General Discussions

General Discussions

Will people queue up for killer when these ideas come through?

We don't yet know exactly what their plans will be, but by observing the roadmap, you know that the intentions are clear. My assumption is that when these ideas bear fruit, I don't think anyone is eager to play the killer role.

What do you think of this roadmap?

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Comments

  • Member Posts: 201

    Well killers doesnt have base kit solution to genrush, so why survivors should have for tunneling (cause both genrush and tunneling one of the most annoying thing in DBD)

  • Member Posts: 201

    DS (4 stun is insanely long), Off the record (80 sec god mode) and Babysitter (survivors became faster than killer)

  • Member Posts: 128

    i feel if they remove "camping" and tunneling they need to get rid of the perks that benefit survivors on hooks. Not everyone is playing blight and nurse and oni. And what is considered camping ? Isnt there a camping meter right now where they allow you to unhook after a while if killer is too close? I mean if i got a nice hook id like to stalk that if i am in a situation to do so to mark 2 people.

  • Member Posts: 207

    Yeah, seems fine to me.

    We have yet to see what the anti-tunnel, anti-camp will look like, but the anti-slug isn't a big deal. If anything, I might slug a bit still to see if I can get a whole team to "surrender" at least once.

  • Member Posts: 778

    It will probably be as always, the nurse and blight will not care about these changes, but killers like, GF, legion, trapper who are already below will receive another hit, and the weak survivors will continue to cry about camp tunneling, etc.

  • Member Posts: 10,430

    Because you can lose the whole match when you get hit by 1 anti-tunnel perk 1 time. There goes all your momentum, because the survivor got a sprint burst instead of going down, and/or they stunned you and have to get re-chased instead of going on a hook. Tunneling has already been addressed with base BT, with OTR staying as ridiculous as it is, and with rebuffed DS which people will still complain and say it's not good enough.

  • Member Posts: 10,430

    That's the correct response. We can speculate all we want, but we actually need to see the changes to judge them.

  • Member Posts: 3,987
    edited February 19

    Gotta admit, I'm surprised anti-tunnel is there.

    There feels like there is enough deterrents to the point that if you do hardcore tunnel you basically ignore gens and put the game on a coin flip of what perks are in play and how well the Survivors react to the tunnel... I feel like a player with really solid macro can perform just as well as or better than hard a tunneling player.

    That said, most players can't respond to it very well, and it is a rather lazy way to play for a potential high reward... so I'll wait to see what BHVR have planned before reacting.

    No point drumming up drama when we literally know nothing.

  • Member Posts: 479
  • Member Posts: 133

    What does it mean "play the game as intended" ? Is there a specific unwritten rule we missed ?

    "horrible means" : tunnel or camp is horrible. It's a crime. Ban it.

  • Member Posts: 8,943

    I'll hold off on grabbing a pitch fork until after I see the actual plan. I DO appreciate the kb/m support making the list.

  • Member Posts: 472

    Yes, the map offering and spawn changes should be great!

  • Member Posts: 3,974

    Might be too much stick and not enough carrot, hard to say without knowing how half the changes are going to be implemented. I'm disappointed at the lack of QoL regarding things like sound bugs and volume levels though, was hoping that kind of stuff would come with this kind of roadmap. Regardless of how I feel about any of the changes, I'm ecstatic they're actually doing a project health though, I'm sure there will be a lot of changes and bugfixes that aren't on the roadmap.

  • Member Posts: 9,445

    Need to know the how first.

  • Member Posts: 77

    All of the changes are fine imo. All these people jumping to conclusions and thinking that they alone have found a loophole, when we haven't even got details for 90 % of the changes.

  • Member Posts: 1,077

    too early to say. Making it harder for killers to tunnel or camp regardless of the situation is going to make winning as killer extremely difficult, especially against good coordinated survivor teams. There are may situations where camping or tunneling is required to apply the pressure needed to help the killer win. If this is done without offsetting changes to buff the killer role, I think we will likely see what we saw the last time kill rates were too low. Extremely long survivor queues because nobody wanted to play killer, especially during peak evening times when coordinated SWF are more prevalent

  • Member Posts: 1,572

    Honestly, as someone who doesn't play in a way where these changes affect me in the slightest I'm looking forward to faster queues as killer, so please by all means cry about it those who are upset, I'm going to enjoy focusing on the chase again getting games faster.

    I still played when 6.1.0 happened, and that was arguably worse for survivors with the base chase changes to me, I don't think this will phase me as a killer.

  • Member Posts: 312

    might encourage even more to only play the top tiers . There should really be some basekit buffs /nerfs depending on if you're playing nurse compared to trapper . The fact the game is balanced the same around both is utterly insane . A 30 second basekit corrupt on trapper would be just fine however on nurse ( yeah , that'd be busted ).

  • Member Posts: 749

    If the weaker killers can't knockdown for pressure, they'll need serious buffs.

  • Member Posts: 6,505

    I don't see how any of these perks are op. Tunneling is incredibly oppressive, survivors having some tools to ocmbat tunneling a bit is not op in the slightest.

  • Member Posts: 6,505

    Wow, yes, imagine survivors having some form of chance against a tunneling killer.

    Tunneling is an insanely oppressive strategy to go against, and these perks are the only tools really for survivors to combat that strategy a bit. And you think they are overpowered? How easy do you want killer to become?

    Most of the time, if you tunnel through DS or Off the Record, you still have a good chance of winning anyways. You do lose some momentum, that's true, but the match isn't immediately lost. Tunneling one survivor out of the match is really strong, and survivors should have tools to at least have a bit of counterplay.

    And hopefully, soon, survivors will be able to counter tunneling more effectively at basekit, without being forced to run certain perks. Then killers actually have to play skillfully to win.

    And if some killers turn out to struggle too much, they can be buffed after that as well.

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