http://dbd.game/killswitch
Meat Factory has been worst killer map for half a decade now…
It’s hands down the worst killer map, and everyone knows it—yet Behavior still hasn’t touched it in the six years it’s been out. It’s straight-up Pallet Town. No survivor counterplay to speak of—just hold W and pre-drop every pallet for three minutes. God help you if you’re just a basic M1 killer.
I queued for a killer game for like 20 minutes in this current ghoul meta, and I had to physically stop myself from disconnecting when I saw the survivors bring a map offering for Meat Factory.
Hey, Behavior—before you add any more new maps, why don’t you take a second to retool and balance some of the old ones?
Comments
-
I find that if I just find one Survivor and chase them fully and dont check whats happening I will lose, you are supposed to play the Game in a diffrent way. You chase Survivors to remove pallets in Areas and then you chase other Survivors into those areas.
Sure the Map isn't easy with all the Pallets, but the Map also gives advantages to the Killer as well,
What was the result of the match you had on Gideon Meat Plant?BONUS:
I checked the Unofficial Stats on Meat Plant on NightlightMight just be all the LOW MMR people who die to push Killrate up, BHVR will know.
Do you see how Gideon Meat Plant is played alot more between 6.7.0 and 8.2.0 but the Killrate barely moves? Aint that cool?
Also just on flat (unofficial) numbers the following Maps are 5% worse for you:
Blood Lodge, Gas Heaven, Eyrie of Crows, Garden of Joy, Torment Creek and Grim Pantry.What do you think of the numbers?
2 -
And meanwhile survivors will let you eat pallets and do nothing, right? Keep switching targets and you will end up with 0 hooks for lots of reasons. Apparently killer players have to follow some sort of ''internal clock'' so they don't overextend a chase while survivors just need to be near any loop. Talk about easy role.
Maps should be fairly balanced for both sides but as long as we have pallet towns like Gideon and Hawkings, as well as the giant Cornfield Map and Garden of Joy, survivors, especially the pre-group will abuse the hell out of those every time.
-1 -
That's true, at least since 8.5.0 they now have to burn 4 Offerings to ensure going to a Realm they can abuse a alot.
And Eyrie of Crows Realm has got a new map Deadass Sands or what's its called, meaning the Eyrie of Crows offering is worth less now than last patch by at least 2 ways.Honestly BHVR deserves an applause for getting those changes through, its nice.
-1 -
Usually 1 is enough since often killers don't bring Ward so odds of getting sent to desired map gets rather high. SWF's commonly bring 1 offering for the map and 3 offerings for hook spreading. You see those, know it's 4 man party on you.
New Eyrie felt a little bit better now with shack being in the middle so it wasn't that exploitable. Previously survivors could exploit the middle building and then progress to shack, winning insanely large amount of distance.
With pallet towns, the issue is in number of pallets and how they are placed. Maps can have like 20+ pallets in narrow corridors, mind-gaming those will take too much time so it's best to brute force them. However when they are that close together, killer has to spend the first 2 minutes or so eating pallets over and over. That feels way too unfair.
Dunno how much time it will take for BHVR to ''balance'' those maps. I hope they do keep a track on which maps people do use offerings for so they have at least some insight on why some maps are picked more than others.
0 -
Pretty sure, BHVR can see if there are low or high MMR diffrence to who wins on a map and that is why changes sometimes happen.
Though I gotta ask you, How big do you really think the unbalance problems with maps are? cause by my eyes I see like +/- 10% on the Unofficial Stats which is very low difference, and then you have how low chance I have to be sent to a map.
I could be wildly ignorant here, but if I have like 1/100 chance to be screwed over 1/10 of the times by the map then its a very small problem to me. But I dont live in the MMR places where I see Map offerings going ballistics, what's your take?
-1 -
The balance problems rise from many factors. The most common ones are the mobility of killers compared to map sizes. Some maps were made with little consideration to old M1 killers, making play on those rather difficult in some cases. Perks work both ways because both survivors and killers don't know reliably which map they are sent to. For example getting Bumboozle for map that almost has no windows or vault areas is a loss of slot. Map with no areas to jump from make Balanced Landing almost useless. Some killers also have a power set that requires indoor or outdoor map to be effective. Some survivor perks also depend on the location of vaults or pallets for effectiveness.
DBD has a random factor that can greatly impact the outcome of the match. I'd say if the games could be equalized a bit better in some way for both sides, for example if both survivors or killers knew which map they would be sent to, they could prepare better and the overall feeling of a balanced match would become more sensible.
-2 -
Sure, but I didnt ask you where the balance comes from? I asked you how big you think a problem it is.
I told you the margin of error was on the unofficial stats, what do you want the Killrate to be on these maps and what margin of error are you willing to accept. The answer is going to be two numbers in %.-1 -
If the killer knows what he's doing, Gideon is killer sided. If killer plays Nurse, Bubba, Legion w certain addons even huntress the game is free win (and there are many killers that like the map).
If the killer is M1 and he knows to create deadzone and guard his 3-4 gens (that are guaranteed to be very close together - size again), the map is killer sided.
If those things are not true, then yeah - map is survivor sided
1 -
I'm sorry but I know at least 5 maps that are worse:
Eyrie, garden of joy, the game, swamp maps, lerys are all much much worse for me.
This map is not nearly as bad that I'd priotize it in any way at the moment xD
3 -
If anything they should look at both Borgo realms, the temple of purgation, haddonfield, Greenville square gen spawns, rancid abattoir, rotten fields and cold wind in general to make it more fair for survivors. I’m sick of changing maps that are fine only to make more of them unplayable for survivors.
1 -
Killers have their favored maps and survivors have their favored maps.
We could strive to have perfectly balanced maps, but sometimes perfectly balanced means perfectly boring. Having some maps leaning to one side or the other adds some variety, at least.
0 -
As I said, it greatly depends on which killer the person plays. For High Mobility Killer players, the % would be high. For M1 or Classic Killer Players - low. For people who play Every Killer - somewhere between 40 - 60%. The kill rates are also impacted by survivor performance and ''desire'' to play the match.
There are way too many things that can influence numbers but the general idea is the faster you can travel with a killer from one point to another, the less impact does the map and it's rng have upon you which in turn means you are more likely to catch survivor and so on.
0 -
Same could be said about survivors.
Those who know what they do can turn a chain of pallets and vaults into a huge time sinker for many killers.
This goes both ways, but one factor remains and that killer is alone and has to ''plan'' everything out where survivors are 4 and have to repair gens and make killer waste as much time as possible.
-2 -
Actually that can be said about almost every OTHER map. Gideon provides very little skill to play. You run from pallet to pallet, throw it and go on. Killer has to break big portion of them because they are almost god pallets. There are "no" mindgameable loops, there are "no" windows (yeah, freezer and 1 LT are usable, even big drop works and then there are a few unusable). There's nothing really to work with in regards to skill.
That map belongs to category of one of the least skillful maps in the game IMO. But that's fine. The only thing is… Nerfing that small of a map with no reusable resources means, that the map is basically new Haddonfield
1 -
If maps were grouped together based on how ''difficult'' they are, that would make sense. Something like with killer description.
Without that, it's number of pallets and overall size. These two values dictate ''which'' side realm does ''favor'', hence why some people use map offerings for specific realms more often.
-1
