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Anti-camping doesn't do enough

shadow_V
shadow_V Member Posts: 81
edited February 2025 in Feedback and Suggestions
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Match starts Immediately he found someone and one-hit down. hooked them then immediatly found someone else also a one-hit down (by this point it's not looking good). while he's busy with them I managed to get a generator done but after one had already killed themselves he hooked another survivor when i went to save them he came back to the hook resulting in one-hit downing me. He came up to my hook to make sure no one was around then went as far back as the picture standing there till I died on my first hook

I know they said they are making some changes for anti-camping but in my previous posts regarding this issue I was mocked and disregarded because they said it was a "anti-FACE camp" mechanism so people need to know a killer who is smart is not going to stand too close the same way they are smart enough to bait a pallet/locker even I have camped careful not to stand too close but in my case they outplayed me and genrushed so I didn't get a single hook till 2 gens couldn't even hurt anyone because they kept running to every pallet but this guy (leatherface if you couldn't tell) had this in the palm of his hand already had 4 hooks and one dead but guess what even though he camped. when he found the last survivor he got the points for killing them with the EGC mori so dbd is rewarding toxic behavior but penalizes us whenever we want to get out of it sometimes i just want to be like hey I'm not like the 4 man squad who tbags and carries a fully equipped flashlight to bully you I'm just a solo survivor trying to play the game I have loved for years

Post edited by Rizzo on

Comments

  • DestroyerBG
    DestroyerBG Member Posts: 239

    Especially considering how many killers can effectively just camp the hook and guarantee a trade for sure or just outright get a down for free. Of course when they fix this then killers will just go ahead and slug everyone until we bleed out so. We just got ######### options all around all because nobody can truthfully have fun without it being on the other side's expense. Which is why yes we better run away from those situations honestly.

  • sanees
    sanees Member Posts: 846

    For survivors there is nothing better than a killer camper, your team just fixes the generators while you literally do nothing, holding off the killer

  • The best answer is a non-collusion haste that allows players to leave the area and they cant be interacted with and they cant interact back..

  • shadow_V
    shadow_V Member Posts: 81
    edited February 2025

    Unless your solo so your team tries every way possible to save you

    Post edited by shadow_V on
  • DestroyerBG
    DestroyerBG Member Posts: 239

    Yeah right right you mean for SURVIVOR FRIENDS who literally can tell their friends on discord. I guess you haven't watched solo que? Because even if the team somehow knows from the bat someone would have to had gone to the hook and witnessed it and now we have 1 person who knows then we got 2 more who might think they need to go. Or are survivors supposed to magically know when the killer is camping without someone having kindred? Or everyone having kindred.

  • shadow_V
    shadow_V Member Posts: 81

    This makes no sense or I'm just not understanding I'm 90% of the time a solo survivor so I can't communicate with them and my team always tries saving even though they know the killer is camping

  • sanees
    sanees Member Posts: 846

    This is the reason why kindred is the best solo perk you should never take off

  • UndeddJester
    UndeddJester Member Posts: 4,973
    edited February 2025

    My ever lasting frustration with SoloQ is how many players don't use the HUD and refuse to just repair generators, nor make use of the 70s hook timer. You don't even need Kindred really if you use the HUD intelligently.

    When a survivor gets hooked, the number of times I see all 3 players immediately come off gens to go for saves is absurd... they literally don't even give the killer a chance to leave... just beeline for the hook like the hooked survivor owes them money.

    As strong as perks like Deliverance, We'll Make It, Babysitter and even Borrowed Time (slept on), etc are, I often have to.ban myself from those perks, cause too many players are like moths to the flame when it comes to unhooks... there is such a lack of common sense, it is very frustrating... as such I don't tend to.go for unhooks anymore unless I'm sure I'm needed, because I always try to ensure there is a gen ring on the HUD at all times. That's how you win games, that's how you beat camping.

    Fundamentally I agree with @sanees... you can't nerf the killer because Survivors play badly. Thankfully of you follow.commonmsense rules yourself, you tend to win more often and you start playing with Survivors who do the same thing more often. Though I still run Kindred time to time so I at least can ensure my teammates are goombas when I'm on hook. Open Handed + Kindred demolishes a camping killer.

  • shadow_V
    shadow_V Member Posts: 81

    I have beeline for the hook also but that's because I need unhooks and the other players won't let me get it without having to race to it

  • Valimure
    Valimure Member Posts: 257

    It's a fundamental flaw with his power that basically encourages this playstyle.

    Because of the speed boost he gets and the ability to hit multiple people at once with it, it's just extremely easy to proxy camp (or even face camp, since he can still double tap even after they unhook.) His power needs to stop once he lands a hit, or they need to remove the speed boost he gets during it.

    I really think they need to extend the anti-camp range for ranged killers too. Deathslinger and Huntress are both really good at getting free hits when people go for unhooks.

  • PleaseRewind
    PleaseRewind Member Posts: 454
    edited February 2025

    Well unfortunately you aren't helping if you are going to race for an unhook too because you want to get a challenge done. As @sanees wrote, keep Kindred equipped. The added benefit is you can see if someone is going for the unhook. If they are don't go too. It's a waste of time.

    Edit, I see you mention you have been playing for years so you probably know all this.

  • XtremeDBD
    XtremeDBD Member Posts: 449

    Duh, thats why its getting buffed later on this year, as stated in the operation health phase 2 plan 🤷‍♂️

  • shadow_V
    shadow_V Member Posts: 81

    I know it is DUH but there's still blind mice that don't see the problem so I'm stating the problem duuuuhhh is that enough duh? Do I sound cool like you now?

  • XtremeDBD
    XtremeDBD Member Posts: 449

    I just tried to let you know that this post is pointless

  • shadow_V
    shadow_V Member Posts: 81

    To you yes but to me people need to know because to them the way things currently are is fine

  • XtremeDBD
    XtremeDBD Member Posts: 449

    Well the machanic isn't suppose to come into play anyway, thats kinda its whole purpose existing. Yes its build up needs to be increased and it should be aware of cheesable elevation strats, but you have to remember getting camped is likely because you're winning.

    Similarly with other machanics available that simply aren't visible to teammates, your teammates are likely the problem. Solo queue is a terrible experience, you never know how good your killer is and how ass your teammates are. Most of the time they're completely unaware of their surroundings and HUD, which hopefully gets some accessibility buffs soon like woth the mending visual

  • DestroyerBG
    DestroyerBG Member Posts: 239

    Yeah you see a game should not be forcing you to run literally the same perks every game.

  • DestroyerBG
    DestroyerBG Member Posts: 239

    Cool so we all gotta sacrifice a perk slot for an eternity because we can't understand in any other way who might be going for unhook and who is camping. Amazing very good game design.

  • DestroyerBG
    DestroyerBG Member Posts: 239
    edited February 2025

    Say that again please? I see killers camp the hook every 3rd game at 5 generators or 4 generators. They don't camp when they are losing they camp whenever they want or if they wanna you know secure the game and win it immediately and as I said again nothing can stop them hell even kindred can be countered the killer just has to stay a little bit far away which they do anyways. How can you tell he is camping if he has to be outisde the aura reading range of the perk. Unless someone decides to combine the perk with open handed and now we wasted 2 perk slots in the name of knowing 2 things and that is if the killer is camping or not and if any survivor is gonna go save whoever is on the hook. I would say very underwelming effects for like 2 perk slots.

  • XtremeDBD
    XtremeDBD Member Posts: 449

    Its all abt positioning as well, you can't die like edge map or smth or ur gonna get hooked in a corner where its hard for teammates to approach a double save. Killers often camp because they're scared of losing gens too fast or they already have and need to get someone out early, which is a problem in itself. Gens are too fast, and its too easy to force a 1v3 early

  • XtremeDBD
    XtremeDBD Member Posts: 449

    Anti camp meter should be visible to all survivors, and then kindred should get a rework

  • PleaseRewind
    PleaseRewind Member Posts: 454

    I'm not a dev. I'm just pointing out what we have in the game to work with atm. We have kindred or being in a SWF on comms being the best way to know. I should add the HUB can be a fair indication too if camping is going on.

    People have been kicking around the idea of basekit kindred for years. Maybe one day they will implement it.

    BTW what are your must have perks that you run that you can't give a slot up?

  • DestroyerBG
    DestroyerBG Member Posts: 239

    I give up perks when I get bored. I barely use the meta perks because it gets boring after one game. Hell I don't even own off the record or decisive strike for anti tunnel. I would literally use maybe windows of opportunity and kindred as a must because SOLO QUE btw we are talking about solo que not SWF we all know SWF makes almost all aura perks that you use for the killer useless because everyone can say where the killer is 24/7. Also the HUD does not indicate anything about camping? There is no such thing as camping meter being shown unless you knowing how much time the survivor on hook has before the next phase as info on wether he is being camped or not.

  • imabakedpot8o
    imabakedpot8o Member Posts: 182

    they need to remove the grace period before it activates because i find this is what killers abuse the most, they have 7 seconds to stand around and pretend to regress gens and break pallets when in reality we know theyre wasting/spending as much time by the hook as they can becasue they KNOW they can. Then they can pretend to walk away then come back and walk away and come back until its 99'd and a teammate comes by and anti camp progression stops, they should add progress to surv hud too.

  • PleaseRewind
    PleaseRewind Member Posts: 454

    "Also the HUD does not indicate anything about camping? There is no such thing as camping meter being shown unless you knowing how much time the survivor on hook has before the next phase as info on wether he is being camped or not."

    No, the HUD doesn't show you but it can be used as a gage. See someone else has just stopped repairing a gen after the hook? It's a good indication that they are going for the save. See that the someone else is in chase? It's a good indication that the killer is not camping or at least distracted enough that you can go for the save. Etc, etc…

    Look I'm a 100% soloQ player I understand the frustrations. I'm all for discussing on ways to improve the experience but there seems to be these types of players that just want absolutely everything spoon fed to them and never had to put any thought into playing. To me that would make for a boring game. I'm not saving this is you - just a general comment.

  • Doesnt even do a good job there for example you face any good haste character you take a hit they can almost instantly use their special ability to give that death hit and your right back on the ground.

  • DestroyerBG
    DestroyerBG Member Posts: 239

    It is a good thing you mentioned that yeah you can use your brain through to catch the subtle hints of what is happening however the problem is the very small information you gather from the hud could be misleading as well. For example chase starts the moment the killer moves after a survivor so the killer could be camping and just startled the rescuer or if a survivor gets off the gen you can't be sure what they are doing are they hiding or are they near the killer and that is why they dropped it just now. There is just uncertainty in that. Not to say you can't use the info but it is just not complete information is all. But yeah you are right some survivors do want everything served up and ready. Overall when we apply the uncertainty of it all in solo que everything falls apart completely because nobody has any real information sadly. At least you can tell if someone is blessing a totem or opening a chest which is nice but yeah other than that you really can't tell the situation without aura reading I guess.

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  • Arila
    Arila Member Posts: 2

    I was coming here to comment the same thing. The anti-camping metre only works if the killer is in your face. It doesn't work for proxy camping :(

  • RpTheHotrod
    RpTheHotrod Member Posts: 2,911
    edited May 2025

    Anti facecamping feature was pretty much soley implemented to stop bubba from just having guaranteed downs at a hook. There was no counter play to it. With the feature here, now there is.

    Protecting hooks is one of the options killers have, but it comes at a cost of having absolutely zero gen pressure. A hook camping killer is probably one of the best things a survivor team could hope for.

  • Callahan9116
    Callahan9116 Member Posts: 464

    Respectfully if your team is getting bodied early game by keatherface that is a skill issue. He is n0t a very good killer.