http://dbd.game/killswitch
Xeno Feedback
The Xeno changes are honestly really awesome across the board, but I have one suggestion. Make it so turrets only detect you while you are in the tunnels. You have a terror radius when on the surface so this change would just let Xeno use undetectable perks and Cat Carrier.
Comments
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Or they give him a 0 meter terror radius in crawler mode
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Yeah cus new xeno isnt enough of a soloq stomper i guess
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Butchered? They literally got buffed lol
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Nerfing his tail attack while still allowing turrets to knock xeno out of his power is certainly a decision. Not one I would make, but these changes were never for the benefit of the killer player dedicated to xeno.
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0.1 seconds "much longer" ?
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Is nerfing the tail by 0.1 seconds and effectively removing turrets in chase completely supposed to sound like a fair trade off?
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I am seeing people complain about the tail nerf, but i don't feel the difference. A change of 0.1 seconds is pretty negligible. The buffs definitely outweigh the tail nerf.
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As a p100 Xeno main I feel It Is in my best interest to voice my opinion. I believe Xeno, after her changes, is awful to play. In my 1500hrs on the killer I have not seen a worse position she's been in than now, taking into account any perk meta changes and QoL changes for the survivors. Adding an additional 0.1 second to her wind up doesn't sound crazy on paper but in practice it could make or break a chase, hit, or an entire match. The alleged "buffs" is not enough of compensation for the true nerf that Xeno endured in this latest patch.
I think a buff to her tail hit range (4.8m) would suffice a nerf like this given that the previous "buffs" are reverted as they weren't a big issue previously. Maybe increase it to 6m along with the extra wind up time to compensate properly.Now this is for the community:Xeno was never "broken" or hard to play against. Yes, I even struggled against her from time to time but never dreaded my experience like most of you lot seem to have (randomly) started to believe. Xeno was a character in which you needed to "sus" out their playstyle before being able to loop them correctly. She is also a killer that you need to "predict" or even manipulate into making plays so that you could counterplay.
Her turrets are also not designed to take her out of power (as much as it's might seem so, or have capabilities of doing so). They are designed to get you from point A to point B safer and easier without taking a hit. The idea here was that Xeno would prioritise the turret over you, given her "miss" (even though she hit a turret) cooldown, giving you the opportunity to make it to a safer or just different loop overall. Now if she doesn't proitise the turret over you, you're now just dealing with a basic, tall, m1 killer, for 35 seconds.
Back to BHVR:Please reconsider my comment and many others' regarding our mains. We loved this generally weaker killer before the changes and we all equally have lost our touch with her and as a result, the game too. We all LOVE that you listened to us regarding the Juggernaut skin and changing it so that our screens weren't blocked so much and we all commend you for doing so. Please earn some more bonus points with the community and revert the changes.
Thank you for coming to my Ted talk.
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Honestly I think you might wanna just keep trying to get used to it, I struggled with it at first too but once I regained the muscle memory it became a change that genuinely has no effect on 90% of situations
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This is just my personal opinion, so please don't take offense, but I think that players who feel that a 0.1 second change is no problem are either old men with declining senses, or just novice players.
I've spent almost all of my time playing as the Xenomorph since the Alien chapter was released, and just an extra 0.1 seconds (currently 0.15 seconds due to a bug) means I'm missing more close tail-attacks that would previously land.(For example, tail-attack through a pallet that was previously pre-dropped just within reach, or tail-attack on a window immediately after leaving the control station in the Killer Shack, etc.)
If the reaction time on the survivor's side makes the attacks 50/50 and fair, then I don't think there's any need to have the ability taken away by the turret. If you really want to adjust the balance, you should make counterplay slightly stronger by making it easier to set up turrets, rather than nerfing the tail attack, which is a strong point.
This is just my opinion, so I'd like to wait for some statistical data. (Until I see any results, I'll keep this killer for decoration, which is very sad. :( )
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To be fair, we currently don't have the actual delay that we should have, the tail is currently bugged.
While I'm not defending the nerf (why nerf a Killer with a miserable pickrate anyway?) we currently can't really give feedback since we don't have access to the actual product.
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Just like mft overrated 3% only worked well with hope and counters 110 killers not 115.
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As a xeno main i can say the killer still works well and its nice to not need the green helmet anymore. But you will notice a difference with the tail attack when it comes to people who are good at dodging it, they are 50% more likely to avoid it now as you have to pre fire it just to hit anyone anywhere due to how long it takes to come out now.
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Or just get rid of the detecting completely to even it out, bc it's completely one sided and unfair to the point where skill sometimes doesn't matter anymore on the killers side, basically making the xeno an m1 killer with a special travel ability
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I was relieved to find that other veteran Xenomorph players felt the same way.(I thought I'd been playing this killer quite a bit, but when I checked my stats I only had 10,000 hits.)
It is up to the developers to ultimately decide whether the current charging time is a bug or a feature, so I think the best we can do is provide constructive feedback on the current situation.
Speaking of unfairness, being able to see the auras of turrets means you can tell to some extent who is repairing generators and where. I would also like to see the turret detection removed, but personally I like it because it's more like the original movie.
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