General Discussions

General Discussions

Are content creator tanking their MMR?

Ive been watching some content on killers, I wont say all is like this but when i watch it i feel like they are playing against extremely low MMR survivors that get stuck in walls and do not know how to loop properly and generally disoriented. Meanwhile i face coordinated groups with every meta perk in the game 4000 hours on their survivors and they loop flawlessly , You really nee to powder your nose and have coffee to even stand a chance.

So my question is basically, Are they tanking for content or what is going on ? The survivors they face is like when you pick up a new character you never played but yet have 1000+ hours primarily as a killer so its just slaughter.

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  • Member Posts: 1,341
  • Member Posts: 3,455

    If you think the matchmaking system where escape = MMR go up is a fair system that accurately reflects the skill of the playerbase, you might want to rethink that

  • Member Posts: 700

    Uh when they do challenges I guess? Like the hardcore challenges they purchase different copies of the game.

    Which lets you in on how its … A BITTTTT unfair when you realize they are starting at baby MMR.

    Still a hard challenge for sure cause soloQ

  • Member Posts: 1,735

    i mean in [Name Redacted]'s most recent Solo Hardcore series he went up against a Prestige 100 killer within his first 10 games. obviously prestige != skill but anyone who's got p100 has probably played enough to go above the soft cap, meaning the content creator in question very easily could have hit softcap within 10 games

    gives you an idea of what the matchmaking's like.

    that's actually something I'm curious about, now that I think about it. Would love if someone with inside knowledge could comment - is there some sort of uncertainty factor that causes new accounts to gain MMR more quickly if they win all their first handful of games?

  • Member Posts: 2,755
    edited March 25

    People claim this all the time, but you can you provide any source that shows most players are truly at the soft cap. The only thing I ever see people mention is how quickly a new account can reach the soft cap, however, that is talmost always sourced from a cheater or a very good player who wins most of heir initial matches which sky rockets your MMR since the confidence value is very low. For a truly new inexperienced player who loses many matches at the start their MMR will go down, the confidence value will go up, and the amount of time/improvement it takes to reach the soft cap increases as a result.

    Even the group testimony of the people you interact with is mostly insufficient because the people who are active in the community on forums/discord/x/etc. are a sample of the larger population in which a selection bias has occurred and it likely biases towards the higher ends of MMR. Keep in mind when the devs posted stats about nemesis those showed zombies averaged almost 2 hits per game. That's how bad the average player is. I probably haven't been hit by a nemesis zombie in my last 20 games against him.

    But Joe Workman who has 3 jobs and works 80 hours a week and plays DBD when he has time off is not the kind of player you will find on this forumn, yet he exists nonetheless. And he's the player who gets hit every other time he faces a nemesis and there are thousands of him that you will never meet.

    Not saying that creators tank their MMR, but it's just that any player that is "good" by our standards is a player who is beyond the MMR soft cap meaning they frequently face opponents that are worse than them and they make their opponents look worse than they are. I wouldn't be surprised if that was less than 20% of players, maybe even less than 10%.

    Have the devs ever released any stats showing distribution of player MMR? To my knowledge they have not, but I would happily be corrected, and would love for the devs to release that information.

  • Member Posts: 124

    Thanks for the input guys. The reason why i made this post is because i recently picked up twins and honestly i have had a really great time with her , Shes prestige 10 now and i win most of my games , but not always with ease because the opponents i face now after 4king myself 85% of the matches to prestige 10 they run 2 and 2 to kick victor, when i open a locker there is someone there to throw a flashbang, When i hook there is a flashbang, people running dissmantling hooks. everyone in their grp run meta perks with iri/rare addons.

    I was looking at some twins gameplay and while they do play similar like me they dont get flashbangs, They dont get people looping properly, getting stuck on corners running into the killers knife , they do not heal each other , they do not hold on to victor but let him go right away setting the game up for the ultimate slug for the Youtuber. And this isnt becuase they are einstein and doing fantastic plays that would wow me its just survivors that jump over a window and the right into the open in a jungle gym.


    I am not the best player around but i am not the worst either i believe. but it feels like after you go on a long win streak you basically only meet coordinated SWFs and they do not do the stupid stuff mentioned above.

    Also i havent played much survivor except for my bloodpoint rank and i generally just genrush on thosr occations in soloQ as i feel thats the best chance for escape and ranking so i am not familiar with all addons. But sometimes like when i use franklin and weave i have been monitoring people through walls that follow my movment for like a 1minute like they see me as i see them . I know there is some addon for it but is it unlimited power on that one or what is going on ?

  • Member Posts: 9,445

    To have a low MMR as killer you would need to dedicate a lot of time letting every survivor go every match. That is not possible when streaming for several hours playing killer and getting 3k/4k.

  • Member Posts: 471

    I know it's conspiracy territory, but I do think BHVR gives content creators softer queues. They already made it so content creators can't get matched with people with a lot of exploit reports (to prevent them getting matched with hackers that hold them hostage). Back when MMR was tightened up a lot of killer content creators were getting absolutely stomped over and over on stream. Not good for their content or for the game to lose over and over then they lowered the soft cap sometime after. You can revisit these times with the suffering with skill based matchmaking YouTube series

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  • Member Posts: 2,261

    Would love if someone with inside knowledge could comment - is there some sort of uncertainty factor that causes new accounts to gain MMR more quickly if they win all their first handful of games?

    You redacted a name so I don't know if we're supposed to not say specific names or not,

    Anyway, in the Big 4's recent Hardcore Survivor attempt, it was mentioned that there was anti-smurfing that pulled people up more quickly. They didn't go into details on the specifics or how they knew about it so I can't verify beyond saying I heard them say it (I also watched the attempt live, no idea if it made it into the compilation vids).

  • Member Posts: 1,298

    this isn't even necessarily true. lose compilations always seem to do pretty well

  • Member Posts: 6,161
    edited March 26

    People used to question this for years and I never understood it because alot of content creators would usually only play during streaming time and once upon a time you could see player level and Devotion level on their lobby page to confirm this. You could see there was little to no change in player level between streams, indicating that they weren't playing and therefore weren't purposely tanking. Because your player level would still move even if you were playing badly.

    So, while possible, I didn't see any evidence that this was the case and even though those levels are no longer shown in lobby/to viewers, I can't see why they'd all start tanking their games off-line now when they never needed to before.

  • Member Posts: 13,684

    Well what's realistically causing what you're talking about is a few other things, not intentional MMR dropping imo. I think it's more that they do lots of challenges, weird builds, letting people go, messing around and not being serious ect. So while not per say "intentionally" deranking, I think those players play in a lot of ways that ends up deranking them a bunch inadvertently if you get what I mean.

  • Member Posts: 124

    Make sense it could be the case. The reason for the question is that if we consider these people the top of the crop then why is it not the same in other games ? You do not see someone who playing for rank 1 in wow , Or Starcraft, or Counterstrike suck so much as their opponents do in stream and you can also tell that what these content creators are doing is nothing out of the world such as when a world champion in counterstrike has surgical precision in every single shot and would ace everyone with the starting pistol by shooting everyone in the head 1 shot per guy.

  • Member Posts: 2,338

    I think mmr and rank are separate, and well critical thinking will do the rest of this conversation.

  • Member Posts: 5,996
    edited March 27

    I truly think something is going on with a lot of them.

    The only one who seems to consistently go against the kind of survivors that i consistently go against as killer is tru3ta1ent. But when i watch otz, or scott, its clear that they rarely go against the godly survivor teams. Sure they get them from time to time, but not neary as often as i or tru3 do.

    I suspect this is some kind of combination of region/time they play and less to do with matchmaking. I doubt they tank their MMR as that would be pretty obvious from looking at their shard count among other things. But i really do think matchmaking has something going on, maybe it has to do with the matchmaking delay option? Or streamer mode? But i don't really know.

    I plan on recording all my matches when the ghoul comes out and posting them on youtube to try and see a comparison as time goes on.

  • Member Posts: 13,684

    Yeah it just depends on the streamer. Like if you focus look at the streamers that are consistently getting very strong opponents matching their skill you'll notice that those are the streamers that play focusing on winning and not, "challenges, weird builds, letting people go, messing around and not being serious ect". The disparity you're seeing are the ones meme'ing/goofing/chilling around all the time, which explains the inconsistencies.

  • Member Posts: 900

    A few of the bigger DBD content creators got caught doing that years ago (pre-MMR), and I don't know why it would be any different now. I think it's pretty likely a lot of them do, but that's just a gut feeling without proof.

  • Member Posts: 16,778

    So you both go against some Solos and always claim you are going against some high level SWFs?

  • Member Posts: 10,418

    Well, they're getting bad players somehow. Probably via what you explained in the second paragraph.

    I'm always amazed that MMR is so low of a priority in topics of discussion, for dev and player alike, when it creates 50% of the game's problems. Like, a lot of this stuff we debate about all the time, we don't have to do it, if only they'd just make the MMR better. They haven't even begun to refine it. They brought it to the game and it was nearly perfect, then they destroyed it by making it way less strict a few months or a year later to cut down on queue times, and since then we've gotten nothing else on it except for "team MMR" a while back, which evidently didn't do anything to help.

  • Member Posts: 13,684

    Thanks :)

    Interesting to see they brought down votes back

  • Member Posts: 106

    I’ve always thought the same. I’m not the best player out there, but I’ve got enough hours to know the difference between good survivors and bad ones. And honestly, a lot of the matches content creators get just seem way too easy.

    Behaviour really raised my suspicions, especially with how they handle MMR. Someone actually figured out a way to check their MMR, but Behaviour got their legal team involved and shut it down. Now nobody can see their MMR anymore. If we could our MMR, the whole debate about easy matches would probably disappear.

    I actually played during the weekends when they were testing MMR, and I remember one weekend that was just horrible for newer players. Then one of the other weekends, YouTube videos popped up like that it was everything but fun to sweat 24/7. But to me, it honestly felt like nothing really changed.

    But then again, ask yourself this: would people still care about content creators if they kept getting destroyed as survivors or looped into oblivion every match as killer?

  • Member Posts: 2,261

    The reason for the question is that if we consider these people the top of the crop then why is it not the same in other games ?

    The answer, as it comes up a lot of times when comparing DbD to other games, is that the other games aren't asymms.

    Most games have a direct comparison. The skills you are learning as you improve in Counterstrike are the same as another player. Survivor and killer are learning different skill sets.

    Additionally, not only are killers and survivors both improving in the game as you improve in ranks, at some point survivors will begin to SWF. There is no killer equivalent. A killer can reach the hypothetical best possible skill on their own, survivors not only need to master the game, but then need to find 3 other survivors of equal skill level and organize times to all play together.

    That's going to make the 4 person SWFs rare to find.

    That's why its a lot different than Starcraft or Courternstrike.

  • Member Posts: 2,261

    Behaviour really raised my suspicions, especially with how they handle MMR. Someone actually figured out a way to check their MMR, but Behaviour got their legal team involved and shut it down. Now nobody can see their MMR anymore. If we could our MMR, the whole debate about easy matches would probably disappear.

    It's not that suspicious of a story.

    Since the introduction of MMR, BHVR has been pretty clear about why they want it secret. Of course some people disagree with them, but there's a lot of discussions of on the merits of secret vs public.

    The way the person figured out how to see their MMR was by putting a request through to BHVR and saying they had a legal right to all of their data.

    BHVR provided the data. Nothing about the numbers looked suspicious, only perhaps confusing.

    Afterwards, the involvement of BHVR's legal team amounts to 'actually, upon further consideration, we don't think there is a legal obligation to have to give MMR'.

    BHVR wants MMR to be secret. That they would act to keep it secret is the expected course.

  • Member Posts: 3,223

    It's not just all of that, but the backfilling, which will pretty much drop anyone into any lobby to speed things up. BHVR has all but said explicitly that accuracy is being sacrificed for speed in matchmaking. And that is not limited to midranks.

    It seem to be really hard to accept for some people that we're all subject to this, but there isn't a single person playing public matches who isn't experiencing some level of unevenness in matchmaking. Even people playing the game for a living.

  • Member Posts: 120

    Top 500 Huntress main in the world and I played against a team where every survivor had more than 9,000 hours and won

    The next match had a survivor with 91 hours.

    There’s your answer

  • Member Posts: 308

    It's gotten to the point where I groan internally when I see a survivor or killer leave the lobby, because I know that the chances of a "balanced" match have dropped drastically. There's a weird irony to the fact that, despite backfilling only existing in the pregame lobby, and not during an ongoing game, backfilling causes so many problems for the game anyway.

    I feel that some speed of backfilling could be sacrificed for finding a more appropriately skilled player. It would probably greatly improve the quality of a number of games.

  • Member Posts: 429

    why do people think this?

  • Member Posts: 2,178

    The answer is a clear

    "Some of them do. Some of them don't."

  • Member Posts: 1,075
    edited March 28

    One thing is region. A lot of the content creators you are talking about will be from NA and UK I reckon. You can VPN there and see for yourself whether there's a difference.

    Much more importantly though, the MMR cap is so low that anyone remotely okay at the game will reach it sooner rather than later, and never drop below it anymore. That means the "high MMR bracket" is really a cesspool capturing anyone from okayish to godlike. This is part of the reason why some of the best killer players in the game can go on winstreaks of hundreds and thousands of matches in a row and yet still face mediocre (at best) groups the majority of the time.

    As for how this reflects on your games: Might be a rude awakening, but people that legitimately think content creators like these (and especially the ones that aren't even tournament players but just casual pub grinders like Otz or Scott) lose tons of matches on purpose to tank their MMR are delusional. Not only about the practicality and logistics of doing that (it's evidently impossible), but also about what really makes the average players they are going against seem like bots, when one's own opponents may seem like gods: there is a big skill and experience difference between you and them, and the players they make look like that would still feel like really tough opposition to you. This also extends to obvious mistakes like running into walls: the better the killer is and the more pressure they put on their opponents, the more prone they are to make mistakes because they cannot keep up, get overwhelmed, bamboozled, nervous, discombobulated.

  • Member Posts: 10,418

    Because what streamers are broadcasting and what players are experiencing are like worlds apart, quite often. Imagine you get on as killer and get endless close, sweaty matches, like not 1 of them is chill except 1 in like 50 matches. Then you see what the popular steamers are doing: The survivors take like 5 minutes to do the first 2 gens, they get hit through pallets, they never bait anything or run tiles efficiently, don't bring any good perks, hiding fails, etc. And they don't have to bring any good perks to beat these survivors. In other words, the survivors these streamers get are way below what you're getting, and you both play the game a lot, maybe even similar amount of hours played. It's fishy, so people start to theorize, and it doesn't take long before they conspiracy theory that the devs or the streamers themselves are artificially lowering their MMR somehow. I know they get the privilege of a steamer mode, where you can't be put in a lobby against cheaters or something. Maybe that's where it all started.

    At this point, I don't really care that their MMR is lower. It's just that it is, in fact, lower. Makes no sense how I can get looped for a 45 seconds at shack, and these steamers' survivors can't loop it more than 10. So what we have to do as a community is sort of agree upon what constituents or indicates skilled/knowledgeable play, and use that to determine opponents' caliber, this determining our own, depending on whether we beat them or not. The problem with that is that it's too much thinking for the average person who plays this game, because they'd much rather be content with "That streamer wins all the time, and that alone means he's good." If we had transparent matchmaking or better win conditions, there'd be no problem. But the devs and a big part of the community love ignorance, because it fosters theories and arguments and football-esq tribalism.

  • Member Posts: 13,684

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