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Nowhere to Hide needs a small rework

ralecgos
ralecgos Member Posts: 91
edited March 17 in Feedback and Suggestions

This is a good perk. It does not need to follow the killer after a gen kick. It would still be perfectly viable if this perk just read the auras of survivors in a radius around the generator from the generator's static position.

It is terrible design to have the aura reading follow the killer because high mobility killers like Nurse and Blight, which are the most powerful killers in the game, disproportionately gain way more of an advantage using this perk in its current state compared to a slower killer.

Change the way it works from this —>

  •  The Auras of all Survivors within 24 metres of your location are revealed to you for 3/4/5 seconds.

To —>

  • The Auras of all Survivors within 24 metres of the generator are revealed to you for 3/4/5 seconds.

Perks like Barbecue and Chili aren't even as oppressive as Nowhere to Hide, because by the time a Nurse gets across the map after seeing the aura of a survivor with BBQ, she won't still have melee range aura reading like she does with Nowhere to Hide. BBQ and Chili's power is reined in by the fact it doesn't read auras unless a survivor is a certain distance from the hook. And a perk like Scourge Hook: Floods of rage is reined in by the fact it requires a Scourge Hook. And they both require a survivor to be hooked or unhooked to activate. Darkness Revealed reads auras around lockers, not the killer after opening a locker. Darkness Revealed also has a cooldown.

Nowhere to Hide also doesn't have any cooldown or requirements attached to it other than simply kicking a generator, which is a primary action for killers. They don't lose much at ALL with this perk, and like I said at the start, the strongest and most mobile killers are the most lethal users of Nowhere to Hide. Which reminds me that the perk Lethal Pursuer extends Nowhere to Hide's aura reading, and these are very typically paired together.

You guys nerfed Distortion which I think is okay, but please do something about Nowhere to Hide following the killer. There are so many perks in the game that require weird little chores to activate them, and Nowhere to Hide just seemingly dodged every restraint to keep it fair between all the killers.

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