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Revert/Readjust Flashbang Angle #SaveBangs

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Comments

  • HeyBlakee
    HeyBlakee Member Posts: 21

    There used to be a bug that made them completely silent, that was fixed. Throwing bangs around walls is a mechanic. Especially by starting chase first to add in chase music. The noise is loud and can be heard so it was a strategy called “pre-banging”. Using chase music and physical walls paired with pre dropping the bang around a corner was a glod way to mitigate the noise so that when killers turned a corner, they would eat a “pre bang” blind. This was mostly done in basement at the stairs where you could basically use 2 walls and chase music to make it extremely hard to hear.

    That is not a bug though. Its just using game sense and mechanics to make a play.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,667
    edited April 8

    It is intended for killers to be able to hear the flashbang, which is why the audio was made more reliable.

    Therefore, it was an UNINTENDED mechanic to purposely muffle the flashbang noises so that many killers can't hear them.

  • HeyBlakee
    HeyBlakee Member Posts: 21

    Im aware. As I said, it was a bug. But im talking about something entirely different. That sound bug wasnt even mentioned in this post because it was fixed.

  • HeyBlakee
    HeyBlakee Member Posts: 21
  • Memesis
    Memesis Member Posts: 729

    All is well in the world once again. Good riddance, flash bang bully squads. Still running lightborn every game though lmfao

  • tensa
    tensa Unconfirmed, Member Posts: 3

    Where is this energy for literally anything else in the game? why doesnt it matter thati only hit consistently because im a talented player or have practiced and missed a ton to get there? for what reason should the things that i enjoy about the game not matter please enlighten me. How is it not also relevant that hardly anyone can reliably hit locker saves? this change doesnt even intentionally target lockers and doesnt even patch them out, it just makes them harder as a biproduct of a unrelated change. Which only even affects killers with good ping and high sensitivity, and even if it did why is gutting it as a whole interaction the only thing we are offered when it has an entire community. At least address the whole post, its more than just lockers, its more than just angles or wall saves. This response is just so dismissive.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 2,796
    edited April 8

    Yeah bug is definately not the word LMAO

    It's fair enough its unintended, but it's a nerf, it's a balance change, you didn't fix any bug, you just made it less effective lol.

  • Kaethela
    Kaethela Member Posts: 366

    Good riddance. Most of the reason I ran Lightborn every game was to deal with uncounterable flashbang saves.

  • LithefinesseXD
    LithefinesseXD Unconfirmed, Member Posts: 23

    https://x.com/lazlxv/status/1909409035721245180

    Posting this here too FIX BANGS !

  • HeyBlakee
    HeyBlakee Member Posts: 21

    If any CMs or Devs read this, the official response from Mandy was disingenuous as hell.

    Firecrackers released in 1.3.0, Feb 2017.

    Since then, the blind angle has never once been touched. It has always been a flat 90 degrees and even had a developer note stating that.

    That is EIGHT years. Nearly a decade.

    Jesterret started a repository on GitHub that would upload the dbd pak files from as early as 1.7

    Serialization of these files on the repository started in 2.0.0

    Here is a link to the earliest serialized version of the Tunable Values file on 2.0.0


    https://github.com/jesterret/DBDPakTrack/blob/9ac79fafecce71741440eabec96824426fd722dd/DeadByDaylight/Content/Data/TunableValuesDB.uasset


    To easily find the code, do Ctrl + F and search for “Firecracker_BlindEffectLineOfSightThreshold”


    Jesterret has serialized versions of these files on the GitHub all the way up until whichever patch introduced a new file system/UE5.

    I completely understand nerfing the angle. But you guys went about this horribly. Giving a disingenuous response, ignoring the issues with bang that I stated in the post, which I don’t think you guys even fukly read, by the way. At least acknowledge it and maybe I dunno, reply to some of the people on here who actually understand what they are talking about and don’t heavily favor one side over the other?

    Anyways, just in case you missed it from the OP @Mandy


    The issue is that flashbangs and firecrackers have a random inconsistency of anywhere from 33ms to 166ms (220-238 frames, at 120fps) when throwing a bang. This means that whenever the user presses the input to throw, and the frame that the bang explodes and blinds the killer, is random every time you throw a bang. It is supposed to be a flat 240 frames, or 2 seconds. This matters immensely because when both players have good ping and framerates, it can completely screw over the survivors timing, making saves pure, random luck if they get proper delay on the explosion or not.

  • Zuiphrode
    Zuiphrode Member Posts: 515

    If those players couldn't win without broken mechanics and exploits they're no big loss

  • buggybug
    buggybug Member Posts: 1,222
    edited April 8

    So can lightborn be nerfed since it robs survivors to protect themselves. Nerf it to 4 tokens like pain res, how is this fair?

    its just like distortion how killer qq one perk shouldn't be countering all aura add ons and perks. Lightborn should not be survivors few defense all match.

    Post edited by buggybug on
  • xerox8521
    xerox8521 Member Posts: 141

    I'm assuming that firecrackers will have the exact same change considering they are basically the same item apart from the sound and having a different model and explosion effects?

  • buggybug
    buggybug Member Posts: 1,222
    edited April 15

    That part it clearly once again shows the favoritism good one to bring up. Reminds meof boons, they had shattered hope but killers didn't wanna use it and if they don't have lightborn to begin with to counter even the so call bugged flashbang its so disgusting.

    Post edited by buggybug on
  • rororoxor
    rororoxor Member Posts: 195
    edited April 8

    Hitting consistently here is bad because the killer has no real counterplay, especially vs perks like background player

    Also this is the same player who made similar posts regarding locker flashlight saves when they were removed, the saves are funny to land but theyre not healthy for the game

  • HeyBlakee
    HeyBlakee Member Posts: 21

    Considering how much nerfs are given to survivors and all the perks that give the killer insane pressure for doing the bare minimum, on top of the skill required to learn all the different timings + actuallh coordinate a save with a teammate and not end up on the floor before making it to a locker. It is fair. Its a strategy that requires good teamplay and strong chase mechanics to really abuse.

    Now, in its current state, there are definitely mechanics of the bang and other perks that need to be nerfed to make it less oppressive from the average jimmy survivor who just slaps on BGP and make the game insufferable. Nerf the problematic perks and game mechanics/map design. Not gut an entire item just because other things are busted af. Youre taking away a whole community and dumbing down the game just because the devs thought it was a great idea to create side by side locker spawns at every tile for dredge as well as a perk that gives an adrenaline effect as soon as the killer picks a survivor up.

    These things are the issue - not flashbang. You can disagree all you want. But these things are an issue whether flashbang is in play or not. Double lockers with head on vigil, killers have to pull and eat a grasp rescue, just for them to do it again in about 20 seconds, lose lose situation. Background player lets your teammate die on a pallet while youre miles away and then gives you a free save every time - pair it with WGLF and it gives them a free reset with endurance if the killer wants to slug, yet another lose lose situation.

    Reward players for learning to hold chase and learn timings. Dont take away skilled aspects of the game just because the developers make poor design choices for perks and map design. You can quite literally hold any killer hostage in the basement with a 4 stack of vigil + head on but we wont talk about that?

    anyone arguing that locker bangs arent fine outside of the issues ive brought up in this post lack any game sense. Ive suggested changes to make it more fair to the killer and remove the BS things that make it insufferable. Killers just want to have the easiest game possible. Locker bangs are the only thing you can do against a GOOD killer. Why make an item that only works and makes the experience for new players terrible? It simply adds depth to gameplay having it in the game. If you try to do normal bangs or flashlights, grabs and normal saves , without background player, youre going to get slugged and never have a chance at a save because its that easy to outplay anything you try to do. And flashlight lockers were busted, which is why they got immunity. Locker bangs take way more practice and experience. If you argue otherwise, youve never consistently tried to locker bang and hit on killers trying to flick their ass off.

    On the other side of things, I play killer too. I have never once gotten flashlight or bang saved outside of players using BGP or where I intentionally give the save for free because I know someone and am memeing around or purposely want to draw out the match for more chases. When you know the mechanics of how these items work, its genuinelh a skill diff and you wont get hit by BS as much as you think. Again, promote skill expression and added depth to teamplay/chases. Nerf the terribly designed perks that make bot players get free saves with one braincell like BGP. Bang is NOT the issue.

  • HeyBlakee
    HeyBlakee Member Posts: 21

    https://x.com/Hey_Blakee/status/1909795974664315014

    https://streamable.com/2pbg1z

  • AbsolutGrndZer0
    AbsolutGrndZer0 Member Posts: 1,837

    Well, thank you for that. That just tells me how AWESOME I AM as a killer main, because I apparently have been doing the impossible.

    I'm with the survivors here.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,667

    Flashbangs don't need to be reworked just to give 4-6 more frames to locker flashbangs and Wesker grab flashbangs. It's something that barely anyone does, and it's like 0.001% of the flashbang saves.

    The benefits of fixing the other 99.999% of the flashbangs saves, is way more important than that.

  • bear_in_the_woods
    bear_in_the_woods Unconfirmed, Member Posts: 1

    I'm so sick of survivor perks getting nerfed because killers refuse to learn the game. It's not hard at all to avoid bangs or flashlights. I have 3,000 hours in this game and I can count on one hand how many times survivors have saved against me. Why are flashbangs being nerfed because of a learning issue??

  • AbsolutGrndZer0
    AbsolutGrndZer0 Member Posts: 1,837

    Because enough players complain, things get changed. Cause apparently learning is hard.

  • HeyBlakee
    HeyBlakee Member Posts: 21

    the thing is, the rest of the blinds are fine imo. Like the blind angle nerf is fine. But adjusting the mechanics of the perk without fixing the issues with the items is not cool - especially when you havw players reporting these issues. Both bugs that huet the item as well as the ones that help the item should be fixed. They have dedicated teams for these things.

  • LithefinesseXD
    LithefinesseXD Unconfirmed, Member Posts: 23

    bangs have been fixed you still can’t blind on walls but everything else lockers and dropping a bang at the killers feet blinds now just walls still block it now

  • Legendary_deedee
    Legendary_deedee Member Posts: 93

    Good, glad it's gone. It was annoying to play against.

  • Philscooper
    Philscooper Member Posts: 264

    naw, survivors arent allowed to have variety or fun via different playstyles that SLIGHTLY displeases the killer in any way or shape of form

    i mean, look at distortion being gutted and aura reading getting buffed, essentially killing stealth to the ground for survivors.

    i honestly would prepare myself to play the most meta stuff imaginable every match just to send a message that, no, nerfing variety perks like distortion and flashbang, does not really help the game. AT ALL.

  • Zuiphrode
    Zuiphrode Member Posts: 515

    Lmao at complaining about Distortion being nuked. That one single perk made every aura reading perk useless.

  • jesterkind
    jesterkind Member Posts: 9,525

    I don't quite buy that argument. I mean, even if we were to assume flashbangs are dead in the water (which I'm on the fence about for now), that doesn't kill the playstyle of going for saves, it just means you don't use flashbangs for it.

    Same for Distortion. Even if that perk were gutted (which I am not on the fence about; it's still a very good perk), that doesn't kill stealth. You just play for stealth with different tools, or in a different way.

    What it actually feels like is that the devs don't want either side to have access to unfair tools within those playstyles, which seems more reasonable to me.

  • LockerLurk
    LockerLurk Member Posts: 1,683
    edited April 13

    There's a very large difference between nerfing and changing something unfair.

    Flashbangs were not like this before their timing buff. The radius was glitched and unfair. There were situations one side could not avoid being blinded in, there were situations that same side could not avoid by normal counters to other blinds in. No other blinding tool worked this way - flashlights, fireworks, none of them worked this way. Only Flashbangs worked that way.

    Because Flashbangs were bugged, or more appropriately, a model clipping error created a situation that made flashbangs bugged. It was exploited like one. Just like how the bug with Oni carrying at Blood Fury speed with Iron Grasp was a bug, and was patched. Just like the locker flashlight exploit glitch. Just like Xeno's tail being too quick on launch. All three were unfair to the other side, and all three had to be fixed. Flashbangs blinding when the Killer is trying to avoid them, sometimes in ways they could not even see or hear, definitely was unfair and unintended.

    Fixing bugs that make the game unfair for one side or the other, in ways they cannot counter, is good. I don't want old Oni bug, old Xeno tail, or old flashlight locker glitch back, and no sane player who actually plays both sides of this game should want this back either.

    I'm sorry your fun perk got nerfed. I felt pretty similar when M2 mains abused STBFL in an unfair way to the point STBFL got nerfed (my poor Myers… :( ). I felt equally upset when MFT got nerfed because it was too strong as a broken combo people were abusing with other perks for omega speed most Killers could not catch up with. Both needed changes though. You will find other fun perks. The perk is still there and can be used, you just need to readjust to how the angles work now.

  • LockerLurk
    LockerLurk Member Posts: 1,683

    This is exactly it, the Devs do not want the game to be unfair on either side. Slightly imbalanced by RNG sometimes, sure, but not completely uncounterable and unfair.

    You never needed flashbangs to do saves like these. What about pallet saves, or flashlight saves, or fireworks, or using Breakout, or Sabo saves, or a billion and one other ways in the game to pull off cool saves without using an unfair broken exploit to do it?

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 2,796

    I mean it's not like new distortion is bad either, I love the new variant as someone who likes to mix up my chases.

  • LockerLurk
    LockerLurk Member Posts: 1,683

    I used old Distortion a lot on my Nea build, she's my stealth Surv. I still like to be a stealthy Survivor more or less.

    I still like new Distortion. I just had to get better at chase to appreciate it. Old Distortion did not let me learn chase, I was too busy hiding. Now, I know how to loop better because I was forced to break out of my comfort zone.

    Old Distortion was a problem, it led to whole builds, Killer tools, and Killer powers being invalidated, one perk was invalidating up to 50+ different addons, perks, and Killer powers. That wasn't fair, obviously, and it led to really nasty situations where Killers ended up tunnelling anyone without it because they couldn't find the people with it, making tunnelling worse than it already is and has been. Plus people would hide with it to sell their team out doing nothing in hopes of hatch. That wasn't fair to anyone, Killer or Survivor!

    So they changed it. Now, I am rewarded for taking chase with my preferred playstyle. It's a win win!

  • Philscooper
    Philscooper Member Posts: 264

    everytime someone says "distortion is still a good perk" never actually used the perk and is talking out of no experince.
    its the euqevelant of me saying "skull merchant is good" after she has been nerfed to d-tier.

    no offense. i played the perk, i almost never get value, i take chases and usually i get tunneled out or it doesnt trigger

    even when i do get a chase and then they leave, i only got two stacks just for aura reading, so its not gonna be really enough against like the strong or spammy aura perks like nowhere to hide, bbq, darkness revealed, weave. and if they decide to do a full aura reading build then its basically worthless

    i know you dont get scratchmarks when activated, but this is only useful in chase, meaning you either need to pair it up with something and then also time it outta nowhere

    if you say "skill issue", like most usually do when they are called out on how bad distortion actually is,
    then you arent really making a point on why its good and probably shouldnt talk about how good of a perk is, if you never used it or just think making a good chase is making the perk good. it doesnt.

    point was, stuff gets overnerfed and people dont care, so why shouldnt people just result to the most broken stuff that most likely wont ever be nerfed like toolboxes and hyperfocus?

    i dont mind if flashbang is nerfed, i quite frankly dont care since i dont use it at all.
    but it just makes me question why people would want to continue using it when its probably not as effective as it used to be.

  • jesterkind
    jesterkind Member Posts: 9,525

    I run Distortion quite consistently when I play survivor, and while it is - as before - sometimes a dead perk slot if there's no aura reading, it's pretty solid otherwise.

    Consistent enough aura blocking to delay your next chase, info on what the killer has equipped, and even some extra chase value on occasion to try and break chase. That's a damn good perk from my perspective.

    That also doesn't really address my point, which is that one perk doesn't make or break a playstyle, usually. If Distortion were bad, you'd just swap to other stealth perks. If Flashbangs are bad, you'd just swap to other methods of getting saves.

  • korrok
    korrok Member Posts: 76
  • SoGo
    SoGo Member Posts: 4,239

    So…

    Unrelated, but this would be the ideal time to reintroduce the unused add-ons for firecrackers.

    Just saying.