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Can we please get more power diversity in future? (killers)

SummerBBQDwight
SummerBBQDwight Member Posts: 62
edited March 31 in Feedback and Suggestions

Dash, range, Dash, range, dash, range, Dash, range, dash, range, anti-loop, anti-loop, anti-loop,...

Can we get like more trapper type killers? Set up killers? Something that doesnt counter loops and have distance? We need more trapper killers, we need more than you dash, you can't loop or I go fast powers.

Post edited by Rizzo on

Comments

  • QwQw
    QwQw Member Posts: 4,618

    I agree. There are still so many interesting concepts for killer powers that haven't been done before, yet Behavior seems intent on just giving us more dash/projectile killers. I guess i can't blame them too much, since most of the community eats it up, but it's still personally disappointing to see.

  • squbax
    squbax Member Posts: 1,748

    Idk about you but using knights power for chase/downs is only valid for carnifex pallet break, cuz you have to be non sentient to get downed by a guard in current dbd.

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 1,295

    You know what we also haven't seen in a while. A true stealth killer.

    Granted Chucky has stealth, but it is situational. I was thinking more in the line of Myers and Ghost Face. Primarily M1 killers who rely on being sneaky.

  • Reinami
    Reinami Member Posts: 6,598

    The point is their powers are not chase powers, they focus more on macro gameplay.

  • ChuckingWong
    ChuckingWong Member Posts: 1,263

    Thats just not true about knight, he can do both. Thats part of why hes so powerful is he can sandwich you in loops. As well as get double hits.

    Pinheads power on global is not his main either, that is extra. His main power is his chase power, chains.

    Which is anti-loop.


    Again lot to unpack from your post as there are some true things in there, but there is just massive false things in there as well.

    Thats just not the case you get plenty of downs with the jailer and two prong attacking someone.

    And sentient? Sheesh.

    Theres plenty situations where survivors have used up all the resources in large portions of the maps, sometimes there is only a single pallet (yamoaka, coldwinds) and you get guard downs with the assassin, as there is just nowhere for them to go.

  • Reinami
    Reinami Member Posts: 6,598
    edited March 30

    The knight literally cannot chase with his power since the last round of changes. Maybe you could arguably use the carnifex to break a pallet, but that's about it. The guard will disappear so fast while chasing if you are too close that it won't matter. The point of the knight is to take 2 chases at the same time.

  • JustRight
    JustRight Member Posts: 39

    Not nearly enough trap killers

  • ManOMaker
    ManOMaker Member Posts: 368

    I think a huge problem with non-dash/projectile killer design can be that while taking the match away from gens can be good in ways, those types of killers can need a huge sink of knowledge to play and play against, which the majority of players (<200hrs playtime) aren't interested in.

  • squbax
    squbax Member Posts: 1,748

    If you have a window you will be able to avoid a guard the whole hunt, if you cant run the Ai I am sorry but any power in the game would be too much for you to handke as a player, practice more. Also if knight+ a guard chases you he is basically wasting guards and the decay of the hunt from proximity makes it a non issue when getting pincered.

  • Bodark
    Bodark Member Posts: 283

    Nope, absolutely not. I just came up with a unique disguise transforming killer idea and everyone hated it because it would be too complicated for new survivors. It wasn’t as simple and straightforward as Draculas 3 transformations and Vecnas 4 spells and 6 magical items.

    This community just wants the same killers on repeat with different skins and no unique gimmicks I guess.

  • ChuckingWong
    ChuckingWong Member Posts: 1,263

    Yea thats just not the case, I would need to see some knight gameplay from your guys' perspective to diagnose what the issue here is. You absolutely use your power in chase and loops. If you arent that's great, but you should be trying to get the double hit all the time. If not sandwhiching survivors on loops.

    You definietly try to get the double hit as often as possible. You dont just use a minion on someone else and then hope it keeps someone occupied while you m1 chase someone on a loop. They will just reset and youll be stuck waiting on carnifex for every down, which would be silly.

    Really need to see your guys' knight gameplay I am intrigued how anyone would ever think you dont use his power as anti-loop or chase.

  • PetTheDoggo
    PetTheDoggo Member Posts: 1,935

    Well, unique killers are often not popular. That's why…

    Either by killers, survivors, or both.

  • kit_mason
    kit_mason Member Posts: 686

    If they can make a design for a area denial/zoner killer that the playerbase doesn't immediately despise, sure. It'd be nice to have more diversity.

    But that's only happened on very infrequent occasions. Artist comes to mind as somewhat the only example. Trapper maybe you could count but I think that's bc he's super weak, not bc he's actually engaging to vs.

    They make what people like to play and vs, bc people constantly whining about a killer sucks to manage for BHVR. SM and Trickster taught them that one for sure.

  • kit_mason
    kit_mason Member Posts: 686
    edited March 30

    Sure, but are players not going to be playing these new killers?

    Or do you have some incredible way to force etiquette on a playerbase that is going to do what it takes to win 90% of the time?

  • crogers271
    crogers271 Member Posts: 3,245

    The problem with trap/set up killers:

    With DbD's design being a trap based killer is a relatively straight forward role. The game/maps are not that complicated. Set up at choke points, objectives, etc. So a set up killer will relatively quickly get good at the role while survivors will struggle on how to defeat them.

    However, once survivors do figure out how to defeat the set up, well then the balance of power shifts and now the killer looks really weak.

    So everyone ends up hating the character.

  • iloveandhatethisgame
    iloveandhatethisgame Member Posts: 547

    “Because survivors complain about most of these killers above, and also about anti-loop powers, and also about slugging, and also about tunneling, and also about slowing the game down. At this point i'm convinced they would only be happy playing against a perkless trapper that doesn't use his traps.”

    all you do is complain constantly

  • Reinami
    Reinami Member Posts: 6,598

    You do realize they changed the knight recently-ish right?

    In patch 8.1.0:

    • Nerf: added a negative multiplier to the Hunt duration based on proximity to The Knightreducing the Hunt time by a factor of x3 if The Knight is within 8 metres of his Guard.

    This is massive, if you get even slightly close to the guard, its going to disappear in a couple of seconds.

  • Reinami
    Reinami Member Posts: 6,598

    I don't complain, i criticize and give feedback.

    The difference between criticism and complaining is i point out things that are wrong, and then offer solutions to those things. Complaining doesn't actually offer solutions.

  • CrossTheSholf
    CrossTheSholf Member Posts: 867

    Right on the money there. The powers of the trap killers generally are unliked or useless.

  • CruelLimits1982
    CruelLimits1982 Member Posts: 76
    edited March 31

    I think everyone is too caught up in the "well if the killer has no way to hit over pallets they wont be A tier" yeah who cares? I'd rather an absolute trash killer be fun to play than a great killer be boring as piss every time a ranged or dash killer comes out I just roll my eyes knowing i'm probably going to play them for their achievement and then just never touch them again

    Also side note every single time they try to do a killer that vastly changes the gameplay like Twins being two killers or Knight being able to summon more people they're buggy for literal months and stay buggy when the devs eventually give up trying to fix them Twins, Knight and Houndmaster are STILL buggy Kaneki will probably have an entire patch dedicated to fixing bugs that'll come and he'll be buggy right until the chapter after him.

  • SoGo
    SoGo Member Posts: 4,233

    As Reinami mentioned, these killers often end up as a disaster or a joke.

    On the other end, variety is good and if BHVR didn't always give in to the complaints from people who probably play blindfolded, these killers could be good.

    (Please BHVR, give Trapper and Hag some attention and buffs they deserve)

  • ChuckingWong
    ChuckingWong Member Posts: 1,263

    What?

    Again I need to see how you're playing Knight. Put your prestige up for me on him maybe that's all I need to know.


    If you cant manage a pincer attack ever or a double hit then you are either playing ONLY with torch.


    Or you just dont know how to play him. I have never seen anyone cite the patch from nearly last year as to why they cant get a double hit with him or a pincer attack around a loop. And say his power isnt used in chase. This is just absolutely wack, dont @me until I see some gameplay honestly.