General Discussions

General Discussions

Perk idea for killers part 2.

Perk Name: Double Jeopardy

Description: When the first most-progressed generator is repaired, the second most-progressed generator becomes rigged with a trap. If the survivors complete the repair of the second most-progressed generator while it is rigged, it will explode, causing the following effects:

Explosion Effect: All survivors within a 16-meter radius suffer from the Exhausted status effect for 30 seconds.

Progress Reset: The repair progress on the rigged generator is reset by 10%.

Additional Effect: Survivors in the explosion radius also gain the Hindered status effect for 15 seconds.

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Comments

  • Member Posts: 58

    This does not sound good or fun or usefull, more like annoying perk that will almost never do anything usefull for you. F tier as well.

  • Member Posts: 187

    Why because gen rushing survivors cry about this idea?? lol

  • Member Posts: 58

    This is not great responce to feedback. And no, that's not why, it is simply bloated debuff, overcomplicated perk but also at the same time it doesn't rly help much the killer thanks to how complicated and specific it is.

  • Member Posts: 187

    It does help the killer ever heard of deadlock? Pair it with deadlock shouldn’t be too bad

  • Member Posts: 948
    edited March 16

    Description is weird.

    ""When the first most advanced generator is repaired"" aka after finished a gen because a finished gen will be by definition the most advanced one.

    As i undersrand, 1 gen is finished, next one more progressed is marked and explode when finish.

    But at the same time, because now this gen is the most advanced one, another one should be rigged?

    What if you defend gens, could all gens be rigged?

    I would suggest simplify text.

    When 1 gen is finished, the most advanced one explode. (Deadlock like)

    Is not too strong. Only 4 uses and 10% is a miss skillchek, deadlock is better as gen defense but this helps with some survivors debuffs for chases.

    I would be fine with something like this, a little annoying but ok perk. Could help newer killers with deadlock for easy but not super strong gen defense.

    At least my humble opponion.

    Also, i would add 2 second blind like "hex: two can play". XD

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