Feedback and Suggestions

Feedback and Suggestions

How about we balance the game for weak M1 killers

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Member Posts: 187
edited February 27 in Feedback and Suggestions

  • To improve balance in Dead by Daylight, map sizes should adjust based on the killer being played.

Weak M1 Killers (Trapper, Myers, Pig, Wraith, etc.) → Smaller Maps

  • Shorter map length & width to reduce excessive running distance.

  • More breakable walls and fewer safe pallets to prevent infinite loops.

Generators spawn closer together for better pressure.

  • Strong Killers (Nurse, Blight, Spirit, Oni, Hillbilly) → Large Maps Stay

•These killers have high mobility or chase power, so map size doesn’t hinder them.

Survivor Perks Adjust Based on Killer Strength

•Against weak killers, strong survivor perks (Windows, Dead Hard, Sprint Burst) have slight nerfs (longer cooldowns or shorter auras).

•Against strong killers, perks remain as they are.


Post edited by Rizzo on

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Answers

  • Member Posts: 707

    Don't think touching the perk from survivor in function of the killer is a good idea

    But, what the game can do is giving only smaller map for killer who don't have good mobility, and larger map for the other

    All the good killer, or the killer who are high in a lot of tier list, are killer who have a pretty good mobility… Wesker, Blight, Spirit, Billy, Nurse…

    Give them more large map because they don't have any problem to go in any point, and space more the gen (Survivor have to go far to find a new gen) and smaller map for the killer like Trapper, trikster, nemy, …

  • Member Posts: 494

    Spirit is a M1 killer.

  • Member Posts: 231

    To be honest the only thing that seems like a bad idea is strong pallets like how many strong pallets do you think are even left in the game. Almost all pallets are unsafe unless you mean the pallets that actually block the killer and he has to break them. Otherwise every other pallet is unsafe most of the time.

  • Member Posts: 2,829

    That are very bad ideas. It would make the game far too complicated and frustrating.

    They should buff the killers that need it and nerf the ones that are too strong.

    Many maps are already too weak or too small and there are no infinites.

  • Member Posts: 86

    honestly, i wouldn't exactly be against considering "map size" as part of the map generation algorhythm. maybe not in the sense of making the map bigger or smaller depending on killer, but things along the line of "if the map is small and you have a mobility killer like blight or billy, add extra pallets and windows" and that kind of stuff

  • Member Posts: 51

    This…. Is horrible…. Im sorry, but in no world would this be viable. Also I don't think that Trapper/Pig/Wraith are that bad of killer. Especially pig. She's pretty strong if you know how to play her right. Theres plenty of tweaks they can do but changing the maps exclusively for a select few killers makes no sense.

    It would also be way too complex especially with variating perks. This would lead to A LOT of bugs and oversights, as well as balancing issues.

    It's creative, Ill give you that, but it think it's time to go back to the drawing board.

  • Member Posts: 1,296

    Just no, too complicated and it would break so many things.

  • Member Posts: 187

    Spirit is different she’s a killer who can phase really well through good loops and pallets

  • Member Posts: 4,875
    edited February 28

    Those tier lists aren’t relevant at all for this scenario. Those tier lists are based on the top 0.0001% of the players, which isn’t relevant at all to public games.

    If we’re discussing an average MMR game, then we need a tier list based on how the killers perform at average MMR. If we’re discussing a lower MMR game, then we need a tier list based on how the killers perform at lower MMR.

    And because public games have a soft cap, at the very top, we would use a tier list based on how killers perform at the soft cap. Which, by the way, is still very far off from the top 0.0001% of the players, that most the tier lists are based off of.

  • Member Posts: 707

    It's not really what I wanted to point

    When you look which killer seems to overperform or used to be considering as the most powerfull by almost everyone in this game… It's always a killer with a poker linked to the mobility

    In fact, nobody here gonna say that Blight is weak, Spirit is weak, Oni is weak… Or saying that Myers, Trapper or Pyramid head is Overperforming in the game and are the best

    Yes, you have some "genius" playing them and crushing survivor with them, that's true, yes, you have some exception like Plague who are considering as one of the best killer in the game, and Demo, who get some mobility power, who are not the best one… In all rule, you have exception

    But we can see that by all of them, the parameters that all killer have in common who seems to have an impact of who perform better than the other is the great mobility and the lethality of this mobility

    For exemple, I'm sure that, if one Day, legion got buff and can put down any survivor into deep wound with one hit (like, chasing someone, go into frenzy, hit the survivor who got into deep wound, and stab him again for putting him into the ground)
    Legion gonna become one of the best killer in the game, like Blight, Nurse, Oni, Spirit, …

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