Hiding Premade/SWF and Prestige Robs killer of Personal Agency

The game was equally balanced for both sides, you nerfed hook times giving survivors 120 EXTRA SECONDS to do gens!!!! with no compensation for killer.
Gen times should be increased by an equal percentage to keep the game balanced. Hook states now take an eternity now compared to what they used to take.
Classic example of a balance team balancing for the LCD (Lowest Common Denominator, new players, which is fine)
BUT
You don't let the killer see prestiges of other players and who is in a team. This change is severe overkill for coordinated sweat tryhards circumventing game design by playing on voice chat.
Where are the killer friendly changes that allow the killer to have agency to decided whether or not he wants to play a fair match?
Killer should have the ability to see which players are grouped up and prestige levels. Dodging exists for a reason. Removing it and hiding it is a very stupid, anti-user friendly experience that was done without thought or consideration for the Killer.
Furthermore, killer should have the ability to opt out of matching with groups. Or a solo queue should be introduced. I shouldn't be forced to take a loss because the incompetent fools at BHVR balance the game for Solo Queue which allows sweaty friendless losers to exploit voice comms and circumvent game design to receive an advantage.
Now their is no tension in the game because hook states last forever. and these incompetent fools wonder why killers slug. Killers slug because you can't balance the game because you cave in to crybaby whiners.
Comments
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Balancing both sides is not a zero-sum game.
The devs do not want you lobby shopping either. Backing out of a lobby exists for a reason, but it's clear that they don't want you to pick lobbies you'll exclusively steamroll. That's why they hid prestige and why they've said time and time again that they won't add an indicator for premades.
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Pointed. Accurate and harsh.
I once saw 220 hours played in two weeks for a survivor…
150+ is not uncommon.
But calling them "friendless…"?
You're a big meanie, but I gotta up vote you!
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Ok, but let survivors see who's the killer and their prestige.
If you want to kill matchmaking for people who wants to play with their friends, let's destroy it too for killer that want easy matches by only facing SoloQ survivors.
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