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CCG anti-Ghoul suppression&containment measures

Grab your Quinques fellow investigators, it's gonna be a long night in the ward.

Ghouls are a menace who prey on the unwary, so by the time you realize you're about to be eaten, it may be too late. So prevention is a citizens best weapon. I figured I'd lead the investigation and construct a war room to help tackle this menace to public safety.

I have been having some luck so far with information; the unseen Ghoul is the deadliest. I feel Ghouls work best against unsuspecting prey who are not positioned properly on a loop, ideally in a dead zone. Dead zones are no help against this killer, so if you're injured you just die. So I've been taking my chances with Object of Obsession.

Hear me out; if a Ghouls has Lethal, I can call it out. If they have BBQ, I can call it out. Thr ghoul moves so fast that they are hard to keep track of,but being able to orient yourself at all does wonders, plus bring able to have 1 extra second to brace yourself.

My subordinate investigator doesn't like the Object style Quinque, but opts for Alert instead and even that is helping him out a bit. We've also been rocking the scene partner+ Troubleshooter builds to some success to help maintain aggro for the suppression units to complete the Generators.

Whats been your strategy?

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