Feedback and Suggestions

Feedback and Suggestions

What happened to the Go Next and Hiding Prevention?

What happened to the Go Next and Hiding Prevention? I thought they should have been in this dev update?

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  • Member Posts: 1,166

    It's one update at a time, if we follow the order in the table they sent, the next one will be gamma.

  • Member Posts: 4,215

    So we’re going to increase the terror radius of some of the killers, to make it easier for survivors to hide from them, but not implement hiding prevention at the same time?

    It feels like both of those things should have been implemented at the same time.

  • Member Posts: 1,396

    Increased TR can be a double-edged sword, on both sides.

    Larger terror radius means the Killer can make use of Terror Radius perks more effectively like Coulrophobia.

    Slap on Distressing and the Survivors now need to work under the Distant Terror Radius layer or constantly be running away, meaning you could possibly have in essence a smaller terror radius as they have to rely on the second layer of the Terror radius to indicate you're closer to them. Great on smaller/layered maps, but perhaps less so on larger spread out maps.

    Smaller Terror radius lets you get closer, and benefit more from TR reducing perks like Monitor and Abuse, however once they hear your terror radius, Survivors will typically know you're very close and to start running with more certainty.

  • Member Posts: 4,215

    No, it’s really not a double edged sword. There aren’t a lot of people using Distressing or Coulrophobia on Wesker, even though he has a 40 meter terror radius, because it’s just not a good idea.

    Also remember that map offerings are going to be changed to no longer be 100% guaranteed, which means that anything that relies on a specific map type, is just going to be unreliable.

    My concern is with excessively hiding survivors, and if survivors use the increased terror radius to excessively hide even earlier, then it’s just frustrating for the killer.

  • Member Posts: 5,251

    I think staggering the updates is probably for the best, just in case something gets broken or abused massively.

    Though the thing with survivors hiding seems more like an edge-case thing than something that's quite rampant. I think giving both sides the means to exit a match without being penalised seems more important in the bigger picture

  • Member Posts: 1,396

    Perhaps then that opens the way for the rise in use/creation of more stealth oriented/TR suppression Perks or more free-form information Perks.

    Which, while it may be that the resulting perks function as a bandage for a self-made problem, is kind of how you present more mechanical diversity in Perk loadouts, via having a different base with which to work off of.

    Mind you, I do still think that an Anti-Hiding feature should be added.

  • Member Posts: 4,957

    Probably in the next midchapter, or with the anniversary. Phase 1 is April-June after all.

  • Member Posts: 4,215

    Forcing killers to wait an entire 10 minutes without generators being completed, but allowing survivors to instantly surrender the split second after all of them are slugged, doesn’t seem very equal to me.

    Also, we’ve had a lot of people claim that survivors being able to surrender will encourage killers to slug more.

    …So why aren’t these same people complaining that killers being able to surrender will encourage survivors to excessively hide more? If the killer surrenders, the survivors will win, because either the game will instantly end, or the killer will be replaced by one of the horribly bad killer bots.

  • Member Posts: 5,251

    I mean I kind of agree, killers should be able to surrender probably whenever they want to as long as they've spent a certain amount of time in a match regardless of gen status

    But idk why you're asking me that question, I don't know? All I said was the surrender mechanic is more important because from both my personal experience and the experiences of others, I see killers bleeding out/wasting survivor time more than I do the opposite scenario

    Only exception being survs wasting time in exit gates during EGC but, at least as killer you can do something about that yk, push them out.

  • Member Posts: 1,360

    Them delaying this feature is for the better. More playtesting and thought behind them is what we need not a rushed solution.

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