http://dbd.game/killswitch
The Problem with Chaos Shuffle
Randomizers were something asked for by the community for a long time, ever since the randomizer challenges became popular.
However, at this point I've come to a conclusion with Chaos Shuffle. You may as well just make a perkless mode, because it would feel almost identical. The majority of perks (killer and survivor) in Dead by Daylight have minimal effects, require other perks to function, require the other side to bring specific perk types, or just straight up don't function/do anything/conflict with other perks. I just had 3 back to back games with red herring, which is a perk at the very bottom of pickrates for a good reason. As killer I have had unbound several times in a row, or old beast of prey, etc etc. just very redundant perks or perks that work best with builds around them.
Because of this, I want to propose a change to Chaos Shuffle to make it feel more "chaotic". Rather than having 4 entirely randomized perks, what if instead there was a massive pool of community builds around random gimmicks, like boon builds, anti-healing builds, quad exhaustion perk builds, funny stuff like that. Every individual within the trial would have something to do with their build or a focus. It would still have an extreme amount of randomness to it, but without the feeling of being basically perkless 90% of the time. Wouldn't it be more fun if you got no mither you were guaranteed to at least get perks that synergize with it or are at least compatible? Or if Mad Grit always came with agitation or an entire backpack build.
The point is, I think "Chaos Shuffle" would be more genuinely chaotic if all 5 players in a game had 5 different things all going on at once, instead of the current really repetitive "nothing burger" builds. I am aware that this is also a root issue of the game where most perks are really weak, but I think this would be a fun idea regardless.
Comments
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I like Chaos Shuffle because it gives me an excuse to try perks I would not have picked otherwise, but I also like the idea of having a mode where there are pre-made builds to select. Or even just being able to select pre-made builds normally. I'm not the kind of person who wants to study the wiki and come up with the perfect perk combo, and I never will be, so I would find it really fun to try out focused builds that other people came up with.
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I wouldn't mind one iteration of Chaos Shuffle working like this tbh, it could be fun. But I also really like the fully-random component. Maybe they could go for this approach sometimes, while keeping the fully-random approach others.
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this only proves rhat the game needs MASSIVE buffs to 90% of the perks
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Either that or to have like half of them deleted. That will never happen, of course, but the reasoning would be the same - there are a whole lot of utterly useless junk perks.
-1 -
At the very least there should be certain limitations of perk combos.
If you have No Mither, you should not be able to gain Self-Care, Inner Strength, Strength In Shadows, Second Wind, Clean Break, Reactive Healing, Resurgance, Moment of Glory, For The People, Dramaturgy, Finesse, etc. etc.
If I cannot be healthy, I should not be given perks that can make me healthy, or require being healthy.
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No Mither should be simply removed from the rotation.
There is no other perk (aside old Predator) that directly nerfs you that much.
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exactly, No Mither for survivor, and rapid brutality for killer. Those 2 shouldnt be in rotation
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Rapid Brutality isn't that bad. Sure, it removes Bloodlust, but most killers can manage even without it.
If there is a killer perk that should be out of the rotation, I'd say Dark Arrogance.
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I say rapid brutality because it turns off 1 or 2 perks that work with reaching bloodlust. Otherwise, it works fine
0
