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A discussion about terror radius sizes

Langweilig
Langweilig Member Posts: 3,137
edited March 10 in General Discussions

Hallo fellow forum users and devs,

Last Thursday the devs surprised us by changing the terror radius’s of multiple killer. So one thing let to another and I came up with an interesting idea. Why not give killers more trades, that differentiate each other? For example terror radius sizes. I think this would be a cool thing. It is an easy way to buff or nerf certain killers and it allows for more build variety.

40m Wesker

38-36m Billy/Blight

36m Doctor 

34-36m Nurse

32m Wraith, Cannibal, Clown, Trickster, Nemesis, Artist, Dredge, Knight, Singularity, Good guy, Dark Lord, Lich, Cenobite, Plague, Nightmare

28m Demogorgon, Twins

26m Trapper

24m Hag, Huntress

22-20m Pig, Ghost Face , Skull merchant

18m Onryo (terror radius and lullaby)

Special killers:

Myers Tier 2: 0-12m  -> Tier 3: 24m

Xenomorph: 32m -> Crawler mode: 0m

Legion: 26-28m -> Frenzy: 40m

What do you think?

Maybe you would make some smaller or bigger? - Would be interesting to see your opinions on this.

Post edited by Langweilig on
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Comments

  • Langweilig
    Langweilig Member Posts: 3,137
    DevUpdate_TerrorRadiusAdjustments.png
    • [CHANGE] Increased the Hillbilly’s Terror Radius to 40 (was 32)
    • [CHANGE] Increased the Blight’s Terror Radius to 40 (was 32)
    • [CHANGE] Decreased the Pig’s Terror Radius to 24 (was 32)
    • [CHANGE] Decreased the Ghost Face’s Terror Radius to 24 (was 32)
    • [CHANGE] Decreased the Skull Merchant’s Terror Radius to 24 (was 32)

    DEV NOTE: We’ve adjusted several Killer Terror Radiuses to better fit with their intended playstyles. Killers with high mobility that can zip across the map at high speeds have had their radiuses increased to give Survivors a greater chance to react to their approach.

    We’ve also reduced the radiuses for stealthy Killers to better fit their playstyles. The Skull Merchant is a slight outlier here. While she can gain Undetectable by deploying a drone, we felt she could still benefit from added stealth support.

    devupdate-frame.png
  • Langweilig
    Langweilig Member Posts: 3,137

    Maybe, but I would like if we would get a bigger range than those 3.

  • CursedPerson
    CursedPerson Member Posts: 286

    I dont think they should jump so randomly . The sections of 8m are pretty good and it was a good change. The only other thing id potentially like to see is like an increase of 8m while using their powers.

  • Langweilig
    Langweilig Member Posts: 3,137
    edited March 10

    I didn’t choose my numbers randomly. Sure some could go a little up or down, but I had to start with something. Maybe I should have chosen ranges instead, I’ll I edit that.

    Blight/Billy: I didn’t want them to be as huge as Weskers, because that would work as some kind of pseudo stealth, which they don’t need. I already hate Wesker on smaller maps for that reason, because I can never know where he is. Making it too big would be an undeserved buff for them.

    Doctor is simple. His power benefits from a bigger terror radius in every way. 36 would be a middle ground between 40 and 32 meters.

    Nurse is a bit random, but she should have a bigger terror radius, but not as big as blight and Billy.

    Twins is kinda like pig in the sense of requiring to get into power/victor and with a lower terror radius you could get closer without scaring survivors of. When victor dies you would have to walk less distance to get to them again.

    Trapper would benefit from being more difficult to track while setting up, which would make it more difficult to keep track of where his traps are.

    Pig, Ghosty and Skully should go a bit further down than the slow killers and get an extra tier.

    Onryo has an addon, which reduces threshold for full invisibility to 18 meters, that’s why I used this number. Currently the threshold for full invisibility, terror radius and her lullaby are all connected, so it makes sense to reduce all of them at the same time (and the lullaby needs to be reduced desperately). Sadako was aside from Myers the ONLY 4.6 killer with a smaller terror radius. Now that other get killers go down she and Myers should go down as well to stay unique.

    Myers has an addon that gives him a 12 m terror radius and it would make sense to reduce it further (when you look at how he is stalking the people in the movies without them noticing).

    Xeno in crawler mode could probably also be undetectable or have a 0 m terror radius (when I think about it more). Survivors have the turrets, that give away his position either way by the piiip piiip piiip . I suggest that in the next PTB.

    Legion has not really anything to help him get a down once everyone is injured, so he should have a smaller terror radius to help him get a bit closer while out of power. The terror radius should be between the slow and the 32m killers.

    Post edited by Langweilig on
  • Jtflorencio
    Jtflorencio Member Posts: 240

    It seems fair to me that the Pig/Skull/Ghost have a 20M terror radius if they are killers who are not going to receive more buffs... because they are abandoned and mistreated and humiliated.

  • Langweilig
    Langweilig Member Posts: 3,137

    I disagree they would help some killers a lot. I explained my reasons more detailed in my comment above if you want to reply. Sure we could argue about whether or not there should be 2 meters differences, but there definitely should be 4 meter differences. Small numbers can often lead to different outcomes in dbd, so I wouldn’t underestimate what two meters less warning can do.

  • Langweilig
    Langweilig Member Posts: 3,137
    edited March 10

    Maybe (if we are lucky) the devs do a little surprise change before the update goes live and make them 20m.

  • OrangeBear
    OrangeBear Member Posts: 3,487

    Why reduce billy and blight terror radius, icl they need all the nerfs they can get

  • Langweilig
    Langweilig Member Posts: 3,137

    Making them too big would give them a speudo stealth abillity, which you can already see with wesker. Having a huge terror radius makes it extremly difficult to know how far away the killer is (especially on indoor maps). In the end a too big terror radius would buff them not nerf them.

  • Shroompy
    Shroompy Member Posts: 7,779

    Some of these reasonings are.. questionable. No one thinks of Weskers TR as pseudo stealth, and 2m wont make a difference on Blight and Billy when they have even better mobility than him. Nurse you even admit is random. Trapper is just… why? why 26 out of all numbers? But out of everything the one that confuses me the most, is why nerf Legions Frenzy???

    Even if they do make an ever so slight difference, it doesn't change the fact that these are number changes seemingly for the sake of changing them with very little justification.

  • Langweilig
    Langweilig Member Posts: 3,137

    Where did I nerf legions frenzy ?

    Maybe Billy and blight should be 36, which is why I wrote 36-38?

    I chose 26m for trapper, because twins and demo are stronger than him and huntress/hag are slower than him, so I took the middle ground between those two.

    As I wrote in the beginning I wanted to give more killers different terror radius sizes, which is why I splitted them up even more. The exact numbers don’t matter, they basically show a direction from which you could discuss further (if somebody would say let’s make this one higher or lower). Sure I had to come up with numbers, without them there wouldn’t be a discussion at all, but I didn’t just say put this one here or there. I thought about how they would fit well in their playstile, strength (also compared to other killers), power, movement speed and identity.

  • Shroompy
    Shroompy Member Posts: 7,779

    Legion has a 40m TR in Frenzy, bringing it down to 32m means he cant track as well since he only sees people inside of TR.

    And as mentioned before, there is nothing wrong with the current TRs we have currently and there is no reason why we should add a bunch of new numbers just for the sake of new numbers.

  • Langweilig
    Langweilig Member Posts: 3,137

    I thought legion had a 32 meter terror radius regardless whether or not he is in Frenzy. Thanks for clarifying. I edit that to 40m.

    I think it would be a cool change, that adds more depth to characters, allows more build variety and different playstiles.

  • Langweilig
    Langweilig Member Posts: 3,137

    Using motor and abuse on any killer with a 32m terror radius isn’t really worth it. For it to be good you need smaller terror radius.

    Distressing isn’t really used by any other killer than doctor and he would benefit from an even bigger terror radius when using this perk with a 36m terror radius.