Please prevent lobby dodging

It's 6am in central europe, admittedly not a time with many players, but every lobby I get into is a lobby where people are missing or where I'm completely out of place because I replaced someone with significantly fewer hours.
The system of simply taking the next best player only leads to frustration on both sides.
Edit:
my last killer had 400 hours, i have more than 10x that amount of hours.
he didn't get a single hook.
guess what, he was an replacement for a killer that dodged.
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I would like to see them test out either locked lobbies or no lobby at all. Let their matchmaking system have its best chance to do its thing and see how it affects trails. So many evils come from the one-sided stomps, and most of it goes back to backfilling.
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I'm afraid nobody owes you a game, OP.
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You can't force people to play with you. They will just alt+f4 or go stand in a corner if you try to force people to play against teams they can't beat.
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hey so there are plenty of reasons (valid ones) someone would dodge a lobby, also nobody owes you a game hope that helps!
the "replacing someone better" doesn't mean anything, nine times out of ten you don't replace someone, if its a killer? oh well, they are trying to play the game. it goes off of your rank, rank doesn't mean your skill its how much you played that season. hours don't mean skill, stop whining because someone left the lobby.
lobby locking is a genuinely a bad idea from a killer and survivor perspective.
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Sorry @LockerLurk and @Zuiphrode but if you answer with "nobody owes you a game" you have not understand what i have written. nobody left because of me. i was the replacement for someone that left.
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I wish they would lock lobbies, but as a concession I feel like they would need to indicate what survivors are linked.
They already said they would not do this, because so many players don't want to be forced to entertain a SWF. So here we are, people bailing on matches that look suspect.
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so? your a replacement whats the problem? u dont know that if u dont like being a replacement then do SWFs replacement means u joined a 3 man swf as a solo
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I'm sorry if the truth hurts.
Games are supposed to be fun. It's not fun to have to play against a team or a Killer who goes hardcore from the word go when that wasn't the round you signed up for, and not the experience you're looking for. Lobbies should not be locked. I don't think anyone wants to play with a 10,000 winstreak four slowdown Blight or a SWF who solely queues up to attempt to bully new Killer players who can't handle things like Saboteur and sabo boxes yet.
In fac playing against a SWF is so un fun if the SWF is good enough, a lot of casual Killer players DO just throw the game by being friendly, standing in the corner, etc. These players usually are playing someone like say… Pig against a team that expected a Wesker or Nurse. Why should they be locked into that sort of round? Surely the SWF has no fun as there is no challenge, and the Killer has no fun because these Survivors simply are too quick at everything for their Killer to catch up to. So… who has fun here with locked lobbies? Who is having a better experience?
Just allow people to dodge. It might mess up queue times and matchmaking, but the fact is that nobody is obligated to play specifically with YOU if they do not want to. Nobody is obligated to play this game at all.0 -
So your ability to sift through lobbies for whatever reason is more important than proper matchmaking?
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Forcing survivors and killers to stay in lobbies or otherwise they will receive a matchmaking timeout is bad. TCM is proof of this, it just lead to the game slowly dying and killed a lot of lobbies.
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Games should be fun first of all. The MMR as we currently happens allows for too many mismatches between newbies and experience players, and needs to be addressed.
You bet your bottom dollar I'm going to leave a lobby if my Pinhead gets a team of clearly new, itemless, baseskin Megs because that's not fair to them. It's not my fault the matchmaking failed to do it's job, and it keeps doing that a lot lately. Similarly, if I'm coming in to do a Legion Daily that requires the game to go for a decent length of time and I see an OBVIOUS gen speed Squad with a bunch of toolboxes, I absolutely should be able to leave that lobby and find people who clearly are not just trying to win super hard while I am casually doing challenges. I don't want to be sweat all over by SWF team Six or a Blight on his 1765th win in a streak, I'm a casual player and that isn't FUN. Bouncing between babies and sweat city might be fun for you. But not me, friend. Not at all. I want a more balanced experience.
FUN for everyone is by all means more important than an arbitrary number that predecides how difficult the round is for you, and doesn't even work half the time. I wouldn't be saying this if matchmaking as we have it now was working. But it doesn't work as intended, and it's obvious.2 -
The point is, that the main suspected culprit for why MM sux is dodging.
So locking lobbies should actually make games better (MM should not match you against 4 skinless itemless Megs or 4 matching skin Aces with 4 toolboxes). And it should do the job better then you, because the system has more information then you and should be better equipped to guess if those 4 survivors are brand new or if they are comp team.
If locking lobbies does not (very significantly) improve matchmaking, then sure enough it would be totally pointless change.
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We could prevent all lobby dodging by removing pregame lobby completely. It would be much faster to get into a match, plus it would be way better for matchmaking. Just match 5 players, have an "accept" button show up, and send everyone straight into the match with their current build which they would be responsible for having fixed before they find the match.
The only downside is that survivors don't get to chat with others before the match starts, which is kind of sad and means fewer funny interactions like that… But this isn't even something console players get to participate in to begin with so I'd say the good outweighs the bad here.
Bonus point for the killer not being able to lobby shop, check hours of people on steam, check for SWFs, counter items with perks when they see many of them in the lobby. In my mind, the lobby just wastes time. It's neat and I get why it's there but it feels outdated to me and has some pretty negative effects on matchmaking.
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If matchmaking was stricter, and backfilling from other MMR brackets wasn't a thing, lobby dodging would be completely ineffective.
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That seems like just passing what you think is a problem onto other players, at the expense of matchmaking having its best chance to get something fair-ish, without the horrible backfilling. Over time the MMR system would even out a lot if we just would leave it alone.
I have also recommended doing away with the current lobby. The killer should still be able to see items brought, to consider Lightborn or Franklin's. But going through profiles probably shouldn't be possible. I'd like to see that tested out, and watch how it affects matchmaking quality.
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That's why I supported the removal of features like showing prestige in the lobby. I also locked my Steam account because I didn't like people addressing me by my actual name instead of my username. While lobby dodging can be frustrating, it's worth considering why some players might choose to dodge. Toxic behavior or hostility in lobbies can make players feel uncomfortable or unwelcome, leading them to leave.
Also, emphasizing team based goals rather than individual stats might reduce the perceived need to dodge. Fostering a welcoming and supportive community, along with in game encouragement for mentoring newer players, could go a long way in creating a positive environment for everyone.
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Please no cause that is the one thing I hate with identity v, I can already smell a losing match base on what people pick and they don't have a back out option, my only beef with it
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There's one other big downside to that you're missing here if we get rid of pregame lobbies: the Killer cannot know if the Survivors do things like bring flashlights and prepare accordingly should they wish, or look at what the team has and think about how to counter it. That isn't "bonus points", that removes counterplay. Survivors have three others to make a plan of action with, the Killer only has themselves so having a lobby that shows the Survivors like this is not outdated - it's part of keeping the game fair.
However I agree, prestige need to stay hidden and I think we need to do away with allowing anyone to see anyone else's profile at all - not only does having us able to do it allow checking player hours, it also allows people to harass others off of the game if things go badly, creating situations where, say, a Survivor upset with how a game went can follow Survivors or the Killer on Xbox Live to send threatening or hostile messages, in a place where the game cannot check for or punish it.
One other reason lobbies have to stay: Emergencies or suddenly needing to take a call/address something happen. You will gat a lot more of the Killer or Survivors standing still at the start of a round if you remove lobbies. What if I'm ready to go but my cat just knocked something over and made a mess? What if my fire alarm goes off before a round begins? What if something boils over in a microwave, I feel sick and need to throw up, I lose connectivity, or I need to take a sudden important phone call and have to back out? For these little reasons alone, we need to keep lobbies.
I agree with joey above though - emphasis on team-based goals and other ways to win besides escaping/killing need to be considered. Most people lobby dodge because the Survivors look too difficult or troublesome, or because their teammates look too weak to be decent. It's why prestiges were hidden.2 -
Unfortunately, JP, removing prestiges renders your theory here incorrect that removing lobbies would fix MMR. The removal of them greatly decreased overall lobby dodging, and you are correct that this can be seen as MMR has in fact mostly evened out due to less of it. The majority of lobby-dodging based backfill issues has gone the way of the dodo, but yet the MMR is still uneven. But since there's so little of it now, simply removing lobbies will not change much more - and will add further frustration. Removal of lobbies will not improve MMR much, but will increase the amount of Killers ragequitting mid round due to the game being too hard for their comfort level, either leaving the round or throwing to let the Survivors win. And, it will also increase the number of Survs giving up too, due to getting a bad teammate or the Killer they got being too hard for their comfort level. Nothing will change about the MMR system itself, meaning the issue IS with the MMR system in that it is prioritizing constant challenge based on how hard the player sweats for a win, not fun and balance or a decent comfort level for a given player.
In other words, the problem with MMR isn't that people are smurfing to get easier lobbies. The problem with MMR is that it expects the player to always forever improve to win even when improving further with a Killer or given Survivor setup just is not possible. it creates an "always a bigger fish" scenario where there is no feeling that you are getting better because your skill is rewarded with difficulty and inevitably losses instead of better performance or winning more. In EVERY other game, even difficult ones, your ability improves as you beat bosses or earn upgrades. Not here. There's no reward feedback loop after a while, just difficulty and challenge. That breaks the game's skinner box system and makes people simply not want to play. Compounding that is the fact sometimes it does in fact glitch and throw you babies or a nightmare group/Killer at the wrong time, especially if you are brand new or the data just got reset. How is that fair? Imagine if in something like Overwatch 2, you got mostly teams your skill level with challenge increasing a bit to match, but then at top rank you suddenly got a baby team out of the blue not due to dodging, but due to the game just messing up for the baby team. The same issue is happening here.
Many games are difficult consistently and do not allow you to change the difficulty. Many online games also use MMR systems to give skill based challenge. But no other game except DBD creates conditions where you can win so much, games start to feel like a Dark Souls run against an insurmountable foe with no rematch option or chances to learn from the mistakes you made because the game was never winnable for that player, which creates frustration. There is one type of game that does though - arcade games, which are so difficult because they exist to eat quarters - and when you lose, they give you the option for more chances to try and win in that given run. That just shouldn't be how home video game releases are designed.Besides, as someone else already pointed out you can't force people to play a bad, frustrating, unfun round. Forcing people to stay in lobbies they don't want to play in isn't going to make MMR better - it's just going to make queue times and the quitting issue worse, which will kill the game because people will simply not play. After all, why should the game decide how much fun I get to have for me?
Post edited by LockerLurk on0 -
I don't think it would increase AFK at the start of the match at all. You'd have to press the "Accept match" button when you found a match before you'd get sent into the loading screen and get into the game. I bet it would probably reduce AFK at the start of the game, not increase it, since you can be sure that all 5 players are ready to play when the offering screen shows up and loading begins. If something took your attention from the game while you were queueing, no worries, your search gets cancelled since you didn't accept the match in time and you can search again when you're ready.
And sure the survivors can strategize with 3 others, but that's only if they're all on PC and can chat. Or if they're in a SWF. Most players are solo, and there's plenty of console players mixed with PC players that can't communicate together in pregame either. In my opinion it's a lot more fair for everyone if everyone loads in with the same info, basically nothing except offerings. I hope they entertain the idea in the future, maybe run a test with it and just revert it if it doesn't work well.
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- Can we reduce the countdown to 30s? Or have a system where you get a BP bonus if you Ready Up sooner?
I don't mind waiting patiently until all of the lobby-dodgers have gotten it out of their systems, but since it's MY deferral that's letting thou pick and choose thy ideal match, could y'all throw us a bone or something?
Oh, no, there absolutely was a debt. It just got paid by someone else so you didn't have to play the matches you thought were too scary.
edit: I don't know how to formatting
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As I told JP above, removing lobbies would do nothing to increase MMR, and would increase poor game quality by increasing ragequits. Most of the MMR wobbliness was already fixed by removing prestiges and locking lobbies would create similar issues to in TCM, as another person already pointed out. It's not about games being "too scary", it's about people simply not wanting to play against things they find unfun, as is their right in a game they bought with their money. So in fact, as I said from the start… nobody owes anyone a game. Hope that clears it up for you friend. :)
Every single game with matchmaking has lobbies to let players strategize, change tools, or get ready should something happen. Eliminating it would lead to a lot more AFKs than you think, there's been a number of times I had to go use the bathroom or something before a round or something, or a sudden knock at the door has interrupted me at the start. Emergencies still happen, it's not fun to come back to yourself on a hook because you had to step away for a second. Again, hope that clears it up for you. :)
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I'm not sure what there is to clear up. If you step away from keyboard after searching but before accepting the match, you'd not end up on hook since you wouldn't get into a match. If you step away between accepting and the game loading in, which begins immediately after accepting, then that's just out of order. Right now, if you go AFK at any time between pressing search to find a match till you're in a match, then you'll be AFK ingame. But if we remove lobbies, then there will be less time between you search for match and get in game, plus you'll have to confirm. I just don't see how it could increase AFK in any way. Maybe you're thinking of a scenario I haven't thought of here.
While it is true that other games with matchmaking often let people strategize in lobby before the match starts, that's usually reserved for games like mobas or something. With DBD, I don't think I have ever seen people ever strategize in pregame chat. And again, if any of your teammates are playing on console, they can't strategize with you anyway since they don't have pregame chat. I just don't see the point of pregame lobby existing personally. I think you underestimate how much easier it would be for matchmaking to give people good matches if it didn't have to account for backfill, which BHVR themselves have admitted it a big problem. But maybe we'll just have to agree to disagree. I don't think lobbies are going anywhere any time soon regardless.
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@MrMori The reason you don't see people strategize in the chat is because they're usually in a Discord call doing it…
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And you are not entitled to pick the easiest game possible for you. Killers cherrypicking their Lobby has to end at some point.
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Highly agree. Either it should be removed completely (e.g. by removing the pregame-Lobby) or it should be punished by a longer wait time. The more someone dodges, the longer it takes for them to find a game.Removing the pregame-Lobby is the better solution tho - it would not increase wait times overall and once you have 5 players, you can go into the match immediatly.
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GOOD IDEA ALERT DETECTED!
A GOOD IDEA HAS BEEN DETECTED!
EVERYONE LOOK AT THE GOOD IDEA!0 -
Survs cherry pick too. As a console player I get dodged constantly by pc players because of the bad rep we have. Some of it is understandable I guess but it still sucks being treated like a leper just because of the platform I play on.
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Should the lobby as is is now go away, I think killers should still be able to see surv items so they could consider Lightborn or Franklin's. I'm iffy on cosmetics, as they too can inspire dodges.
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tbh if you see four survs with identical cosmetics they're clearly there to troll and there's no point in playing
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Lobby should show who is in a group to give killer agency to not have a negative play experience by playing against players with a unfair 3rd party tool (Discord real time audio voice callouts.)
Until then we will keep dodging, sanctioned cheaters can cry about it, stop cheating and we will stop dodging.
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I get the frustrations of groups like that, but simply dodging them is just passing along what you believe is a problem onto others and messing up the matchmaking at the same time. Has to be a better way.
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How do you know it's "cherrypicking the lobby" and not for a valid reason? How do you know the game didn't crash, the Killer had to leave, or the lobby had some element the Killer could not handle with that Killer or setup? What if they loaded in with the wrong Killer?
Survivors frankly already get to cherrypick their team, their perks, their map with offerings, their tools by stacking with perks and their team, and their information through voicechat. Survivors also will dodge lobbies if they feel a random is too new, if they get a group that looks toxic, if they feel like they aren't welcome, etc. It's definitely not just Killers and it's biased to say otherwise. If Survivors can cherrypick THEIR ease of difficulty and THEIR lobbies, then so can Killers. Either everyone can, or nobody can.
There's just too many reasons for the ability to leave the lobby being there to ever get rid of it. I'm afraid you'll have to deal with Killers "cherrypicking their lobbies" for as long as this game exists, because the Devs don't see this as a problem at all. Possibly because… it's not really a problem at all, and can simply be fixed by adjusting MMR to be more fair to everyone.But sure! Let's keep blaming Killers and ignoring the behavior when Survivors do it, that's been the way since 2016. No reason to stop now, right?
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