http://dbd.game/killswitch
Kaneki First Impressions
I've played a few games against my Dragon King today and I have to say it's been a little odd.
He's not necessarily OP because he can't down you with his power, but he IS a 'First Hit Demon'. You would be better off simply staying injured and pre-running, because otherwise you're just wasting time. If he looks at you, he's locking on to your cake and getting a piece, causing you to become starstruck by his aura and unable to move for a couple seconds even if he's 15+ feet away from you. He's got his own TV show, ya know...
After the initial hit, it's just a regular mending chase. Not sure if he gets a speed boost at all, but he seems pretty darn fast, probably hallucinating you're Touka or something. I cant help but scrunch my face because of the first hit, however. It's not counterable. He(or she) gets a taste behind pallets, when youre turning corners, across distance, etc. It's not like you can starve him like an Oni. If he does the attack and you're in the same map as him, you're gonna get put into deep wound it seems.
Comments
-
It's just awfully made and they can traverse the map like it doesnt exist too, Actually illy thought through about the players experience on the other side at all.
You have more patience than I to write something like this that's for sure.10 -
I wish they would change the power honestly. Not just a number change. I made a post on what I would them to change it to but I don’t feel like typing it all back out
0 -
I enjoy playing him. I need more time but so far so good! I also going against him.
-3 -
Imho, any killers released with dashes is just a bad call. It's a poor man's way to address the fact that any killer without a dash is just mechanically too weak, and as we get more and more "dash" killers that can close the gap that non-dash m1 killers need, the more they will balance the game around the assumption that all killers probably have a dash. Once global killer nerfs go into affect once the dashers get out of hand, the oldschool m1 killers suffer.
7 -
Ive played a few rounds as Rize so far. Its fun but in like a power trip kinda way. I like the addon that makes the marked target oblivious as it gives you a reason to go into rage mode against injured survivors too. But yea i don't doubt the people ive played against are having a miserable time as his speed is quite easy to mix with perks. Maybe its just the new killer mmr thats making it feel easier as ive seen some streamers struggling with him
Also ive had a round where the whole squad had flashlights/flashbangs and they could not time a single blind with the new Forever entwined + fire up combo
1 -
Ive played a few more games against him and yeah... my attitude is souring. Not looking too good. I got hit with his lock on on the actual other side of a wall. Some other stuff with his speed after hit as well has gotten to me.
2 -
Dwight main here.
This killer is the most unenjoyable slop I've ever gone up against. Jump attack? Yeah, it'll hit you from 10 feet away from the actual killer. Target attack? It'll hit you even if the killer misses. Thinking of running away? Good luck.
The only thing that actually saved me was doing that 'spinning around the killer' trick. I don't remember what that's called, but it saved me like 3 times.
I rate this killer 1/5. Needs to be balanced asap because every round I'm facing the Ghoul and it's making this game very frustrating and unplayable.
2 -
Quite resonable speech i think. So i think devs will change him some way, he wont change too much from what he is now, just will be hold W ble. He suffers from the basic looping and counter open areas while survivior trying to run away. JUST STAY in the loops as much as possible. Hide, crouch under short constructions if dont want to be injured. If u alr, just dont panic and wait him to make a mistake in movement. Dont run like usial. Against blight and nurce you too holding W? i think you are not. Just give surviviors a bit of a time to learn how to loop him. Killer just released/
0