Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

My opinion why the upcoming "Go Next" penalty should not exist

  1. First of all, poor servers that put us on servers with ping 100+ when we usually have 40 ping
  2. When killer uses VPN (100-150+ms) to gain an advantage (unfair hits from miles)
  3. When bugs appear in the game that give advantages to killers (bugged power, perks, addons and etc)
  4. When the outcome of the match is already clear, that is, one survivor was tunneled out at 4-5 gens
  5. When you sacrifice yourself to give your teammate a hatch
  6. When the killer abuses the map offering for an advantage, for example uses addons for auras and stealth (usually it's GF, Myers, Pig)

Just make it so that you can surrender in such situations and that's it, you can even make it possible to surrender when 3 survivors are slugged too

Comments

  • DeBecker
    DeBecker Member Posts: 934

    The whole "Go next" thing is just a bad idea to begin with. It doesnt fix anything but puts player into situations they clearly dont want to play out (and i am not talking about those pity people that kill themself for no reason). Bhvr need to realize that they have to fix the underlying issues and not just some pseudo-issue.

  • Oputeeva
    Oputeeva Member Posts: 336

    So true my dear, those upcoming changes only killer sided and it feels prison condition for survivors - like you have to play that match no matter or you will be punished

  • Oputeeva
    Oputeeva Member Posts: 336

    It's better to just improve the surrender optionand that's it, all these punishments are not needed, because such a harsh punishment will make the role of a survivor unattractive and the player base will decrease, don't forget that dbd is a semi-casual game and you are turning it into some kind of e-sport with a ton of punishments (like dc penalty being few days if someone dc-ed a lot)

  • PleaseRewind
    PleaseRewind Member Posts: 351

    I'm all for them working out ways to reduce people just going next but I'm against any system that try to interpret your intentions and slaps a penalty on you if it thinks you are doing wrong. I think a good case in point is survivors getting hit with a penalty when hackers get in an kill everyone right at the start.

    Hopefully it will be a case of you need to do it a certain amount of times in a row for it to trigger. That way it will be less likely to impact innocent players.

  • Oputeeva
    Oputeeva Member Posts: 336

    Exactly I forgot to mention cheaters too, I don't wanna play against cheating killer too and I just go next and if it's punishes me then I only play killer then

  • CrypticGirl
    CrypticGirl Member Posts: 1,489

    At the very least, they should hold off the go-next prevention until phase 2, and move up the anti-tunnel/camp/slug stuff to phase 1. There should be less giving up with those measures in place. Or if "going next" is still rampant, this will at least narrow down the reasons.

  • Oputeeva
    Oputeeva Member Posts: 336

    Very true my dear, makes no sense to add go next prevention when those dirty playstyles exists, plus cheaters and vpn-ing killers ruins my fun

  • piplup55
    piplup55 Member Posts: 93

    People tend to forget that killers get to play ALL the match, while survivors might die 2 or 3 minutes in. this makes it awful for the other survivors to play and the dead survivors might have to wait for a friend still playing the match, which is not fun. i get that killers have their fair share of problems, but that's more on the mmr and the core of the game than on the survivors. you could say the same for the survivor side and their problems, but killer's have far more power on the survivor experience than what some people think and if these people played with fairness in mind, instead of trying to win at all costs, maybe they wouldn't focus so much on the matches they lose because of a skill issue and they could have fun playing like a normal person.

  • Oputeeva
    Oputeeva Member Posts: 336

    Yeah killers can hold us hostage, slug us, torture us, hump us and they are still whining here, thanks to them they are changing maps, spawn rules, going next prevention

  • Daniel_Silva04
    Daniel_Silva04 Member Posts: 370

    Poor survivors... It doesn't even seem like they just need to hold m1 on the generator and pre-drop pallets to win matches against most killers...Really, survivor needs more buffs, the buffs they got in the last few years are still lacking.

  • Oputeeva
    Oputeeva Member Posts: 336

    And? Gonna whine that we can hold m1? Don't forget to mention "gen rush" either which is the only thing that progresses the game. So if match is doomed we shouldn't be punished for trying to go next, also we shouldn't spawn together since it will make lethal pursuer even more stronger combined with fast killer. Map offerings should stay the same, bhvr can just balance those maps, if not, then having sac ward in bloodweb makes no sense

  • Daniel_Silva04
    Daniel_Silva04 Member Posts: 370

    Killing is also the killer's objective, so I don't know why people complain so much about tunneling. If the match isn't over, you should be punished for wanting to go next. If you don't want to play the game, don't enter the game. Survivors spawning separately has always been one of the biggest problems in this game and it does need a solution, this gives a huge advantage at the beginning of the match .And I agree that the best option was to balance the maps, but since this is not and never was a priority for BHV, then it's better to change the offering.