Leave terror radius at 32m for Pig and Ghostface

Do you even understand that they can be constantly with low terror just playing with the monitor and abuse perk (imagine indoor maps it's literally broken if it's stays like that)? Survivors won't like it and will go next/dc! It's just a purely free non-skill hit thanks to the perk! If you're going to leave them at 24m, then review all the perks and addons that affect the terror radius of these killers!
Comments
-
Lets have a discussion.
Both characters have Undetectable as a major part of their kit that largely makes their terror radius a moot point for majority of interactions. The one place both of them do have issues with their stealth is neither of them can use their stealth after hooking for a time.
- Ghost Face gets revealed by the player on hook if he pops stealth too early.
- Pig moves much slower while stealthing in crouch, where map traversal is by far her biggest weakness. This is especially potent if survivors are on comms, that extra time she spends crouching is just a delay that costs her far more than it gains.
These issues often create the scenario where in both cases the killer tends to have to abandon any pretence of stealth, because escaping the view of the hooked survivor is often too far to move before your TR has given you away anyway on the next survivor. You compare these things to say some one like Wraith, who can stealth away without a single thought given to the survivor on hook AND without sacrificing map mobility, and the difference is extremely apparent.
Reducing their terror radius allows both of them to more consistently use their stealth abilities as they are intended to, and since these killers are both m1 killers, sacrificing a valuable perk slot for M&A just so your power can function seems rather like a pretty hard hack to the knees when you consider someone like Wraith can do it better, move across the map much quicker, and not have to lose any perk slots to do it.
I assert that this is a small QoL change for both characters that doesn't really change much in the grande scheme, but does make them less awkward to play following hooks.
If you want to assert that M&A is a problem, then you're going to have to explain why M&A on tier 2 Vanity Mirror Myers isn't S tier when that gives him an 8m terror radius and literal on demand wall hacks.
12 -
If a Ghostface is running M&A he's effectively running 3 perks. Ghostface already has on demand undetectable so I'm not sure how having a 16m TR is an issue when Ghostface can make it 0.
8 -
For Ghostface the Terror Radius is almost meaningless. He can go Undetectable at will and has no penalty for it. They could even keep it at 32m, I dont think anyone would really care. And they can also change it to 24m and nobody would care, even if we factor in M&A and make it 16m, nobody will care.
Pig on the other hand should have a smaller TR than 32m. Simply because Pig cannot go Undetectable without a Penalty, you are just too slow if you crouch around all the time. I also doubt that anyone would be running M&A on her with 24m Terror Radius. At most people would use the Perk Slot for something else. E.g. I am running M&A and Whispers on her to know when to crouch, I will kick M&A from my Loadout and thats about it. And IMO Pig can certainly have this Buff and it would actually have some impact.
2 -
No!
You know Myers has no terror radius in tier one and only 16meters in tier two. Hag and huntress also have a 24m terror radius and it’s no problem at all.
Pig and ghost face are lot weaker compared to the other killers and those buffs will be good for them. They could go even further and make their terror radius 20m or even less.
0 -
The 32m has always been unfair.
M1 killers without chase power
24m must have been since entering the entity24m >
Post edited by Jtflorencio on-1 -
Both Killers can already become undetectable/have a 0 Terror Radius whenever they want. It won't change anything on indoor Maps for Survivors. It helps simply Ghostface on more open Maps and Pig can get faster around the Map.
Ghostface is finally a bit more then just a "normal" M1 Killer and can now be stealthy even without it. It will help him against strong SWFs, since he can now use Stealth even when someone is dedicated do reveal him all the time.
And as said, Pig will be able to get around faster, since it takes her a bit become undetectable, because she crouches very slow and moves slower when she's undetectable.
No survivor will will go next/dc because of this change, since it's not really noticable exept for strong SWFs Players.
2 -
I hope devs will revert this, no way it should go live and give them free hits, please think about solo survivors too at least
-7 -
I mean... we are? You need to make a fact supported point dude... otherwise this is just an subjective opinion that holds as much wait as someone just complaining. I play soloQ primarily myself. 70% of my game time apparently.
Everyone has said the same thing... the Undetectable abilities of both these killers makes it so at best these killers make slightly fewer mistakes in handling the limitations their of power and trsversing the map slightly more efficiently.
The things that actually get SoloQ survivors killed, i.e.
- the Reverse Bear Trap slowdown
- Interrupting a headtrap survivor
- getting instadowned from a surprise Ghost Face stalk
- being forced to trade while at 99 stalk
These things are affected minimally or not at all by the TR reduction...
You need to argue your case my guy. What makes this change so oppressive for SoloQ? You already have to keep your eye out for stealth killers as a SoloQ player more often anyway... at best... these killers have maybe a couple of seconds better map traversal... everything else is exactly the same.
Explain why tier 2 Myers isn't insanely oppressive for SoloQ if you want to show why a smaller TR is so oppressive.
1 -
Oh, stop being dramatic. If anything, these changes are long overdue. Pig had her Terror radius made larger for no apparent reason, so this was a good change.
All it really does is that they don't have to crouch walk through half a map to get a use out of their stealth.
I'd say there are other things in this update worth complaining about, instead of 3 B- and lower killers getting a small buff.
7 -
SoloQ survivors have bigger problems to ragequit over than Piggy and Ghostface getting M1s.
1 -
What? They are very strong especially against solos, insta marking, hard to reveal, broken head traps that can easily be interrupted with proper build and scaring survs off, so this terror radius decrease makes even more powerful. As usual only killer mains are posting here their "balanced opinion" to carry one side of this game. All those killer and their perk avatars says all about you
-3 -
They are some of the weakest killers in the game. They are pretty much just basic m1 killers. The one thing going for them is that they can get a bit closer to you which is the entire point of their kit. You got other killers who can dash, can teleport, can pass through windows without vaulting, can do shut down loops, can slow survivors, can attack at a range, have minions, and so on. All ghostie and pig has is a melee weapon, and they have to get up close to do anything- literally the most preferred position that a survivor wants a killer to be at - a weak m1 killer who has zero chase powers.
Them having a smaller terror radius not only matches them thematically, but also mechanically. ALL they truly have is m1 swings - the entirety of their powers completely rely on them being able to do so without the aid of any loop or chase powers. Pig has to melee you twice and down you to put on a trap. Ghostie has to melee you to down you if you're exposed.
If you are worried about killer strength, then you shouldn't even be remotely worried about pig or ghostie - they entirely rely on m1 hits with no chase or loop power. They are pretty much the weakest possible kind of killer.
1 -
A) Ghostface's reveal is janky for BOTH sides. You are not the only one getting screwed over. If he instamarked you, you just failed to notice him, and that's a you problem.
B) While Pig can make a nasty screaming build, she has to devote her full loadout to it, so she then has problems with the game ending in under 8 minutes. Plus, this change nerfs her synergy with Infectious Fright, one of the perks used in these builds.
C) Making their TR smaller has NO correlation with Pig's RBTs, or GF stalking.
D) Both sides can play the "You are biased as a XY main" card, so that gives you exactly 0 leverage in an argument outside of people judging. Just saying.
1 -
No way you're complaining about two stealth killers (who are not that strong mind you) have their terror radius reduce
-1 -
They are deçent enough and destroying solo players easily, if players on pig/gf can't play them it's their problem and I don't believe in any tier list that u mention here aside Nurse/Blight/Billy, all killers are fine if mastered enough without carry me builds and reduced terror radius that they wanna implement next chapter update!
-1 -
I mean, every killer is decent enough at getting kills - Skull Merchant is decent enough at getting kills, I have a 4k screenshot of me not using perks and using the addon where my drones don't rotate with Skull Merchant. That doesn't mean they aren't in need of buffs.
Pig and GF are lower end of the power bracketing, and both have basekit ways to entirely mask their TR. A basekit TR reduction is just a nice thing to have, it's not a huge power change really. Just makes prerunning a little tougher.
-1