Is Chaos Shuffle the new turbo-sweat mode?

I liked this modifier a lot the past few times, it was a good time on both sides.
This time it's been miserable.
Play survivor, killers tunnel at 4-5 gens and aggressively camp and slug, often when they're in no danger of losing the match.
Play killer, survivors bring 4 BNPs/syringes and play in the most mind-numbingly boring ways possible (pre-drop pallets, hold W).
I refrain from using strong items when I go in, and on killer I use wackier addons like the Cube of Zoe on Dracula and the Chatterer's Tooth on Pinhead, and I seem to be the only one who is trying to relax in this mode.
I don't mind hard games where everyone is trying their hardest to win, in fact quite often I enjoy them. But not when I can't customize a loadout to maximize my odds of winning. What's the point of sweating this hard in the RNG mode?
Comments
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This is why limited time game modes either need to be rare, or iterated on when they come out again. Eventually a meta forms and the mode becomes stale.
For chaos shuffle, you're seeing a much faster meta evolution, but it's the same thing that happens in the main game: killers realized very quickly that camping and tunneling perks are gone, so they can use those tactics excessively and there's effectively nothing survivors can do about it.
Because there's also no catch up mechanic for survivors, the only way to even have a chance to win is to finish gens before someone gets tunneled out.
It's literally the same thing in the main game, only that things like DS or OTR make the tunneling process barely longer by introducing a single speed bump.
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I do not encounter tunneling or camping anywhere near as common in the main game mode. In fact I got fed up with chaos shuffle last night and switched, and not a single killer did either.
Swap back to chaos shuffle today and it was 3 back-to-back games.
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IIt's Too easy to metagame.
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I think there are two main camps in Chaos Shuffle:
- People just having fun because of random builds
- People obsessed with winning in spite of their random build
Obviously the latter of those two are gonna have be sweatlords
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I’ve gone back to the normal queues because I’ve noticed that hard tunnelling seems rampant in this mode, regardless of how many generators have been done. I think the novelty has worn off to be honest.
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It's a lot less fun when I am consistently given the most worthless perks in the game and still get thrown against the biggest tryhards. P100 tunneling killers and P100 SWF flashlight squads and I have 1 or 2 usable perks at best. I think I'm completely over this mode.
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I don’t even look at my perks. I just play as if I have no perks.
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I dont know about sweat but bad behavior yes.
Humping on the ground, nodding/hitting you on the hook is a bit over the top in this mode. I usually see it like 1/5 games normally, but this mode was several in a row.
With a dry spell of one or two. Im not really sure whats with the …..
Sore winners? Is that a term?9 -
I swapped back to the normal mode on killer, and consistently encountered survivors who had no idea what to do in chase, or survivors who were more interested in having interesting chases than they were in just winning.
It's like all the casual players are in the normal mode.
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The mode shows why the game is not balanced without perks. Sure we get random perks but for the vast majority of the games you’ll have a build where 2-3 of your perks don’t ever get value, especially on the killer side. Since perks are out of the equation basically in chaos shuffle, both sides use unfun gameplay tools to ensure they win. For killers: camping, slugging and tunneling are the most effective tactics to win during the mode since there’s no DS, OTR, UB, WGLF, or reassurance in play and for survivors since there’s no regression perks in play or exhaustion perks they can just predrop pallets and slam gens with very little the killer can do to stop them. It’s basically a race on who can get Leverage on the other side and snowball from there. That’s why perks in the main game are so important (mainly slowdown, anti tunnel, exhaustion, or anti slug perks)
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I played 5 survivor matches on the first evening it was out. Did the escape with 4 random perks challenge on the current tome by escaping through the hatch. Every single match was camp and tunnel at 5 gens.
Havent touched the mode since and in normal mode have had some of the most fun I've had in solo queue for a very long time, because I've started using a certain build and last night had the funniest game of DBD I've ever had in 3.5 years of playing the game! Against a Nurse. That took us to Midwich!
But yeah, despite Chaos Shuffle being a fun mode in theory, in reality it's become absolutely terrible and worse every time it's come back.
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Stopped playing it a long time ago. Kind of sad that I have to go to the default game mode to have a less sweaty match than the fun mode.
It just goes to show that both sides don’t really care about fun that much and really mainly care about winning
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I agree with the first sentence 100%.
The more often we see the same modes repeated without changes, the less people will goof around and instead start being tryhards.
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I would LOVE to see escape statistics for this LTM. You can average all the killers together, but I would love to see it broken out by MMR (high vs. low) and party sizes. TYSM!
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Dunno, maybe for some reason, someone at behavior hate people who enjoy the game and give only the worst player against the one who try to play for the fun and not for being a sweatlord
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Double BP incentivizes players to play sweaty
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The thing is that Chaos Shuffle can be rectified with one simple fix:
Randomized items/add-ons
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One people also suggested that even the costumes could be randomized. It would be funny.
Map offerings couuld be banned too - the only offerings available for these modes should be BP offerings.
For killers i think they should just take care with Funny/Meme addons since they can "break" how a killer works, getting those out of the pool of randomness - or not, if we want complete mayhem.
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I don't want BHVR to do this mode, as much as I love it, again until they learn that items, addons, and map offerings NEED banned in the mode to keep it truly random. If you want items, go find them in chests, no more bringing in uber-toolboxes and syringes and the top tier Killer addons and stuff, or offering maps that tilt the game in favor of one side over another. That's not Chaos, that's manipulating the game because you know the other side likely won't have anything useful. It's crappy, it's unsportsmanlike, and it's sweaty af. And, it's not fun to face every round… at all.
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They could easily fix this focus on winning by making it so that merely participating in the game and trying your best IS a wincon, that is, by making failure NOT a punishment but just "a thing that can happen." Losing has always been hard and unfun as hell in DBD, and due to how MMR works, the more you win the more likely it is you will face some really nasty losses that make you really not want to play.
If DBD wants to survive longterm, we really need to reconsider the way losing feels. Removing depips was good but not enough, Merely playing he round to full should pip you - playing really well, win or loss, should double pip you, and quitting early should be a depip.4 -
The problem with modes, mostly outside of 2v8 for now but probably eventually in 2v8 is once a meta forms in them then people stop playing them for fun and then play only to win, now are some people going to play only to win off the bat, always but it always starts lower than it ends and doubles down every time they replay a gamemode
They need more new gamemodes and to try new things to stop the sweats
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I don't find that gamemode fun anymore. First time it was kinda new and fresh, then it was okay and now I dont even bother play one match and considering what I read her I am glad I just play regular dbd.
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It just kind of devolves into slamming gens for survivors because if anyone gets tunneled or proxied to death there's no perks to save them, and for killer you just gotta hardtunnel one survivor since the gens are flying because you aren't guaranteed slowdown.
At the very least if they made it so map offerings couldn't be used and items and addons were random too we could shrug and say "Eh, some matches you'll be set up well and others not" but now, people are bringing their strongest items and addon combos plus map offerings too. I hope next chaos shuffle is crazier, like your perks change mid match and stuff. I don't even care if it's buggy, make it crazy. Or the tiles change mid match, I don't know. Anything but just "randomized perks, the mode".
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Ive noticed the trend in all events lately in the last year or so. Even the snowman event was so sweaty you barely had a second to jump in a snowman and have a laugh before everyone was slugged or something lol. Even the previous chaos shuffle that was supposedly dungeons n dragons themed was similar to this, not as enjoyable as the first time, and even the lights out part 2 was horrible . Prepare for the tidal wave of sweat coming with the blood moon event, as many might even be trying to get adept achievements with kaneki
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We got really lucky with this version of Chaos Shuffle, as there is no event tomb or rewards to collect by participating in the queue. This means I can 100% fully ignore the modifier and play in normal queue instead. With full sincerity and a serious tone indicator, BHVR could unleash a legendary 1000%+ BP modifier for Chaos Shuffle Survivor and I still would NOT play it. Not worth it.
BHVR could release a new feature called "Blood Pool" where playing in one Chaos Shuffle Survivor game would instantly fill your bloodpoints to the max 2,000,000 just for playing one (1) game and I still would not play Chaos Shuffle. Still not worth it.
I play Dead by Daylight to have fun. Chaos Shuffle is NOT fun.
Until they give the ability to shuffle perks mid-match, I'm not playing. Not chaotic. Not shuffle. Not for me.
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This happened last time Chaos Shuffle was in the game and it was due to the nature of the mode with randomized perks and also triple BP during that time. The same thing happened this time too. Scott Jund made a video about this.
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I repeat: there is no rule that says you're not allowed to sweat in this mode.
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Some killers have such good powers -and sometimes with strong add-ons too- that even if they get bad perks; they can most often enough still find success. Of course that doesn't necessarily mean they will still win the match, but being able to choose the power you want and how it functions kinda takes away a bit of the randomness of the mode. Then you throw in (almost) guaranteed map offerings too, although granted these will be changed in the future. Chaos Shuffle should be random everything, not just perks; but also items and add-ons, just maybe this could help to reduce some of the sweat. Although I know some players will still be sweaty regardless, but yeah shake the mode up a bit.
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