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Your experience against/with the new killer so far

Minibeasty
Minibeasty Member Posts: 91
edited April 2 in General Discussions

So I was just curious about your experiences going against the new killer.

So far he is down right slaughtering me and my teammates and people have already started to give up once they get hooked. We rarely get more than two gens done (by "we" I mean my soloq team). I admit I'm not a very good player but getting stomped like this feels unusual tbh.

In my experience new killers tend to have rather low kill rates right after the release before people truly master them.

So what changed here? Are you guys having fun going as and against him? How has it been for you so far? :)

Edit: Just got out from a game where someone went afk right at the start and for the rest of the trial. :I

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Comments

  • Na1ts1rhc
    Na1ts1rhc Member Posts: 421
    image.png

    :3

  • Minibeasty
    Minibeasty Member Posts: 91

    I'm not playing alot of killer, and when I do it's usually trapper. His power is easy for me to understand, but I gotta admit that I'm tempted to try the new killer.

    Having fun so far?

  • KatsuhxP
    KatsuhxP Member Posts: 1,602

    At the moment the game doesn't care about rocks between you and the survivor, if he's able to aim at you and you run behind a rock he will hit you no matter what. You can attack so quickly if you instantly cancel while sliding: you can't cancel while being in the air with your power, but as soon as you touch the ground you can cancel it and you'll still slide - so if you're sliding besides the survivor with precision you can m1 almost instantly, because the stun happens while you're sliding.

    Also I don't call him bad, but some people seem to think he's a second nurse or blight for some reason. He's simply a better legion where you actually feel like you're able to do something.

  • KatsuhxP
    KatsuhxP Member Posts: 1,602

    nice you got the skin too! How does ken feel like for you? :D

  • Na1ts1rhc
    Na1ts1rhc Member Posts: 421
    image.png

    First game. Not bad - I wanted to play more ghoul in the ptb but didn't have the patience. I would blame the L on not knowing how to play the killer yet but the 4 I went against were pretty rock solid.

    Killer seems solid too for the most part. Feels like Legion in the sense that you catch up to survivors fast with the power but cannot use it to down them. How ever, using the power in chase seems really nice at least for now. I fear that BHVr will nerf tf out of the movement and gob is gonna lose all his staying power. But idk I'm just a whale. TL;DR I had fun

  • Na1ts1rhc
    Na1ts1rhc Member Posts: 421

    I like him a lot so far. Got a little frustrated with the power a few times going in and out of range - stuff like that. But he feels good to play as killer. I imagine survivors are feeling less than satisfied rn unless they are tokyo ghoul fans.

  • CrossTheSholf
    CrossTheSholf Member Posts: 868

    Or survivors scream "OP killer plz nerf" when the killer is brand new and nobody has even learned how to play against them effectively.

    Wesker, Houndmaster, Unknown, Pre buff Dracula, and now Kaneki

  • KatsuhxP
    KatsuhxP Member Posts: 1,602

    People have to learn how to play against him first, literally every single new killer people say that they are op. And almost every single time bhvr overnerfs them for no reason at all xD

  • VirtuaTyKing
    VirtuaTyKing Member Posts: 518
    edited April 2

    Just got downed from an m1. Not used power on me either. lol

    Not exposed in anyway.

    Game is also stuttering like crazy again for me. Unbelievably annoying at this point.

    Not reporting any of it as they make it a chore now. It' not our job to fix your game we pay you!

    I would report out of passion before but when you make it an ordeal I'm out.

  • Caiman
    Caiman Member Posts: 3,472

    I escaped him my first match against him but every Kaneki after has been very toxic, combined with AFK teammates making the games unplayable.

  • HeroLives
    HeroLives Member Posts: 3,233

    I’m excited about him and not a Tokyo ghoul fan, I’m already finding counters, perk reliant, but counters none the less.

  • RubberBrain
    RubberBrain Member Posts: 110

    it’s really bad against a team. Even a bad one. But if you’re playing solo queue I definitely think he’s a solo queue stomper

  • Nazzzak
    Nazzzak Member Posts: 7,351

    I've only played two games against him and he seems fine so far

  • Blueberry
    Blueberry Member Posts: 14,459
    edited April 3

    One of the best releases they've had since Wesker. Definitely one of their better chapters they've done (aside from perks, they're trash). Not my personal type of killer but I can appreciate it.

  • RubberBrain
    RubberBrain Member Posts: 110

    he’s just so boring I wish they would make it then you actually had to time the m2 yourself but add a way to down with the power + a few number changes like a longer cooldown or more stun when cancelling power or removing the vaulting with it. Stuff like that

  • Reinami
    Reinami Member Posts: 6,611
    edited April 3

    Its usually because it takes time for people to learn how to play against a killer and as a killer. Rather than immediately nerfing something a week after i comes out, give it some time to marinate and see how things go. Once people start learning, then changes can be made as needed.

    I come from an era of gaming where you just dealt with the fact that magneto was the best character in MvC2 and you figured out how to beat him, rather than calling for nerfs right away.

    The killer has not even been out for a day, people are still figuring stuff out. Give it some time.

  • Reinami
    Reinami Member Posts: 6,611

    You were probably one of the ones that didn't stick around the arcade very long.

  • Leon_Loves_Cheryl
    Leon_Loves_Cheryl Member Posts: 272
    edited April 3

    The nature of his power necessitates the hit going through if you're around a corner or behind a gen because it has a travel time. It's like how Huntress hits you right before you round a corner, that's still a legitimate hit, it just doesn't have a delay. Because Kaneki's power has a delay, it LOOKS weird, but it needs to be this way because there are only two alternatives:

    1. He just lets you go after he *already lands the hit* on you because it "doesn't look correct"

    2. He vacuums you back around the corner to "make the hit look better" and make you lose more distance in the process.

    In the first scenario, it feels terrible to play, and in the second scenario, it feels *even worse* to play against than the average player currently perceives it to be.

    The hit is perfectly fine as-is in my opinion. There were concessions that had to be made in terms of "feel" because Kaneki doesn't damage you immediately (again, like with my Huntress example.) He hits you around the corner because he locked onto you BEFORE you rounded the corner.

    It is 100% working as intended.

    Post edited by Leon_Loves_Cheryl on
  • Leon_Loves_Cheryl
    Leon_Loves_Cheryl Member Posts: 272

    Exactly. Sensationalism is par for the course here though.

    Just give it time. Figure out counterplay. He's an M1 killer, just one with a lot of mobility. He needs to use it intelligently to get people down with his basic attack.

    Asking for knee-jerk reaction changes to a Killer less than 24 hours old is petulant.

  • CrossTheSholf
    CrossTheSholf Member Posts: 868

    Exactly. This is the biggest knee jerk on survivors part I've seen so far

  • angel_pellegrino
    angel_pellegrino Member Posts: 182

    Being a soloq survivor has been kind of a bizarre experience tonight. Multiple times, if I got hooked one single time my teammates would just let me hang there until I became death hook, and that's not something I usually experience at my MMR. It's like they're terrified to come back to unhook me and would rather sit on gens or hide in a locker until I'm actually on death hook. Either my mmr has miraculously died and I'm playing with people who just started playing five minutes ago or there's some kind of extreme tunneling going on after this new patch and absolutely nobody wants to risk a "back to hook Harry" if they try and unhook me. Wierd.

  • Leon_Loves_Cheryl
    Leon_Loves_Cheryl Member Posts: 272
    1. Try to predict him. Is he going to cut you off with his leap or is he trying to catch up behind you?

    2. He's an M1 killer. He cannot down you with his power. He can injure you with it, but he's even less efficient at it than Legion. Yes, Legion, while simultaneously sharing their inherent weakness against being ran around loops (no way to hit through or over them.)

    3. His power is only nichely usable when looping, so position yourself safely (be near buildings or tiles that reliably waste time for the Killer.)

    4. If for whatever reason you cannot reliably position yourself properly, Kaneki doesn't typically use Exhaustion perks which means perks such as Lithe and Sprint Burst will help you connect safe tiles (or reach them in the first place) efficiently.

  • OmegaXII
    OmegaXII Member Posts: 2,425
    edited April 3

    @Zakon05

    Actually, the thing you described is just how he is supposed to be played. Aiming directly at survivors after they're injured literally does nothing but slowing down the killer a lot.

    It's like Blight where you have to bounce before attack. It's the design.

    Imagine Blight can't down Survivors, while at the same time he's stunned when you hit injured Survivor. That'll kill this killer for sure.

  • BurnedTerrormisu
    BurnedTerrormisu Member Posts: 361

    I don't like how he communicate what's happening. The little red thing is hard to see in chase.

    I don't like the grabbing animation. It's visually just bad. The survivor just stops and then the killer takes ages to come close. What even stops you in place?