30 second basekit corrupt on trapper would be just fine however on nurse ( yeah , that'd be busted ).
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If the weaker killers can't knockdown for pressure, they'll need serious buffs.
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I don't see how any of these perks are op. Tunneling is incredibly oppressive, survivors having some tools to ocmbat tunneling a bit is not op in the slightest.
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Wow, yes, imagine survivors having some form of chance against a tunneling killer.
Tunneling is an insanely oppressive strategy to go against, and these perks are the only tools really for survivors to combat that strategy a bit. And you think they are overpowered? How easy do you want killer to become?
Most of the time, if you tunnel through DS or Off the Record, you still have a good chance of winning anyways. You do lose some momentum, that's true, but the match isn't immediately lost. Tunneling one survivor out of the match is really strong, and survivors should have tools to at least have a bit of counterplay.
And hopefully, soon, survivors will be able to counter tunneling more effectively at basekit, without being forced to run certain perks. Then killers actually have to play skillfully to win.
And if some killers turn out to struggle too much, they can be buffed after that as well.
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