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Singularity is the strongest killer in the game - And this isn't good

Sure, nurse and billy and blight are all touted as the top meta killers, but they all have weaknesses. While nurse can literally warp through walls and other obstacles, she is otherwise extremely slow and doesn't have an instant down ability. Billy has instant down and can sprint across the map (if he doesn't run into obstacles) but actually landing that chainsaw is quite difficult. He has very little control of his sprint. Blight is somewhere in between.. he can't keep up the sustained speed for long nor in a straight line across the entire map, but can use his bounces to navigate around loops quickly and get hits.

The thing about Singularity is this: like nurse, pallets and windows mean nothing to this killer. The slipstream allows the singularity to vault over windows at incredible speeds, and pallets are ineffective. Predropping a pallet results in it being instantly broken, and landing a stun is out of the question since singularity shrugs it off and can just get the hit anyway, merely being slowed for a time. Even if the survivor manages to outplay singularity or otherwise make distance, he just uses his power and immediately catches back up again. While singularity cannot outright ignore walls, his approach is swift and inevitable. Nurse has the potential to instantly snipe survivors through walls, but this isn't reliable. When you amortize the average amount of time spent in chase, and combine that with the quickly-depleting resources on the map, singularity is about on par with nurse in terms of chase ability.

Singularity also has extremely high map presence. The pods placed around the map at key strategic locations ensure that the singularity can keep an eye on the objectives at all times. And when survivors already have a slipstream on their backs, he can just teleport over. So singularity receives a great deal of info with its pods, and can practically be two places at once. Seeing as singularity is as strong as nurse in chase, and has superior mobility, this hands down makes it the strongest killer in the game.

"So just use an EMP," you say. Wrong! The EMP only practically prevents the singularity from utilizing its pods when it isn't near you. However, when the singularity is nearby or in chase, this is an entirely different matter. The singularity can quickly replace pods that have been EMP'd, which is fair enough I guess considering you both have wasted time. What is really problematic, however, is what happens during chase. The survivors could waste upwards of thirty seconds just finding a crate, printing an EMP, and charging it to remove the slipstream. But then, when the killer finds them and begins chase, they can quickly reapply the slipstream they just removed with absolutely no prior setup. All the singularity has to do is place a new biopod at a corner of a loop or somewhere vaguely in front of the survivor they are chasing, immediately switch to that pod, and them blammo! They instantly get a new slipstream.

This is the main design problem that makes singularity unbalanced. The ability to place a fresh pod and then immediately tag a survivor with it 0.3 seconds later is broken!

So how to fix singularity and make it more fair? Simple. When a new pod is created, it should be unable to target survivors and shoot them until at least 5 seconds have passed since its creation. Or you know what? Call me crazy and make it 10 seconds, but allow an addon to reduce that time. This change would actually make EMPs more impactful in chase and allow for a chance to not be tagged by a fresh pod. I mean at least if that was changed, then it would be like the classic trapper/clown/artist/skull merchant situation, where killer uses power and effectively shuts down that loop, forcing the survivor to move to another loop.

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Comments

  • Member Posts: 496
    edited March 18

    I agree that he's strong (maybe not quite top 1 strong but a very solid top 5 contender) but your suggestion only emboldens 3 gen strategies which are unhealthy enough as is.

    Instead of a biopod that takes 10 seconds to turn on, buff EMP availability and use range, and it'll be a huge step in the right direction. It makes getting rid of Slipstream easier because more survivors have EMPs faster and can more quickly use them to help in chase.

  • Member Posts: 951

    Emps are such a joke they may as well remove them. Yup this killer does way too much and I rather a nurse or blight anyway over this guy. They need to at least increase pod cool downs when you pop them to make up for the time wasting of emps. They also should reduce bio pods from 10 to 5, 10 is way too much.

  • Member Posts: 60

    I agree, he is currently too strong.

  • Member Posts: 75

    He's not stronger than a good Nurse but he's definitely another example of an overpowered killer that requires only low skill cheese tactics to succeed. At least you can pre drop pallets against him unlike Nurse that just ignores them entirely.

  • Member Posts: 241
    edited March 18

    The issue I am pointing out is Singularity's ability to instantly re-tag a survivor mid-chase. It honestly does not matter if you double the amount of EMP chests, create them faster, and widen the EMP range. As soon as you get a slipstream off your back, the singularity can just place a new pod and reapply slipsteam in literally half a second. I even just saw a video of a guy playing singularity. Switches to camera in shack, tags a survivor that is healing. They EMP. He walks up to shack window, replaces the disabled pod, and slipstreams them again in the span of a second. What a joke!

    But then the other problem with making too many EMPs available and with a bigger range is then the singularity loses their map presence. I mean, there was a reason this killer was buffed, but I think the whole thing where it can keep reapplying slipsteam mid-chase has been overlooked and makes the killer way too strong.

    Well the problem with that is there's only so many pallets on a map. And even if comp dropping every pallet typically buys enough time for a pro team running 4 brand new part commodious tool boxes, Singularity is different because he breaks predropped pallets faster than brutal strength + fireup on steroids, and then what little distance you do make he just shoots you and catches up.

    And again my main gripe is that no matter how well you play, no matter how badly you bamboozle this robot, it does not matter because Singularity always has this built-in catch up mechanic that cannot be countered. Using EMPs kinda works to keep it away when it is across the map and busy, but they do absolutely nothing when you are being chased.

  • Member Posts: 197

    Geee thanks for finally someone seeing this. I talked about this like months ago and I was told well just use emps and you should not be able to last against a killer for long and no this killer is not so strong. I literally said the same thing as you and almost everyone said I am wrong. Finally someone woke up to see the problem lol

  • Member Posts: 197

    eh the pre dropping might as well be buying you 0.5 seconds of time honestly if he sees you are pre dropping he might just use you to remove every pallet on the map anyways.

  • Member Posts: 197

    Agreed he needs a nerf of sorts for sure but you just wait for the Singularity defenders to come here later and say how wrong we are because if we have emps we can shut his power down for good as if he can't replace it within 10 seconds. The only good thing emps do is prevent him from teleporting to the other side of the map if he sees you doing a generator but he can definitely hold a 3 gen if he wants to. He can also as we all said spam his pods until he can teleport to you for eternity. I even gave the situation of playing with a friend once and the only reason he lasted longer than 30 seconds was cause I knew where he was and used emp to get him more time. Literally against this killer you can't do anything cause he does everything fast and can teleport to your ass

  • Member Posts: 241

    I have actually had these thoughts for much longer, just couldn't really pinpoint what I felt was the main problem until some weeks ago. Then I just had to type it up.

    Don't worry friend. The defenders are already here in the form of mass down voting.

  • Member Posts: 129

    He definitely doesn’t feel fun to play against when he shreds 30 pallets in 30 seconds 😭

  • Member Posts: 496
    edited March 19

    The issue you are creating with your post is worsening the Singularity's contributions to health by forcing him into playing Chess. You're creating a killer that is forced to 3 gen because you have made chase singularity a traditional zoner that loses to leave tile → leave tile → leave tile rather than a pallet blitzer.

    3 genning sucks to play against, and it's boring as hell to play for most people. Given how it went for Skull Merchant, it'd also likely validate people harassing hux players. I don't see how this improves Hux in any direction.

  • Member Posts: 496

    EMPs haven't really even prevented map pressure since the first round of nerfs they got. I've been saying they've needed buffs for well over a year now.

    I've spent frankly way too long dealing with people that want hux to be in the state he's in. I just want the killer I play to be healthy. Apparently that's a huge ask.

  • Member Posts: 241

    This is actually wrong because it is guaranteed that the singularity has OTHER pods on the map. It is very possible that when singularity shuts down a tile and scares a survivor away by placing a pod on it, that they could still be pushed into another pod that has already existed. And thus the actual game of planning, cat and mouse, and the team coming in with EMPs actually becomes relevant again.

    Singularity can still be a pallet blitzer when he chases a survivor with a slipstream on their back. The only thing I am "creating" (or more accurately advocating for since I am not a dev) is to stop this brainded tactic of singularity instantly putting pods on survivors with no recourse and spamming their power more during chase with no counter.

  • Member Posts: 496

    Does it or does it not disincentiivse chase playstyles by making them harder and more work to get value out of and in turn incentivise 3 gen strategies that the community has repeatedly and constantly signalled they despise?

    You're right that it will make them play setup. Just not the kind you mean.

  • Member Posts: 241

    Gee I guess you're right. Any nerf to any kind of "chase" whatsoever, no matter how broken, clearly incentivizes keeping a 3gen hostage!

  • Member Posts: 496

    So you've:

    • dodged cocnerns about encouraging 3 genning every time its been brought up
    • strawmanned my position

    Do I need to tell you we're done here, or can this just be the end of it?

  • Member Posts: 197

    I guess we can all shut up as you want and stop complaining about a killer who can spam his power with no brain usage. Since you are so bloody happy with it you can have it your way man. Have fun playing against singularity with your so coordinated survivor friend squad and your oh so skilled hands. We will just continue discussing the problems while you ignore them and have fun being chased by a current singularity or better yet you can play him and apply the same braindead tactic of spamming slipstreams and breaking everything.

  • Member Posts: 197

    Yeah thanks for being honest I personally haven't played him but I've had a few games with him it does not take much to actually notice what is wrong with him since most singularities indeed just spam pods and slipstream you and tp until you die.

  • Member Posts: 496
    edited March 21

    You should probably decide if I'm happy with hux or not before you dedicate two different posts to telling me that i'm happy with him|unhappy with him.

    I think he needs retuning away from his power acting as a zoning tool because it keeps validating him playing 3 gen strategies. OP dodged this point repeatedly, so I expressed that the conversation was over becuase they're uninterested in actually engaging with me on any level.

    I'm not happy with hux. I've not been happy with hux since he released, and have advocated for nerfs for nearly 2 years now. But the changes suggested by OP are not the nerfs he needs to be healthy. They're nerfs that will encourage an unhealthy strategy that he's already too good at.

    I get that pallet blitzing can be frustrating, especially on a rarer killer with a skilled playerbase. But trying to force zoning tools on a killer that has the option to refuse interacting with chases entirely is not the solution. Maybe it could be, if 3 genning strategies weren't the norm on hux post-buff. But they are.

  • Member Posts: 197

    And pretty much because of all this I have stopped playing the game because the devs never do their job right and it takes them ages to adress any issues. I literally keep the game installed for like one friend in particular because all gameplay on both sides suck especially when we add different killers in. So uh yeah nothing can be balanced and honestly I guess we will never have a normal DbD game anyways. I still dislike his power and overall it is indeed feeling like behaviour just thinks of a power makes it never tests it and then everyone is just annoyed. I am just here to read what people say mostly since you know Behaviour does not listen to their community nor do they care much especially when you know only their skin desgin and creation team is the only one doing their job correctly.

  • Member Posts: 241
    edited March 21

    And what exact type of response do you want? You've formed your question as a rhetorical statement, and you've clearly already made up your mind about the subject. While you're technically correct, it's an entirely moot point. I didn't have to strawman anything. Your position was already incredibly flimsy.

    The fact is that the current singularity chase mechanics are broken beyond belief. This should not be up for debate, and this needs addressing. Speaking of dodging concerns, like the literal entire point of this thread, you're guilty of just that. And your excuse is "well, they will just 3gen instead!"

    And here's why your 3genning concerns are unfounded:

    • The 8 kick limit, which was implemented to help stop the endless hostage situations. There was an update which put quite a limit on the 3gen situation a while ago, in case you missed it.
    • The change I suggested ALSO helps alleviate the 3gen situation. When survivors use an EMP to disable a pod near one of the generators singularity is guarding, he wouldn't be able to replace it and then immediately tag a survivor.
    • A weaker chase in general also directly correlates to a weaker ability to hold a 3gen. Because in order to accomplish anything, the killer has to secure injures and downs, which means they need to win chases at some point.

    Anyway, why your point is moot. Logically if the killer can't just blitz through pallets, ignore windows, and end chases insanely quickly, then yes, they will of course have to fall back on.. you know… actually using strategy. Is trying to hold a 3gen part of that strategy? Absolutely. Do survivors not like it when killers hold a 3gen? Of course.

    But do you know what survivors hate even more than 3gens? Wasting tons of time to get an EMP and use it, just for it to do absolutely nothing. Mindgaming the killer and totally saucing them at a tile, only for it not to matter in the slightest as he teleports right behind them for the umpteenth time. In short, survivors hate entering matches where they have zero chance to win and facing killers with BS powers that have no counter play. See: twins.

  • Member Posts: 65

    The Singularity is in the state it should be in.

    Yes, his ability is very strong and tests the survivors for strength.

    Nevertheless, the survivors can withstand it with well-coordinated teamwork.

    Victory against this killer is possible if the survivors do not make serious mistakes and insure each other.

  • Member Posts: 496

    Ah. I need to tell you.

    We're done here. Have fun chatting with others.

  • Member Posts: 241

    Are we done here? You sure? Didn't you want an actual response? A debate?!

    No problem. I'll take my win. Thanks for bowing out.

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