Slugging in chaos shuffle.

I keep getting games where the killer keeps trolling, and slugs all 4 survivors down, and we are left there to bleed out. I keep getting a dc penality cause I keep running into these games only in chaos shuffle where the killer likes to troll. It's making me not enjoy DBD when I am being punished for leaving a match where the killer likes to troll. I guess I shouldn't play chaos shuffle then.
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I can't play the shuffle as survivor. Practically every killer I get is just hardcore tunneling because they know they're safe to do it with no anti tunnel perks likely in play.
It's miserable.
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And it's clearly showing that every "ugh! I'm tunneling because of this item or that perk or genrush or sth else" is complete nonsense.
Killers tunnel because they can. And that's it.
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It depends on the game situation. If you see a survivor working on a gen around a downed survivor, or if you know you will be able to fix it while hooked, you may want to slug it out. This game has an element of reversal for the killer if it is before the 5 gen is completely fixed.
As for the tunnel, if the killer fails to pull the gen regression park by shuffling, the greatest pressure on the survivor is to cut one person from the field, so it is no surprise. As for this, the game's system is at fault, as tunnels can be completed even from above the tunnel countermeasure, and the survivor-friendly act of spreading hooks can easily complete the gen.
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And people wonder why its complained about so much and getting attention. There are no reasons to play like this, especially in a game mode, unless you really enjoy griefing other players. Absolutely period.
Yes there are times in game for this to come, but not as the game starts, not in a game mode. Watch when they come in to defend it. It'll be some other reasoning like always. Could be 'they t-bagged', or "They did a thing to help their team and go against my decisions! Lets wait and see.
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How can anyone defends a killer having all survivors in the game mode slugged on the ground at 5 gens just standing there doing nothing,but waiting for them to bleed out. Nobody did anything to deserve this they just started slugging for no reason,and leaving everyone on the floor. I'm sorry,but I'm not waiting 5-10 minutes to lay there bleeding out cause the killer has some problem. BHVR really needs to do something about this.
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Report the ten minute bleed out in the bug reports, it shouldn't be that long.
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Maybe next time they bring back chaos shuffle will be better.
Remember that we probably will have access to anti-slugging and anti-tunneling features.
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Which killer(s) are we talking aboit in this thread regarding 4 man slugging and hardcore camping/tunneling?
Cause if it's Nurse, Blight, Hillbilly, Spirit, Twins etc... fair enough.
If it's Myers, Legion, Clown, Bubba, Pig, etc... then skill issue.
Slugging the whole team to death with a none mobile m1 killer doesn't work unless the survivors mess up and allow it. Same for hardcore tunneling, if you use the 70s hook timers fully to your advantage you can completely mess up basic killers.
However yes, the highly mobile, highly lethal killers can do these things and are kinda lame for doing so... so context is important in this discussion.
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Yeah, I mean, there is a significant difference between slugging everyone and hooking them versus slugging everyone and spinning in circles or ringing the bell for four minutes. I'm not trying to support slugging with this comment; I’m simply agreeing that there comes a point where reporting the behavior to Behaviour is necessary.
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Kudos to yall playing this mode, unless it was a tome challenge, am not wasting my time on it because I do not like it.
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killers have easier time tunneling, survivors have easier time splitting gens
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BHVR really needs to do something about this.
https://forums.bhvr.com/dead-by-daylight/kb/articles/494-developer-update-march-2025
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Does this mean that we care about bully SWFs that purposely try to make killers feel miserable? Or do we only care when survivors feel miserable?
Because if we care about survivors being bled out on the ground, then we should also care about bully SWFs.
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Completely randomized perks + a lot of the perks you get are not in synergy with each other nor are they good in the first place. Killers tunnel or slug to create pressure. Majority of the killers that do this don't do this outta spite, it's to create pressure and force a 3v1 quickly or force someone to pick up the slugged survivor.
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You wont want to hear this, but slugging is viable careless to what the game type is.
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Just a note: Openly admitting to a DC here can get you warned or temp banned IIRC. You might want to be careful about that 😂
But, main topic, I whole heartedly agree with you that it's egregious on how they're behaving.-1 -
I haven’t played it yet but was planning to, but after reading this I don’t think I will be playing chaos shuffle. Shame it could have been fun to see both sides working with whatever was dealt and seeing if it was feasible.
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It's the same in every "fun" mode these days. It's always the sweatiest and easiest way possible, and that goes for both sides.
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Wild that so many people here just get slugging killers for dozens of games in a row and yet I never have it happen to me or see it happen to any of the streamers I watch. Wild, just wild.
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The curse of high MMR, maybe?
I'm grateful that I haven't seen a whole lot of tunneling or slugging. I didn't get a single escape this morning without the Killer using those tactics. I came back to regular mode and got one escape...through hatch. :\
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You mean admitting to my whole team being slugged out on the ground while the killer watches us bleed out at 5 gens? No this isn't a strategy. This wasn't some 3v1 scenario. This was at 5 gens a killer has my whole team on the floor while he is standing there bleeding us out. If this wasn't a issue then why are they adding in a surrender option in the next update for this exact scenario? Hmmm I wonder. 🤔
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What does this have to do with the topic at hand?
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Why should people care if killers are purposely trying to annoy survivors, if the majority of players don't care when literal SWF bully squads are purposely trying to annoy killers?
We should care about both or neither.
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A killer purposley slugging is a completly different thing that the occasionly SWF that you think is so problematic. Most of the time if you think its a SWF its not, its just high MMR.
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People do care. There are plenty of people that complain about their frustrations with SWF just like there are plenty of people that complain about their frustrations with Slugging. Many people have also voiced wanting to delete the ability to SWF altogether or to give penalties to those playing within it.
SWF is definitely not an ignored topic of discussion in this game or on these forums.
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Its just irrelevant to this topic.
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Complaining about SWFs is a good way to get massively downvoted, and complaining about being slugged is easy upvotes. That's the difference.
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I agree, you can’t care about one and not the other.
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it’s against the rules, and stated on the forum homepage. People get it that it sucks, that’s why something is being done about it, but don’t be that person when someone was trying to go out of there way and be nice and warn you in case you don’t know by saying “hey you can’t do that on the forums” just take the note that you can’t do that, try not to do that in the future on here. and express your frustrations that made you want to on here @LordDeathly
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I'm trying to save you, lol. I've been where you are and i've done what your doing. I used to make forums and posts about how solo q was bad and killers were being scummy, trashy, always playing sweaty for 4ks, being overly toxic.
I made the same mistake of admitting (Years ago.) That I DC'd on a match because I ran into the same huntress 3 TIMES IN A ROW ON CONSOLE and caught a temporary ban of like 2 or 3 months by a certain mod.
I still and will NEVER agree with how that situation was handled, but it's happened and I'm trying to prevent it for you.4 -
Just a reminder that the Obsession status had to be made random because killers were metagaming who had anti tunnel perks and who didn't
This mode is terrible
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Discussion around SWF and their impact on the game has been ongoing for years with plenty of people advocating for restrictions, penalties, or outright removal. Just because complaints about SWF aren’t always well-received in certain spaces doesn’t mean they don’t exist or aren’t taken seriously. There are also more survivors than killers so you’re bound to see more people unite over something that directly affects the majority of players. The difference in reception comes down to perception. Many see SWF as part of the intended social experience of the game, whereas slugging is viewed as a mechanical issue that directly affects player agency. That doesn’t mean one is ignored while the other isn’t— it just means the conversations around them are different.
If someone talks about having a bad day and your response is that you have worse bad days, it doesn’t help get your point across. It just gives off the impression that you lack empathy and don’t think an issue should matter unless it’s one you personally struggle with.
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I understand it feels like comparing apples to oranges. But sometimes conversations sortve trickle into others. It’s like someone complaining about lightborn. But you can’t talk about why lightborn is important unless you bring up flashlights/flashbangs. So then the conversation goes to flashlights, to saves, to hooks etc. Sometimes the conversations sortve branch out from the roots but it’s all still connected to the same tree. Still though, sorry if my conversation annoyed you. It wasn’t my intent.
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That's not the correct analogy. When killers say they are having a bad day because of gen rushing, survivors will say "your definition of gen rush isn't valid. You're not having a bad day".
How is that empathic? How is it empathic to tell other people their complaints aren't valid?
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As a killer, I go for the 4K, but i dont slug camp or tunnel...
So far the games have been entertaining, only 2 hackers (i think they were hackers, faster than bloodlust 3 the entire game), the rest were fair matches, even when 75% of fhe perks are usually trash
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The bad day analogy still applies. If someone says they had a bad day and you respond with “Well, I have worse bad days, so I don’t care about yours” that’s just dismissal. And that’s exactly what you’re doing right now. You’re arguing that survivors constantly invalidate killer frustrations, but in the same breath, you’re dismissing survivor frustrations by insisting killers have it worse. Invalidation happens on both “sides” and acting like it’s only one way is simply not true. Survivors get told “just loop better” just as often as killers get told “gen rush isn’t real” Both roles have people who try to shut down the other’s complaints.
Pretending it only happens to one “side” just proves the very point you’re arguing against—you’re doing the exact thing you claim to be calling out.
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A team getting 4 man slugged at 5 gens is not the fault of the killer, like ever. But any killer who maliciously bleeds out 4 people is pretty lame.
That said, you always have to take in consideration the perspectives of the players. Tunneling and camping can be pretty obvious sometimes but other times it's simply because the killer has no other good option. I'll try to spread my hooks out as much as possible, Win or lose. But if I happen to only see the injured guy that just got unhooked, I'm going for him sometimes. But it can look and feel like tunneling to them.
Either way. I'm enjoying the mode for what it is on both sides. Haven't had any 4 man bleed out sluggers yet lol.
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I’m not saying killers have it worse. I’m literally saying we should care about BOTH sides or neither side.
And the fact that slugging takes away player agency, isn’t a valid reason for it to be changed. DBD is a freeze tag game. It’s normal for survivors to be stuck on a hook, which removes player agency. Being slugged on the ground, isn’t less player agency than being stuck on a hook, (except for hook ragequitting, which is against the game rules).
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Regular que is no better.
First game of the day.
Slug fest, even had a bon expo build didnt matter.
3rd game. Tunnel out at 5gens and slug the rest.
Back to playing killer. Since you cant play an entire half of this game anymore3 -
Yeah, as expected.
The game is balanced around survivors taking anti-tunnel perks, and killers taking gen defense perks. What happens when neither side can do those things? Killers hard tunnel because gens fly without gen defense, and survivors hard gen rush because killers hard tunnel survivors out as fast as possible.
Its a horrible mode and i don't understand why people like it.
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I agree with that. Saying its because it "takes away agency" is not really that valid.
The reality is the game is designed in such a way that survivors play a game, and the killer actively takes away the survivor agency by putting them on a "time out". Everything a killer does to a survivor takes away their agency.
The idea of freeze tag is a good analogy.
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You just argued that survivors dismissing killer frustrations is a lack of empathy, yet now you’re dismissing survivor frustrations about slugging in the same way. That’s the exact double standard I was pointing out. If telling killers “gen rush isn’t real” is invalidating, then so is telling survivors that losing agency to slugging “isn’t a valid reason for change.”
Distortion was criticized as unhealthy because it allowed survivors to bypass every aura reading killer perk, and by doing so resulted in the same people getting chased, and they could still escape. Slugging does the same thing—bypassing key survivor perks and circumventing the main loop of the game (hooks) while achieving the same result (death).
If player agency matters, then it matters across the board.
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People don't actually expect both sides of the game to show empathy. This is proven by the upvote/downvote system on these forums, where the majority of the time, it's very survivor sided.
This means that a lot of survivor players are voting in their own self interest, instead of voting out of empathy. It also implies that killers show empathy for survivor problems, way more often than survivors show empathy for killer problems.
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and guess what, there are already killers that have made comments like "I cant wait for the surrender option so I dont have to look for my slugs anymore and will make the game end quicker"
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I’m trying to understand the goal of this discussion because every time I address a point, the focus shifts.
First, you said people don’t care when SWFs annoy killers, so why should they care when killers annoy survivors? I pointed out that plenty of people do care about SWF, and it’s widely discussed.
Then, you shifted to saying SWF complaints get downvoted while slugging complaints get upvoted. I explained that this isn’t proof that one side is ignored, just that there are more survivor players, and the issues of gen rushing and slugging are viewed differently.
Next, you argued that survivors dismiss killer frustrations by saying, “gen rush isn’t real,” and that’s a lack of empathy. I pointed out that both "sides" do this. Killers tell survivors to “just loop better” all the time. And ironically, you started this conversation by dismissing OPs frustration in the same way you're accusing others of doing to you.
After that, you pivoted to saying slugging doesn’t need to change because survivors already lose agency on hook. But that contradicts your earlier complaint—if dismissing killer frustrations is bad, why is dismissing survivor frustrations fine?
Now instead of addressing that, you’re arguing that survivors lack empathy because of forum upvotes. But upvotes don’t measure empathy, they measure agreement. More survivor players means survivor-favored opinions get more engagement. That’s not a lack of empathy, it’s just math. That’s like saying Blight has less empathy for survivors than Wraith does just because his kill rates are higher.
At this point, I don’t know what we’re actually talking about. If the point keeps shifting, how can we make progress? Discussions work best when both people engage with each other’s points instead of replacing them with new ones. So, what exactly are we trying to resolve here? If the goal is fairness, then dismissing the other "sides" frustrations, like you did at the start, doesn’t align with that goal.
If you want to discuss killer frustrations, I encourage you to make your own post about it. There are plenty of very frustrating things that killers have to deal with. And if you're really frustrated and just need to vent that's totally understandable and I'm sorry you're dealing with that frustration. But hijacking someone else’s post just to invalidate their frustration and insist yours are worse isn’t the way to do it.
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Ego-ers gonna ego. They get off on "punishing" survivors and taking advantage of the lack of anti-slugging. The jokes on them though they might win but everyone in the lobby looks at them like they're an embarrassment. Also they're the reason we're getting anti-slug (of some kind) in the future. So lets thank them for making out games a bit easier in the long run. :) Also if you encounter someone like this just know they're probably really miserable.
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That's assuming that the issues are of equal validity or concern, otherwise you're ascribing a lot of tribalism to a difference of opinion.
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