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On the differences between Western players and Asian players.

daikaimon
daikaimon Member Posts: 70

I am a Japanese DBD player.


In Japan, there is talk of a big difference in playstyle between the North American and other server environments and the Asian server environments.
(For example, it is often said that both survivors and killers on Asian servers focus on winning, while on North American servers they focus on having fun, etc.)


Also, the evaluation of killers is very different.
For example, Chucky, for example, was treated as a weak killer with a D rank at best, even before the weakening.
Please let me know your opinions.

«1

Comments

  • SomeGuy1246
    SomeGuy1246 Member Posts: 52

    However there has been a shift in player mentality lately, and one that is definitely more negative. The “us vs them” mentality and focus on comp style gameplay has been becoming more common. More survivors are playing only for the win and more killers are playing only for the win. But they do this in a sort of “I’m not playing for fun, I’m playing to punish you” mentality.

    I can’t comment so much on the differences in comp styles as I have no interest in it. I think the hyper competitive mentality is the death of casual enjoyment and laughter. To me it facilitates the sense that winning is everything and the only way to have fun is to win.

    Agree for the death of casual fun part but I don't know if I would correlate people with the "comp winning mentality" with toxicity and a desire to punish the other side. In my experience most of them just go ggs wp go next. It is a problem tho that you "can't" play for fun once you reach high MMR since everyone is sweating even if you want to.

    I might be tripping but I have heard Japanese servers are realizing / they know they are not as good mechanically in chase compared to the other servers. And I also heard wesker and billy are not as considered as good mostly due to the fact there are not that many super strong wesker and billy in Japan ?

    I do find the custom comp settings of Japan really fresh and interesting by how different it is. I don't really know where to watch Japanese comp content tho. In NA-EU, we have DBDL, COTF… on YouTube and Twitch, there's also dbdasia which I believe is the DBDL that includes all Asia (China, Japan…) right ? I think only China only comp content happens on BiliBili but where do Japan only comp content happens ? Nico nico ? Last time I checked Nico nico, I couldn't figure out how to get a English page so I had to add an extension to translate stuff. x)

  • daikaimon
    daikaimon Member Posts: 70

    Aside from the hillbillies, Wesker is underappreciated.

    Some people even joke that “the reason Wesker is so highly rated in North America is because North American survivors are not as good.” LOL

    Even if Wesker can use hug tech, “So?” In Japan, Wesker is not so well known.

    As for DBD videos in Japan, you can find them mainly on You tube or Nico Nico. I don't hear much else.

  • Choaron
    Choaron Member Posts: 818

    I've seen plenty of KR/JP streams and it never really stroke me that survivor players were playing much more "seriously", really. I think a lot of differences in opinions mostly stems from the fact that almost everybody in Japan plays on controller/console and has good ping (below 35) and that because of it the average killer player is significantly weaker than the average survivor player in public matches over there. There's simply no other reasonable justification for not putting old Chucky in anything but S tier

  • Choaron
    Choaron Member Posts: 818
    edited April 11

    Back in the days Wesker was mostly rated highly for the original function of his infection status effect. He's widely considered to be an average mid tier killer nowadays.

  • daikaimon
    daikaimon Member Posts: 70

    I think we all share the fact that players from any country don't have much appreciation for players from other countries. lol

  • DragonMasterDarren
    DragonMasterDarren Member Posts: 3,077

    The few times I've gotten players from Asian servers, they have all pre-dropped every single pallet and just held W, literally zero thought given to actually looping, just hold W to pallet, instantly drop it no matter how far away I am, repeat until all pallets are gone, but then to contrast this they are uber efficient on gens and end the game in like 5 minutes

    I've tended to avoiding players from these regions for this reason, the matches are just incredibly boring and I prefer actually playing in the video game instead of holding W with no thought given to using resources efficiently or skilfully

  • daikaimon
    daikaimon Member Posts: 70

    What is the current meta in North America?

  • Nazzzak
    Nazzzak Member Posts: 7,334
    edited April 11

    I'm in Western Australia but I believe I fall under the SEA server, as I tend to play with alot of Asian gamers. I actually don't see alot of unpleasant things like tunnelling, slugging, letting go on hook, DCs, etc. These things do happen obviously, but based on many other players shared experiences here and elsewhere, I definitely don't see it as often as they seem to. It is rare though for me to have altruistic team mates. I can be injured and on death hook in 90% of my games, and a healthy and zero hook team mate will still run rather than take a hit for me lol even just a good, well coordinated team is hard for me to find. This could be more of a SBMM issue rather than a region one though.

  • JPLongstreet
    JPLongstreet Member Posts: 6,992

    Interesting. What would you rate Chucky or Singularity with a controller?

  • SomeGuy1246
    SomeGuy1246 Member Posts: 52
    edited April 11

    If true, it may explain why they have a different killer meta, although boring, if every game is consistently played like that with gen rushers builds etc…

    I may be wrong but isn't NA basically the same as EU. ? Or America is so big it has different servers with different metas ? From what I have seen, China is pretty close to EU meta and plays mostly the same. Japan from what I have seen is very different and India is also very different (idk much about India tho).

    I can't give definitive conclusion, but I remember when there was the first Japan rule set comp match between Japan / NA-EU (showcase), a lot of people mocked their play style / meta (self care…), and how they were bad in chases, or just how st-pid this ruleset is. (Gideon Legion with very different ruleset)… I personally found this gideon legion ruleset super boring but some comments were a bit much.
    So I can definitely see it be at least partially true.

    In Japan, there is talk of a big difference in playstyle between the North American and other server environments and the Asian server environments.

    You mean like an actual discussion in the general community ? Honestly it's awesome because in NA-EU, apart from the comp scene and a few videos of hens333 showcase, I don't feel like people are that interested in how some other servers could play the game differently.

  • daikaimon
    daikaimon Member Posts: 70

    After all, cultural differences are significant.

    In Japan, actions such as focusing on the chase rather than the progress of the generator are, in some cases, treated as trolling.

    Therefore, the speed of the game is faster and boards tend to be used at some earlier stage.

    This is because the speed of the generator is so fast that even if the board is saved, it may not be used up.

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    You're right. The thing is that Westerners say* that they don't care about winning, but they really do care about it, so they're lying. If they didn't care about winning, they wouldn't whine about balance all of the time. And thus their evaluation is way off as well.

    I also agree with Japan's assessment of Chucky, because I played him when he was at his strongest, and I gave up on him because he was so not worth it. Somehow that version of him became the target of relentless nerfs, and now they're trying to buff him in an attempt to raise the amount of people who play him. They shouldn't have nerfed him in the first place!

    Although I've been a little confused by Japan's assessment of killers in the past. They did a "Best of the best" tournament in the past, and yet killers like Pig were being run, on imbalanced maps like Lery's. So maybe they're more casual, and care more about fun, than they realize. But them coming to the conclusion that Chucky was weak at least tells me that many of them know what they're talking about.

    The issue that should unite people across all regions is the matchmaking. Many are thinking 1-dimensional, in that when they lose to a killer, they conclude that they must have lost because that killer is overpowered, with no further thought. What they don't realize is that matchmaking consistently puts bad survivors in with the good ones, and then gives them tough killer players to go against. Instead of all 5 players understanding the game and playing at the same level, it's usually only a fraction of the players in the match who know what they're doing. You can't balance the game off that, because any win/loss results you refer to will be majorly skewed. If we fix the matchmaking, and make it the way it was when MMR first released, it will be revealed that the game is really survivor-favoring, or at least SWF-favoring. Even if I'm wrong about that, fixing the matchmaking hurts literally nobody, so it should be done.

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    I can see the angle on that. They want to be strong as independent players, not just as a team. So they want self-reliant perks like Self-Care. It's universally agreed upon in the West that Self-Care by itself is a bad perk, because it's so slow. Self-Care with Botany or some other healing perks is a different situation. But you should almost never prioritize healing before generators, with a few exceptions. If you're injured, you can still do generators. So, to be the most efficient on generators, you don't heal, and instead do the gen. If you're on your last hook, or the killer has been tunneling you and you manage to get away, obviously you would heal then. Resurgence from Jill can actually make healing under hook very safe, since you're almost healed all the way with that perk as soon as you get off.

    Nurse and Blight are basically unchallenged on the top; no other killers come close to their power. It's not surprising that Japanese players would fall easy to Twins, since they're independent, and the main counterplay against Twins is running together, so that 1 player gets downed and the other kicks Victor before Charlotte gets back.

    But Wraith and Singularity being considered strong is very surprising. Wraith might have the most counterplay in the game, which is all about abusing his slowdown he gets from uncloaking. For example, when you're both standing at opposite sides of an upright pallet, and he starts to uncloak, instead of dropping it to be safe, you can call his bluff and not drop it. That's because usually from his perspective, he wants to 99% his uncloak, so that you drop the pallet, and he gets to stay in cloak without having to waste time recloaking after the pallet break. Singularity, I have no idea how he ever gets any wins. His EMPs which he gives survivors for free are everywhere and are constant, and can disable multiple cameras AND cure multiple infections in 1 use. So the Singularity spends all this time setting up cameras to trap survivors in chase or to monitor gens, but when he needs them most they're disabled by an EMP. He's easily one of the most frustrating killers for me to play as, because it's so much work for so little payoff.

  • daikaimon
    daikaimon Member Posts: 70

    You are right, the matchmaking system should indeed be modified.

    The opaqueness of the current system is often talked about in Japan, to the point that it is sometimes wickedly controversial and controversial.

    There is also a lot of negativity in Japan about the drastic weakening of the system against killers, which has been done frequently for some time.

    What is the thinking in North America and elsewhere regarding the weakening of killers?

  • daikaimon
    daikaimon Member Posts: 70

    As for Wraith, I understand that the delaying strategy of inflicting wounds on the survivor, changing the target when the survivor has consumed one or two boards, and then repeating the process to consume more resources is considered strong.

    However, since there are still many ways to deal with the situation, it often does not work for advanced players.

    As for singularity...I don't know either. LOL

    At least, it's a killer that I can't use.

  • Soma_RTA
    Soma_RTA Member Posts: 28
    edited April 11

    I can't speak for all of NA, but the system changes, like base kit endurance off hook 10s, longer hook stages anti-camp and gen perks getting nerfed makes the environment of the game much worse and pushes more people towards playing the top 5 killers. Playing a weaker killer at this point is a waste of your time. All these changes have been made for casual survivor players, yet there has been 0 consideration or positive changes for more serious players like myself or even casual killer players. 

  • daikaimon
    daikaimon Member Posts: 70

    Indeed, it is a frequent topic of conversation in Japan that the current system is one in which casual playstyle survivors have the upper hand, and that it is a tough one for casual playstyle killers.

  • Akron
    Akron Member Posts: 3

    Wraith being so high tier is kinda wild to me tbh. If you don't mind me asking, what is the Asian playerbase's opinions on Kaneki Ken so far?

  • daikaimon
    daikaimon Member Posts: 70

    There was a lot of controversy about him when he was first implemented, but now the opinion is settling on him as an excellent but not top notch killer.

    In terms of tiers, I would say he is in the middle of the A tier.

    As the response to his weakness against loops and the fact that he is an M1 killer after all, such a rating has become more mainstream as his responses become better known.

    However, there is a strong opinion that it should be fixed for grabs and some add-ons like penetrating walls.

    He himself is very popular because he is a very exhilarating and interesting killer to use.

    The original is also popular.

  • RaSavage42
    RaSavage42 Member Posts: 5,731

    I was curious about different severs… so this is great for me

    So would you be willing to show us your Killer rankings???

  • daikaimon
    daikaimon Member Posts: 70

    The following reflects the general perception in Japan as well as my own personal experience and preferences.

    S Tier:Nurse, Blight

    A Tier:Twins, Wraith, Spirit, Hillbilly (my favorite!) , Singularity(I'm not sure I understand it...), Ghoul, Darklord, Plague, Lich

    B Tier and below:I'm a little tired from the unfamiliar English text, so I'll omit them.

  • RaSavage42
    RaSavage42 Member Posts: 5,731

    Oh wow that's cool… thanks

  • crogers271
    crogers271 Member Posts: 3,251

    What is the thinking in North America and elsewhere regarding the weakening of killers?

    While there is of course some disagreement, the general view is that the game is/was too heavily tilted in the favor of killers and that some of the tactics they could employ (i.e. standing right in front of the hook) where/are exceptionally boring.

  • JPLongstreet
    JPLongstreet Member Posts: 6,992

    I'm liking this discussion so far very interesting! 😁

  • Bodark
    Bodark Member Posts: 283

    The Japanese/ Asia region player base is much more skilled than the NA player base. For example I see most players in the Asia region rank Huntress at B or even C Tier meanwhile NA players put her at high A Tier. Only our best players like comp players and big content creators actually rank her at B Tier.

    But yes NA is much more focused on fun. Survivors get very angry when killers try to win. You will be constantly berated for tunneling, slugging or camping. People will report you and insult you for these things. I believe the vast majority of NAs player base aren’t real gamers but rather casual players.

  • SomeGuy1246
    SomeGuy1246 Member Posts: 52

    Singularity, I have no idea how he ever gets any wins. His EMPs which he gives survivors for free are everywhere and are constant, and can disable multiple cameras AND cure multiple infections in 1 use. So the Singularity spends all this time setting up cameras to trap survivors in chase or to monitor gens, but when he needs them most they're disabled by an EMP. He's easily one of the most frustrating killers for me to play as, because it's so much work for so little payoff.

    The thing with singularity is that his MAX POTENTIAL is A tier but almost no ones plays him to that level. You simply almost never run into KnightLight level singularities in the wilds. And I mean right now you can pretty much get more pressure without playing 7D chess with Kaneki so why bother with such a difficult killer to only get A tier results. But when you run into the rare 3 great singularities main in the server, you get reminded the hard way he's not a mid tier killer. It also doesn't help that people typically don't exactly know how to counter him properly, especially in chase where you have a lot of techs that can help you save resources and last longer.

    But at the end of the day. Is it really fair to say a killer is A tier when you only have 2 ppl in your region playing him that well ? Maybe not. (just joking they aren't 2 maybe 4 ppl at most).

    Japan community not whining and putting Ghoul S+++ tier immediately but A ?? Based af even if I am not sure I would agree.

    I have a hard time understanding why Lich is A tier tho. He's not weak by any mean but at the same tier as Twins, Hillbilly, Spirit, Singu, and Dark Lord ? Maybe since he's at the end of the rope of the A tier list, it could mean he's quite weaker but it would also mean Japan see singularity stronger than ghoul ?

    To be fair, Wraith is a soloQ pub stomper. soloQ survivors don't typically have the coordination to deal with a hit and run and "wearing the survivors health state and resources down" long game playstyle. In a soloQ tier list, yeah wraith is A tier imo.

  • SomeGuy1246
    SomeGuy1246 Member Posts: 52

    For example I see most players in the Asia region rank Huntress at B or even C Tier meanwhile NA players put her at high A Tier. Only our best players like comp players and big content creators actually rank her at B Tier.

    I think a lot has to do with the fact that people in NA-EU actually rank out of their own experiences which is soloQ. And soloQ doesn't reflect a comp game or 4 good survivors playing. Imo a lot of it has to do with the matchmaking that was already mentioned above, and the fact that a lot of objectively not great killers can however punish survivors mistakes so hard you only really need 1 clueless survivor to bring down an entire team. A lot of players are talking in soloQ tier list, not objective max potential tier list because it doesn't concern them.

    V1 (comp player) basically acknowledges wraith tier is mid but in pub is A tier. OhTofu I think ranked hag one of the lowest but in pubs said he could make it work to have A tier results against most lobbies. So really pubs and objective tier lists are different tier lists.

    In Asia, if everyone is basically playing comp, it makes sense why they would have a more accurate representation. If you can't expect someone to make a mistake for you to snowball, then you truly see even in pubs how good a killer is in average.

    But yes NA is much more focused on fun. Survivors get very angry when killers try to win. You will be constantly berated for tunneling, slugging or camping. People will report you and insult you for these things. I believe the vast majority of NAs player base aren’t real gamers but rather casual players.

    The problem with these complaining people is that they often play meta perks themselves and are obviously playing for the results and I never see an actual memer with goofy perks complain in post game chat. It sound like a very diplomatic way to say that a lot more NA-EU survivors can't handle the fact that tunneling, slugging, and camping may actually be good strategies to win.

  • WeaverReaver42
    WeaverReaver42 Member Posts: 280

    I haven't played in JP servers, but it strikes me as odd how antithetical the approach they are doing sounds.

    In Rivals (you know what I am referring to) the asian servers are doing much better at teamwork, giving them an advantage compared to Western servers.

    Yet self-care is indicative of a fundamental misunderstanding on the survivor side in asian servers for this game.

    The time spent using self care is EXPONENTIALLY greater than having someone heal you- especially if they use perks that make healing others faster. It is often said in NA servers that self care is actively a throw pick when you use it.

    Generators don't actually get done faster, because there are less consistently 4 survivors working on generators. The faster you heal, the faster you start repairing again. Especially since you often will be injured more than once in a match.

    Killers need to force you to waste time and resources through the match, meaning the start of the match is where survivors are at their strongest. Leaving survivors to deal with their own issues later in the match is asking for a weak link to appear and to give the killer an opportunity to steamroll as the match goes on.

    Survivors have a 4-1 numbers advantage on killer, yet it sounds like they don't utilize it by allowing a team to multitask and get multiple things done at once. If you have healed a survivor, now both of you can also move on to doing something else useful in the area with the time that survivor saved being healed by someone else instead of with self care alone.

    There are multiple perks that benefit you for working as a team, and they can be very powerful. Survivor DBD is a team game, and playing it that way gives you a better chance at winning- but only if everyone is doing so.

  • SomeGuy1246
    SomeGuy1246 Member Posts: 52
    edited April 11

    I will not pretend I can say for sure globally.

    But in comp setting. The Japanese comp scene is more immature and it sounds odd to me to hear everyone in Japan is a massive comp tryhard yet their comp scene are getting stomped by China (C Dragons in dbdasia while C Dragons are still arguably a bit weaker than EU top teams by their recent performance in v1v4 tourney). And really are nowhere close to hold up to Asia and NA-EU in standard comp settings. Until now, I have only seen good JP comp showings on super specific ruleset no one plays except themselves. Not that they are bad from what I have seen. But I would never bet ever any Japanese team could beat any top NA-EU team like Nokron, Invictus, Elysium, x9... anytime soon while CDragon (China) I think with a bit of adaptation to ping differences and a bit more practice I could see them compete with NA-EU top team.

    It feels like cognitive dissonance that "Japanese lobbies are stronger and sweatier" yet ⇒ "JP comp teams aren't that impressive". It could be true but idk how tbh.

  • daikaimon
    daikaimon Member Posts: 70

    Many in the Japanese community place a higher value on singularity than on ghouls, which I don't understand. (Of course, there's also the fact that I'm not a fan of Singularity.)

    As mentioned above, in Japan, Ghoul is rated as a killer, excellent but not up to the top.

    What is the evaluation in North America?

    Also, I would like to know the general tier list of killers in North America.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 2,756

    "Charity begins at home" I guess. You can't help others if you can't help yourself. Not burdening others could be seen as a form of team play.

    That may explain Ghouls placement as I see tons of people in my NA servers demand to be healed under hook, or try to heal me under hook.

    Self caring in a corner against ghoul may unironically be less worse than being healed under hook and expecting the mobility killer to go into timeout.

  • WeaverReaver42
    WeaverReaver42 Member Posts: 280

    I feel like "healing under hook" was always meant to be a killer specific strat. Trapper isn't going to be able to reach you in time, but of course blight is. Simply have the means to prevent the mobility killers from following you post unhook (such as removing scratch marks when running after an unhook), and the problem solves itself usually.

  • Bodark
    Bodark Member Posts: 283

    I’ve just based that on where I’ve heard several comp players rank her. I don’t think there is an actual tier list. I know they never play her normally anymore. If you watch any of the videos on DBD leagues channel they exclusively play her on Gideon with the IRI head add on. For obvious reasons:

  • Pulsar
    Pulsar Member Posts: 22,927
    edited April 12

    I was never impressed either positively or negatively by either the Killers or Survivors in the region.

  • SomeGuy1246
    SomeGuy1246 Member Posts: 52

    This kind of disagrees with what you said in an earlier post about Singularity. Do we rank Singularity on how most people are able to play him, or the max potential that can be achieved

    I am just saying most people don't believe singularity can be A tier because they almost never play or never played against a super strong singularity main. I don't think much more than that. He's A or A+ tier in the hands of KnightLight, but when I see it in my lobby I don't typically expect such a singularity main. Whereas when you see a blight, nurse, wesker, it's much more likely he's cracked out of his mind. I do still believe tho that Japan if sweatier, is closer to an actual max potential tier list on their servers.

    The first question would be what is the ruleset? Like there are killers / maps that comp teams depending on their region never even touch because they are unused.

    Their ruleset have basically a lot less restrictions from what I have seen and even then anjoy the self care + botany. The most showing example is a showcase of hens (you can type hens Japan vs NA-EU and probably find it and see for yourself). It truly is a ruleset no NA-EU / Asia comp never plays ever. When I watch JP comp on these sets rn, I hardly understand what they are doing it's simply too different and I also found it a tad boring (personal) so I stopped watching because I could see these teams perform in dbdasia anyway.

    I haven't been very clear, yes it depends on the ruleset. However, in the "classic" comp setting that NA-EU / Asia plays, looping does come into play a lot more than custom JP ruleset from what I have seen… In pure looping fashion, JP teams are not putting up a good showing rn. Now ofc, it also comes down to ping, but Chinese teams are also not accustomed to such high pings but are generally better at this looping part (and are also more accustomed to NA-EU settings which is fair). Not saying there's no strong JP comp players in chase, but I believe there was a 1v1 between someone who was considered the best 1v1 player in JP (gunther I think but idk the names quite well yet) against V1rtual_Reality and lost. V1 is a strong EU player for sure but he is not really what people would refer as THE 1v1 player. And 1v1 in NA-EU and Japan are the same rules soooo..

    No reason that should translate to their comp skills. You could put 20k hours into DbD pubs and its still not going to prepare you for a comp matchup as survivor (probably not as killer either).

    True, what I am trying to say tho is : If every lobby genrush extremely efficiently and are pre dropping everything. Yes, you are mostly going to win because the team macro is better. But if the moment you're put into a custom setting that prioritizes skill expression in certain aspects such as notably looping well… and you aren't able to loop well… Maybe it means you're lacking in looping skills beyong pre dropping. I never saw pub JP lobbies so can't be sure, but if previous comments about JP basically being genrush pre drop it is a possibility imo.

    The second point on comp is that no one really stands a chance against any of the top comp teams. It's basically been Elysium, Eternal, X9 and a couple of others winning/finaling tournaments for a while. The disparate difference in skill levels can make watching those early rounds of a tournament really boring.

    Yup this was actual problem but something interesting happened.

    It's recent news but Eternal disbanded and Elysium had a massive roaster change. Basically Eternal separated into Invictus (Pedro, Rocket, Dan, KnightLight, Spitzz, Kekso) and Nokron (Bubbo, Ivan, Zaka, Hxrdwell, Swatter, exize) and Elysium is now (Xeno, Hein, Obii, PedroHz, Silhey, 1lmarco) which is basically old Elysium Xeno and Silhey merged with Calamity. So you really now you have 4 contenders now with X9.

    And also now you have some team like Sinners that aren't quite there yet but are putting a good fight (I think they won once against Eternal) so not as clear cut as before where it was basically "Wow, I wonder who between Eternal and Elysium will win……"

    The first tournament with the new roaster they are playing right now is the v1v4 tourney but they are going to play in the next DBDL season X which also has a massive record prize pool that have never been seen in DBD comp history. There will also be C Dragons which has impressed me a lot and has a lot of potential.

    W variety and international team. 👍️

    It really depends on how others play and how you use it.

    Its not that survivors on the Asian servers always self care. They use the perk situationally. If the killer isn't pressuring, they'll still heal in what we would consider a 'normal' manner (they also bring botany to support the self care, so the heals can be quicker).

    I can vouch for that they are very smart about it.

  • SomeGuy1246
    SomeGuy1246 Member Posts: 52
    edited April 12

    I think in NA-EU, (people that actually know what they are talking about) place him at least top A tier but most consider him to be a solid S tier right now.

    The most common and reasonable take from these veterans is that he is stronger than spirit but weaker than nurse, blight, billy.

    Basically either : S = Nurse, blight, billy, Ghoul, Spirit

    Or : S = Nurse, blight, Ghoul, billy, Spirit.

    And sometime rarely some people do : S = Nurse, blight, billy, spirit ; A = Ghoul, etc

    I am just conveying my understanding of the views or the comp scene and veterans I have seen on the new killer (if not game breaking bugs ofc, you have a tech rn that allows you to basically nullify the cooldown when you suck blood so you can basically insta down any injured people, if you abuse every bugs he has he's easily the best killer in the game).

    Personally, I will vouch for the 2 S tier scenario. I think he's strong but at least weaker than nurse and blight. Billy it's hard to say because he's such an explosive killer, it could be 4k4 or nothing whereas Ghoul don't have such a hard snowball potential against a good team imo

  • KerJuice
    KerJuice Member Posts: 2,104
    edited April 12

    Question: do players on Asian servers have similar complaints about the game as their North American counterparts?

  • daikaimon
    daikaimon Member Posts: 70

    In Japan, there has always been very strong criticism, mainly regarding the weakening of the system against killers.

    In particular, many people express extreme discomfort with weakening that takes away what they were able to do before and makes them lose their individuality.

    There is also criticism that the game itself is team-dominated.

    They are concerned that the various good adjustments for the solo player will result in an unbalanced game that strengthens the team as well.

    There is a need to introduce a system that considers team players and solo players separately.

  • SomeGuy1246
    SomeGuy1246 Member Posts: 52
    edited April 12

    There is a need to introduce a system that considers team players and solo players separately.

    Based, based, based, based. These JP players can't stop being based. 🗿

    Outside of how good they actually are, they seem unfathomably based and lucid about this game I like it.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 2,796
    edited April 12

    Like fair enough Japanese Survivors have their own meta, and their killers adapt to it, but the same applies to here, our survivors have unique tactics that are considered meta, while the killers over here adapt to them also.

    There is no better region or w/e, as someone who runs Self Care Botany since the very original release as it lets me keep alive and take hits for team mates and heal others faster, it's just a playstyle preference and a matter of perspective.

    I've seen JP players VPN over here, and they sometimes die p.quickly as killers catch on to their habits with aura reading and tunnel them out… because self healing means nothing if you are getting the 1st survivor out asap to have good pressure with scourge hooks etc.

    IDK BHVR has the data for both regions, and has made balance changes based on both regions (thats why self care got nerfed in the huge meta shake up)… Acting like stuff gets nerfed just because of other regions alone is a silly assumption.

  • crogers271
    crogers271 Member Posts: 3,251

    Based, based, based, based. These JP players can't stop being based. 

    It's one of those ideas where everyone likes the actual concept, but all of the ideas I've ever seen for implementing such an idea would probably be severely damaging to the game and/or player numbers.

  • SomeGuy1246
    SomeGuy1246 Member Posts: 52

    Absolutely, I am just impressed by how their line of thinking seems less influenced by emotions (to say it diplomaticaly) than NA-EU.

    Not saying I am surprised, Japanese people seems to be generally more respectful, deeper thinkers, and seems to be trained to be less affected by emotions, at least from my visits to Japan. It kind of fits together.

    I can't really imagine these nice people suddenly becoming abnoxious in DBD for no reason. I also know that in JP comp scene, you can actually get perma banned from the scene for t-bagging and there's actually a player perma banned for t-bagging. So they seem to hold respect to a higher standard.

    Just my impression tho.

    To be fair, I have heard toxicity does exist in JP servers but I couldn't imagine it to be nowhere near NA-EU.

  • daikaimon
    daikaimon Member Posts: 70

    What are the main complaints of North American players?

  • Zakon05
    Zakon05 Member Posts: 432
    edited April 13

    I've heard of these differences before. I've heard conflicting things, too. Like I've heard Japanese players will ruthlessly camp/tunnel, but I've also heard that they never camp/tunnel.

    The thing that I don't understand is how we disagree on some things which seem like we're playing completely different games.

    Like I've heard Self-Care is highly rated over there, but over here it's regarded as a throw perk.

    And I have no idea how you rated Chucky so low. I can see a meta in which he wasn't seen as strong as he was here, since he was all about highly lethal chase presence in exchange for poor macro presence. But he was really, really good in chase, and if you get downs fast enough, that's still a lot of pressure on the survivors.

    The only way in which I can see that happening is if it's expected for survivors to bring multiple Brand New Parts and other perks to do generators faster, which would really prey on Chucky's weaknesses. Brand New Parts aside, generator rushing perks are not popular here.

  • Zakon05
    Zakon05 Member Posts: 432

    By far the biggest one at the moment is the Ghoul.

    The extreme ease at which he gets injuries, incredible map presence, and still very good chase potential makes him regarded as one of the game's best killers at the moment. That combined with his ease of play and exciting gameplay means he's seen very frequently. He is grating on NA players very hard, and what nerfs he needs to receive is a huge topic of discussion. Nearly everyone agrees he needs nerfs, but it seems like most of us want him to still be good after the nerfs, just less oppressive.

    There is some disagreement on where exactly he belongs on the tier list. His defenders insist he is merely high A-tier, while some of his haters think he's stronger than Nurse.

    I personally place him as the 3rd best killer in the game at the moment, behind Nurse and Blight.

  • daikaimon
    daikaimon Member Posts: 70

    In Japan, many players place the emphasis on “repairing the generator and escaping,” and the chase is simply a way to buy time.

    For this reason, the killer appreciated in Japan is a character who is fast in patrolling and can put pressure on the entire map.

    Here, it is not unusual for Chucky to have only one generator left before he is downed four times, and killers who are just strong at chasing tend to be rated low in general.