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Nerf The Ghoul!

KaTo1337
KaTo1337 Member Posts: 612
edited April 14 in Feedback and Suggestions

Free Hits everywhere, Map-Pressure like no one else, not even a Nurse.

In short: Legion on crack.

  1. Reduce the hitbox
  2. short the Enrage-Mode
  3. Reduce the Distance for the "jumps"
  4. Rework some addons, especially the "I know who you all are"-Iridecent.
Post edited by Rizzo on

Comments

  • daikaimon
    daikaimon Member Posts: 70

    I don't want to see anything nerfed because of the current, almost excessive, anger.

    I understand that if adjustments are made based on current bad feelings, it will lead to excessive nerfs and loss of individuality.

    However, I do think that the hitboxes should be reduced and some of the add-ons should be adjusted.

    These are clearly unreasonable and clearly a source of frustration for survivors.

    My only fear is that BHVR will turn him into a boring cliché.

  • Dustin
    Dustin Member Posts: 2,421
    edited April 13

    I am for the most part okay with the Ghoul's power there's just certain things about the power we gotta live with. I wouldn't want them nerfed for example because they can easily double back to hook as annoying as it is. Although I would prefer they get better registration for hits detecting when a player is behind a wall or cover but also admittedly I just feel you shouldn't be given the damage option if you're over 10 meters from a survivor. It feels way too generous even if their incentive is to not have it be a skillshot killer. Sometimes I can hit survivors when they are barely visible in my peripheral vision.

    I admit I don't like their addon that blocks windows when they vault with power but I'll really only gauge if I feel that's overtuned after hit reg is updated. Like personally it feels like Red-Headed Centipede (Purple) that blocks windows and Yamori's Mask (Pink) that causes survivors to scream if you hook while enraged should be swapped in addon tiers. I get it's probably debatable based on playstyle but I feel the pink isn't as good as the purple. Granted they are both basically free perks in the addon slot.

    Again though - Right now all I want to see is their hit reg updated for the power. I feel any other changes may be excessive as strong as the killer seems.

  • BrightWolf
    BrightWolf Member Posts: 602

    EXACTLY THIS!!! I don't want BHVR to touch The Ghoul until tempers have cooled off and calmer, more level-headed discussions are being had. As is, there is far too much foaming at the mouth, enraged screaming, and demands for nerfs. Like FFS guys, Kaneki has only been released for a little over a week; that's hardly enough time to gather reasonable data. And yes, he has a high pick and kill rate because he is new, and everyone wants to pay him. That's just the cycle of new killers. When Wesker was released, I could hardly go ten games in a row without at least six to eight games being against Wesker. But whenever I complained, I was just told to "shut up and deal with it." and "he's new, everyone wants to play him, give it a week and he'll be not as highly picked." It's so strange how people forget this when it's a killer they "personally" don't like, but if it's some other killer someone else doesn't like, then "tough luck, the game isn't about you".

    That said, I also agree with you that Kaneki needs adjustments, nothing extreme, just a few number changes and a reduction in his hitbox distance. He also has a number of very nasty bugs that need addressing, and his animations could use some tightening so they seem more fluid and like you aren't just grabbing survivors out of thin air at vaults or hitting them behind objects.

  • coolgue1
    coolgue1 Member Posts: 249

    Man their killer been out dlfor 2 week now and all that been played for an entire 2 week is this killer because all the thing listed are way overtuned to basically giving free hit left high and center he need a bigger cooldown on power cancle as well as his mobility nerfed by 1/3 of it current range

  • daikaimon
    daikaimon Member Posts: 70
    edited April 13

    Thus, opinions that have fallen into a state of depression are so excessive that they are tiresome to watch.

  • CostiNNN27
    CostiNNN27 Member Posts: 5

    really? there is no balance between ghoul and the other killers now. There is no balance between him and the survivors, you cannot escape one chase without getting hooked, what are you talking about. You and all other 12yrs old kids, ofc don`t want him nerfed but he need to. The balance of the game is destroyed now because of him, can`t wait that they take action against it.

  • IronKnight55
    IronKnight55 Member Posts: 3,104

    Mandy mentioned they are already looking at some adjustments for him, but for now, they'll tweak some stuff in one of the hotfixes. If I remember correctly, anyway! He is 100% getting a nerf.

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    We must be talking two different killers, because I'm not seeing any of that. Like any killer, he has no map pressure unless he's getting constant downs, and his power frankly isn't good enough to do that on its own. Survivors have to be playing bad in chase and in general efficiency. If he was as strong as y'all say, he'd always get a 4k, and yet he isn't currently.

  • daikaimon
    daikaimon Member Posts: 70

    The kill rate for ghouls is 63%, a result not much different from that of nightmares. (Of course, his pick rate is usefully high, and this is not a story that can generally be judged by kill rate alone.)

    I don't see anyone, at least in this comment section, saying that weakening is completely unnecessary. What I fear is that excessive weakening will create a boring and stale existence.

    The way you get overly excited, play on poor sarcasm, and shout your arguments too loudly is not very smart.

    Paranoia-like victimhood is unseemly and even diminishes the validity of your arguments.

    I suggest you keep a cool head.

  • Firellius
    Firellius Member Posts: 5,471

    First off, you completely miss the mark on your comment, since I'm talking about specifically what Daniel said.

    Secondly…

    Paranoia-like victimhood is unseemly and even diminishes the validity of your arguments.

    It can't. The validity of an argument is irrespective of the person who makes it. I know you cloak yourself in fanciful language to project an aura of intelligence, but this remark kinda shows you're punching above your weight class.

  • ShanoaLegendaryPlz
    ShanoaLegendaryPlz Member Posts: 1,268

    Its not so much about him being overpowered as u can still sometimes win (like 2 people escaping). Its about the fact that he is nurse/blight/legion rolled into 1 and easier to pickup and master than wraith. And that quick power trip has every killer main playing him and only him because he always gets results either from the skull merchant effect or simply because he can nulify every defense perk and tunnel right off hooks from across the map ensuring basekit borrowes time or even off the record doesnt exist with 1 click with you being anywhere on the screen.

    not even skull merchant chapter release was this bad as most didnt even want to play her either but this is like 90% of the killer players all day every day. The hate for this killer is only piling up

  • daikaimon
    daikaimon Member Posts: 70

    I agree with you above all that it is the content of the claim that matters to the validity of the argument. I am not looking at who you have disagreed with, but at your opinion itself.

    That is why I can say that your argument has no validity.

    How much validity is there in a claim that is not supported by data and is driven by your own feelings?

    You might want to review your own post.

  • Zakon05
    Zakon05 Member Posts: 432

    That's not how it works, the longer they leave him in this state the angrier people will get, and the more unreasonable their expectations will be.

    Remember Skull Merchant? People hated her so much that even when they reworked her into a mostly unproblematic state, people still gave up against her because the hatred for her by that point was too extreme.

    It's undeniable that Ghoul is a wee bit overtuned right now, especially for his ease of play. But they really just need to adjust some small things to get him in a balanced but strong state.

    Something as small as getting rid of his ridiculous manual scamper vault, and reducing his movement speed when canceling power so he can't just slide up next to you out of nowhere and hit you before you have a reasonable chance of reacting would do wonders for bringing him in line.

    He's very reminiscent of Spirit at the moment. I don't mean current Spirit, I mean original launch Spirit, who was way too strong and had very little counterplay in a lot of circumstances. Hopefully he gets the same treatment as she did, toning him down into a state that's still very good.

  • Chiky
    Chiky Member Posts: 1,139

    today I was in eirie of crows, on the second floor. The ghoul was downstairs, he still somehow hit me with his power when I was completely above him and not even on this field of view...

  • Zakon05
    Zakon05 Member Posts: 432
    edited April 14

    Not everything.

    Like the absolute BS fast vault he gets while enraged, that wasn't in PTB. They just slipped that onto him when they moved him on to live for some reason. Like when Xeno got a pointless buff going from PTB to live that made the tail way too forgiving to miss.

    There is absolutely no way that vault speed stays. It's basically manual Scamper again, except on a killer who is way stronger than Chucky ever was. And it's even worse because Chucky at least needed to be next to the pallet already, Ghoul can snipe you with their power from a distance and pull themselves to the window/pallet before fast vaulting it.

  • Neaxolotl
    Neaxolotl Member Posts: 1,788

    He is fast and he will injure, don't seems to have anything more tbh, doesn't have real punch like other stronger killers

  • Firellius
    Firellius Member Posts: 5,471

    Buddy…

    What claim did I make, exactly?

    Because I think you're getting some wires crossed and you think I wrote something much different from what I actually wrote.

  • Langweilig
    Langweilig Member Posts: 3,141

    The only thing he needs is removing the auto aim. That is already a massive nerf and the other ones would be overkill. With this nerf he wouldn‘t injure survivors for free, be in enraged mode less which gives him only two dashes and slower vault speed.

  • Langweilig
    Langweilig Member Posts: 3,141
    edited April 14

    I really don‘t get behavior. They remove scamper from chucky. Some time later they release killers with the same feature.

    • Houndmaster has a scamper
    • Dracula has a scamper
    • Kaneki has a scamper
    • Vecna has a scamper
    • They buffed legion to have a better scamper

    But for some stupid reason chucky’s isn‘t allowed to get his back! They only needed to reduce the scamper speed for when you do it without slice and dice. They did it with houndmaster and some of the others. Why not chucky?!

  • daikaimon
    daikaimon Member Posts: 70

    If your words were true, you would have made a defense prior to this comment that would have cleared up the misunderstanding. You would have made known the intent of your argument.

    Anyone can understand that there is nothing more ridiculous than to argue with a misunderstanding.

    But in fact, what you have done is merely self-preservation and excuses.

    Again, please double check your comments.

    Any more lame excuses will not only annoy me but also others here.

    I do not want that.

  • ChuckingWong
    ChuckingWong Member Posts: 1,263

    Ill do the Sadako 2.0 argument.

    "Just grab a dont get hit"

  • Firellius
    Firellius Member Posts: 5,471

    What was the first thing I said to you in this thread?

    The very first thing?

    It's even signposted with a 'first off'.

    You made a mistake, came out swinging, and now you want to pin the blame for that on me?

  • ratcoffee
    ratcoffee Member Posts: 2,117
    edited April 14

    Edit: never mind. Nothing nice to say, don't say anything, etc

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    No, it's not my balance standard. Strawman. At least you're honest about other remarks.

    My balance standard is both sides being able to do something, and the claims that survivors "can't do anything" vs Ghoul is just false. They especially harp on that if a survivor drops a pallet, and you as Ghoul slide across it by attaching to them, you "stun" them and get a "guaranteed" hit. No, you don't. I've done that move 100 times, and the only survivors I ever hit that way were either bad on hugging the loop, or held W (the worst play you can possibly make there). He's just not as strong as most people exaggerate.

  • LordHeXaGoN
    LordHeXaGoN Member Posts: 273
    edited April 14

    Ofcource they will listen to you! Nothing explained, this is all seems good. But you need more things to describe what you want dont you think?

    Welp guess next freddy reskullmerchanting will be soon enough.

    After post where dude ask to aboid hatred towards the ghoul your post like. MATCH FIRE INSANITY!

  • LordHeXaGoN
    LordHeXaGoN Member Posts: 273

    Engrage exist and its free. Even if it will be a bit harder to get. But still exist. This is a problem.

  • LordHeXaGoN
    LordHeXaGoN Member Posts: 273
    edited April 14


    Hold W is saint dont touch it. If Devs made a killer that counters it, this killer is OP.

  • Firellius
    Firellius Member Posts: 5,471

    It couldn't possibly be that you weren't playing him optimally, I suppose?

  • Zakon05
    Zakon05 Member Posts: 432
    edited April 14

    Houndmaster doesn't have a Scamper, at least not like Chucky did. If she's trying to cheese you by waiting to send the dog until you've dropped the pallet, just camp it and wait for her to send the dog first, then drop the pallet to stun the dog.

    Dracula can fly over the pallet, but you have plenty of opportunity to counterplay him for doing that, since the cooldown on shapeshift got nerfed.

    If Vecna is able to hit you at a dropped pallet with Fly, he outplayed you. Fly is very difficult to use to outplay a dropped pallet that a survivor is hugging. He has no collision during the cooldown of Fly, so you can run back into him and re-vault it and now he's stuck on the other side of the pallet instead. He can anticipate that you might try to do that and maneuver the Fly so that he slides back onto the same side of the pallet he began the Fly on, but that's difficult to do, and he needs to commit to that action when starting it, which means he needed to read that you were going to try to vault back into him.

    Legion needs an iridescent addon to do it. It is pretty cheesy when it happens to you, though.

  • Green_Sliche
    Green_Sliche Member Posts: 822

    Classic ''I lost against a killer so it deserves to be nerfed'' thread with some people bandwagonning it.

    Play more and learn more about this killer.

  • Langweilig
    Langweilig Member Posts: 3,141

    My point is not the strength of various abilities rather that behavior should have nerfed scamper instead of removing it. They only needed to increased the time it takes to scamper to something like 1,6-1,7 seconds. 1,7 seconds is the time takes to vault a window as killer, which would be 100% fine. Why are all these killers allowed to have a scamper ability while chucky‘s got completely nuked?!

    For vecna I meant mage hand before it got nerfed of course, but fly is a good call as well.

  • Zakon05
    Zakon05 Member Posts: 432

    That's what they did, Chucky can still scamper by Slice & Dicing at the pallet. You can get some fun hits like this.

    Original manual scamper was never going to work. If they kept it but nerfed it, you would only be able to use it to bypass god pallets, which is something he can do with Slice & Dice scamper. If they didn't nerf it, it would still guarantee him at hit at every pallet with nothing the survivor can do about it.

  • Langweilig
    Langweilig Member Posts: 3,141
    edited April 14

    Slice and dice scamper is useless and needs very bad survivors to work. It‘s so easy to dodge.

    Original scamper was very much manageable and gave you only hits where you would have been hit by other killers powers as well, but for some reason chucky’s scamper is so unfair. I don‘t get it, especially since it was so easy to loop him if you managed to keep track of him. His old slice and dice was a lot more unfair than old scamper was.

    Why would it be a problem if it is only useful at good pallets? That would have been competently fine. They don‘t need to make slice and dice scamper and manual scamper the same speed. They can make slice and dice scamper 1 second and manual 1,6-1,7 seconds. Additionally we would still have the silent vault for chucky’s window scamper. This would give chucky’s players a lot more options on what to use when.

  • Zakon05
    Zakon05 Member Posts: 432

    All of the pallets where a nerfed manual scamper would be able to get a hit are the same pallets where slice & dice scamper can get a hit.

  • Langweilig
    Langweilig Member Posts: 3,141
    edited April 14

    And why would manual scamper be a problem then? It wouldn‘t.

  • Zakon05
    Zakon05 Member Posts: 432

    Because it at least forces the Chucky to use Slice & Dice and thus have to aim an ability to get a hit at god pallets, instead of just pressing spacebar next to a dropped god pallet and getting a free hit.

  • terumisan
    terumisan Member Posts: 2,209

    isnt the kill rate goal supposed to be around 60% so shouldn't he be fine as far as the devs are concerned?

  • Langweilig
    Langweilig Member Posts: 3,141

    Zakon05 keep ignoring all the other killers that can do the same and even crazier stuff. It would be fine having a scamper at normal vault speed. It wouldn‘t be a problem balance wise or fun wise, just like all the other killers that can do the same stuff aren‘t! You just don’t like it, but that‘s no argument against it.

  • Zakon05
    Zakon05 Member Posts: 432

    I did not.

    I explained that Dracula and Vecna cannot do it like Chucky could. Both of them have way more counterplay and require more effort on the part of the killer.

    I said Legion can, but needs an iridescent addon for it, and I don't like that he can do it.

    I said Houndmaster can do it, but also there's a way to shut it down, which Chucky did not have.

    I said Ghoul can do it, which started this whole conversation, and my point was that he should not be able to do it.

  • Langweilig
    Langweilig Member Posts: 3,141
    edited April 14

    Dracula and Vecna cannot do it like Chucky could

    I‘m not talking about the old scamper. I‘m talking about a slower one.

    At god pallets the outcome would be the exact same as with the other mentioned killers (legion, Dracula, vecna, ghoul). For Dracula, legion and vecna it would be as difficult to pull of as for chucky. Press a button and pull it back up, fly or vault over, which is also just pressing 1 button. Those are not even the only ones who can directly hit a survivor behind a god pallet without counterplay (if we want to expand on more killers). On the other hand it wouldn‘t be a problem to hit someone behind a god pallet. Most maps have like 2 of them and even then survivors would be able to reach another pallet before getting hit by chucky.