http://dbd.game/killswitch
A Pig buff that would be awesome
During her Ambush, if the Pig collides with a dropped Pallet or a window, she vaults over it.
After the vault, she would continue her dash, as if the duration was paused during the vault, so the duration you had before the vault would be the same after the vault.
A change like this would need some new animations, unless you could somewhat reuse the vault animations from the Legion, but I think this would make The Pig way more fun to play as and against, she feels like she should vault stuff but she just does not.
What do you think tho? Would this make her too powerful? I don't really think so, but she would be better nontheless!
Comments
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It'd be interesting to see.
Probably not OP, but kinda odd.
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It's basically Old Chucky but she has an unlimited turn rate.
I feel like she could receive a buff to her chase kit in a different way rather than going in this route.
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Pig vaulting a pallet would be interesting to see. I would like charging her ambush faster or moving faster while charging her ambush. Both of those changes would make her ambush better and m1 attacks wouldn’t be the obvious choice anymore.
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Prior to Chucky, this is a interesting suggestion, but post Chucky… this is definitely his thing, and probably shouldn't be stolen for Amanda (as awesome as it would be) ^🐽^
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I'd prefer she got some new mechanic that fits her character, instead of something that other characters already have, being bolted onto her kit. Killers should be as distinct from one another as possible.
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I'd make it sort like Wesker, making her dash end after the vault
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That would be cool too! But I think if she had more traps or unlimited traps. Because most of her add-ons are based on the ability to trap a survivor, and the boxes.
Or make the traps unremoveable. On their right box it just deactivate it the first time. And second gen that activates it, you can remove the traps.
Could also change her power a bit. Make the killer choose between activation 1, normal generator pops for the trap to activate.
Or option 2, when the last gen pop, then the traps activate. Meanwhile in game it cannot be removed until it activates by the last gen.
Like something like this. Just more traps would be better too.
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Chucky's rush resets the duration on a scamper. OP is suggesting she vaults more like legion, where the power temporarily pauses for the vault, before completing the remaining dash
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One thing I've been hoping for for some time is for the Pig's camera height to be improved.
Because it's ridiculous that it's lower than Victor's.
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