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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

PLS KILLSWITCH GHOUL IM GOING INSANE

eacyt
eacyt Member Posts: 30

Behaviour please killswitch this ghoul killer until you can fix the bugs and hand out the proper nerfs needed. Im sick of being 3 body width behind a wall and gettiong hit still, im sick of getting hit by power getting injured and not even being able to make it to a tile because of how small the cooldown is please for the love of god get this extremely op killer out of the game i beg

Comments

  • eacyt
    eacyt Member Posts: 30

    well i just dont think im the only one saying this, ive seen mulktiple posts on the forum here about how extremely broken ghoul is, its not just me. and in my opinion getting hit THROUGH WALLS is a game breaking bug especially when ghoul pickrate is like 95% right now

  • tech
    tech Member Posts: 144

    Didn't they say its intended? Which is kinda crazy that it is if so.

    I am sure changes will happen but to kill switch the brand new killer would be bad for both people enjoying the new killer and for bhvr as a business.

  • eacyt
    eacyt Member Posts: 30

    the only people enjoying the killer are the ones playing it because they cant sit there barely even trying and just get 4ks everytime because either everyone just dies super fast due to how op it is or people see its the new killer and just go next on hook.

  • MechWarrior3
    MechWarrior3 Member Posts: 5,395

    He is not extremely broken. People are blowing him way out of the water with the "Nerfs"

  • Na1ts1rhc
    Na1ts1rhc Member Posts: 421

    I'd argue that being able to secure free hits through walls and pallets etc. Is cause for a kill switch - A lot of things about the ghoul are just how he is. But the broken ######### is undeniably broken.

  • buggybug
    buggybug Member Posts: 1,222

    YES because they are abusing a BUG that makes them able to permanent hinder you and after they hit you during a pallet vault AND your prompts to try revault said pallets are not working too, which am recording every single instance of this as we speak and will be posting them later.

  • sanees
    sanees Member Posts: 846

    A kill switch is needed when there are huge bugs, not when you don't want to learn the killer's counterplays

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,961

    Didn't they say its intended? Which is kinda crazy that it is if so.

    I think it's because his power uses hitscan, which means it's not that getting hit through walls is intended, it's that it only appears the survivor is getting hit through a wall and it's a side effect of how his power works.

    Because Kaneki has to bridge the gap between himself and the survivor, there's a bit of time after the hitscan registers during which the survivor can move, like behind a wall. The hit has already been decided, but the survivor doesn't get stunned by it until Kaneki reaches them and does his rage animation. The other option, beginning the stun the moment the hitscan registers, would be awful.

    I've seen someone else say his power is hitscan because the devs tested it otherwise and he was simply unplayable, he couldn't land hits. That's hearsay and I don't have the original source for it, but trying to imagine it myself I absolutely believe that's true at least on controller if not also M&K.

  • eacyt
    eacyt Member Posts: 30

    There is no counterplay like what are you talking about, and dont even say MFT it barely does anything thats 3% aint helping after i get hit through a wall and then the killer already has power back and elimates all that distance in 2 seconds

  • tech
    tech Member Posts: 144

    This here is what I learnt from the devs aswell which is implied that it is intended, does it feel good? No. But it's the vision they wanted so it is not a bug.

    I do really enjoy this killer but I can see the frustrations of the survivors, I just hope they get a good middleground and not like poor old skull merchant.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,961

    I think giving the survivors a better animation on their side during the stun would help. Right now, they just stand there and it looks like a bug; my friend thought it was a bug the first time it happened to him. As you watch the stun in 3rd person from behind the survivor, there's not enough happening to justify being locked in place. It needs more animation visible to the survivor player happening during the stun.

    That's my opinion, anyway.

  • sanees
    sanees Member Posts: 846

    He has a lot of counter games at the end of the day, this is m1 killer, for example, windows is quite strong against him, but instead of waiting for the ghoul to cancel power, survivors jump ahead of time and there are a lot of such moments, and with mft even morein
    And in any case, killswitch is needed for bugs

  • tech
    tech Member Posts: 144

    It does seem a bit janky and like what just happened?

    Just a bit more visual clarity would help alot more, being locked in one place in almost any game isn't fun as it takes player agency away, done right is fine though and I put my faith in bhvr to do what's right!

  • eacyt
    eacyt Member Posts: 30

    You putting your faith in behaviour? LOL any update they do is a disaster every single time

  • Na1ts1rhc
    Na1ts1rhc Member Posts: 421

    Average ghoul atrocity committer.

    Let me clarify, I love the ghoul and I'm not calling for him to be gutted like everyone else. But there are some glaring issues and I for one don't want to be one of the killer mains content with making the survivor experience even more miserable.

    One of the few things survivors have in their arsenal is obstacles and if the ghoul can just deny people cover from hits while simultaneously having built in aim bot for his power so it seems to me that either BHVR is sick of developing this clown show and wants people to stop playing or they just genuinely have no idea how their game works.

    However the system works, BVHr and the rest of the community cannot just pretend its all fine and dandy because otherwise it might be worse. BHVr should've taken more time and found a way to make the killer playable and still not gut wrenchingly unfair.

  • Na1ts1rhc
    Na1ts1rhc Member Posts: 421

    Windows are only considerably strong on the 2nd hit otherwise they literally don't matter. Everyone in the lobby might as well be using no mither against ghoul because he doesn't have to try to injure people - it happens practically automatically. I don't understand people doing mental gymnastics to justify this. There is arguably some counterplay but it's not fun and at the end of the day survivors need to have some fun otherwise the killer queue will continue to be god awful. That's literally all I care about, I just want to find a game within ten minutes bro please.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 2,794

    That's just not true. Is he op and overtuned, sure. But he'll get nerfed. But even with a numbers change, that won't change what he brings to the table, and there's plenty of survivors who can appreciate a killer you have to loop.

    For years, survivors have complained about strong anti loop killers whose only counterplay is to hold forward and leave early. Now we have a killer who counters hold forward and forces you to loop. That is gonna be appreciated.

    Even if Kaneki is stronger, I'll take him over Hag or Knight because I just don't find them fun regardless of their power level.

    What makes Kaneki upsetting is either you cannot loop, or your teammates do not respect you looping and just do nothing while you burn the pallets. Problem #1 can be fixed with practice, problem #2....I got nothing for that one.

  • skull_negotiator
    skull_negotiator Member Posts: 14

    I'm sticking to killer until they do something about the ghoul