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The Dredge needs changes. Here's my input.

Hello. My name is kmd and I'd like to suggest some changes to The Dredge to make it more fun to play as, less clunky, and overall a bit stronger.

My qualifications:

  • P100
  • #84 Dredge Globally on PC (based on Nightfall Downs)
  • 2K Hours in DBD

Base Kit:

Movement speed while charging The Gloaming: 3.8m/s => 4.0m/s

  • This would decrease tedium when using The Remnant. Holding W will still be possible, but The Dredge will not lose as much distance as before. The counterplay to Dredge is gaining distance whenever possible, but at the current moment, leaving a tile might be too punishing.

The Gloaming activation time: 0.5s => 0.25s

  • This will make letting go of the Remnant feel less clunky, as well as help with catching up faster and teleporting by a minimal amount. It’s just simple QoL.

Initial Charge time of The Gloaming: 10s => 6s

  • 10 seconds is way too much time to give Survivors to lock lockers before you can teleport. With The Blight and Kaneki having their powers instantly available, I don’t think letting The Gloaming charge faster after spawning is too much.

The Gloaming daytime cool-down: 10s => 8s

  • Please just make Ottomarian Writing basekit and give it a full rework.

Camping penalty range: 12 meters, applies on multiple levels => 8 meters, applies only on the same level

  • On maps like RPD, Dredge can suffer from the camping penalty while chasing above the hooked Survivor. I also think decreasing the range of the camping penalty will decrease tedium from chasing a Survivor that is near a hook.

Exiting locked locker: 2.25s => 1.85s

  • Please just make Haddie’s Calendar basekit and give it a full rework.

Let The Dredge grab Survivors that are locking lockers that Dredge is teleporting to.

  • The chance that the Survivor is locking the exact locker Dredge is teleporting to is not gigantic, and getting locked mid-teleport sucks.

Automatic Nightfall charge rate: 0.25c/s => 0.5c/s

  • This would make Nightfall happen faster without requiring injured Survivors.

Charges for Teleporting to The Remnant: 10 charges => 20 charges

  • This would incentivize players to use The Remnant more instead of just playing for teleporting and Nightfall.

Rework Nightfall VFX to make it work like the Lights Out fog for Survivors. Remove the ambient screams or replace them with the Deafened Status Effect.

  • This is mostly for accessibility and not letting filters counter Nightfall (I am not opposed to filters as a thing in general).

Let The Dredge teleport to chests to make map and locker RNG less detrimental.

Add-Ons:

Full, fundamental rework list:

  • Caffeine Tablets (Playing with the information in mind is actively hurting your macro and latch management. Just break the latches.)
  • Mortar and Pestle (Genuinely the worst designed Add-On in the game that objectively hurts your gameplay.)
  • Wooden Plank (Fuse it with Burnt Letters and give it a new effect. Would be cool to also not make it a Wooden Plank but something completely new, since we already have a plank Add-On.)
  • Air Freshener (You don’t need more than 3 tokens.)
  • Haddie’s Calendar (Top 3 Add-On that is too simple to deserve this spot in my opinion.)
  • Destroyed Pillow (The base kit cool-down in Nightfall is consumed by the basic attack and/or locker exit animations. So making it 1.5 seconds is a dead slot.)
  • Ottomarian Writing (The best Add-On that is too simple to deserve this spot in my opinion.)
  • Tilling Blade (You do not need these status effects during Nightfall, you need them outside of Nightfall. Also, Blindness is countered by comms.)
  • Iridescent Wooden Plank (It’s too inconsistent.)

Fallen Shingle: +15%/s => +25%/s

  • This Add-On already only applies during teleports and sitting in a locker, so it can have a bigger number.

War Helmet: +1.5s => +3s

  • This Add-On isn’t that useful outside of longer tiles, this would make it more interesting and reliable.

Worry Stone: 6s => 10s

  • Worry Stone isn’t good or bad, so we could nudge it towards good. It’s a gimmick Add-On at the end of the day.

Sacrificial Knife: During Nightfall => In general

  • This is an Iridescent Add-on, and while a strong effect, I would say it isn’t strong enough because it relies on you being in Nightfall. It’s mostly used for getting rid of “god pallets”, so this would make it more consistent.

Thank you for giving me your time of day to read this!

kmd

Tagged:

Comments

  • Blueberry
    Blueberry Member Posts: 14,459
    edited April 2025

    I mean I wouldn't be opposed to this per say since Dredge isn't that great atm, but I think it's ignoring his core issue which is locker placements/abundance. Just fix locker spawns and add more to maps and that solves most of his problems. The chest teleporting would help some I guess, but not that much. Also, Haddies Calendar base kit.

    Overall compared to most killers his addons are pretty good. His iridescents are bad though.

    Iridescent Wooden Plank - Locker entering and exiting sounds are now silent. Now it's solid.

    Sacrificial Knife - Exiting a locker blocks all vault locations within 16 meters for 5 seconds. Removed the Nightfall requirement, now it's fine.

    Also, you can already grab survivors locking lockers with a timed teleport. It's a small window and basically just rng, but it exists.

  • Archael
    Archael Member Posts: 939

    My qualifications:

    P6

    #69 Dredge Globally on PC

    Just below 3K Hours in DBD

    Mostly disagree. But teleporting to chests and mimic mimics would do great for Dredge

  • HolyDarky
    HolyDarky Member Posts: 1,383

    Movement speed while charging The Gloaming: 3.8m/s => 4.0m/s

    This would decrease tedium when using The Remnant. Holding W will still be possible, but The Dredge will not lose as much distance as before. The counterplay to Dredge is gaining distance whenever possible, but at the current moment, leaving a tile might be too punishing.

    It would be a fair buff, yes

    The Gloaming activation time: 0.5s => 0.25s

    This will make letting go of the Remnant feel less clunky, as well as help with catching up faster and teleporting by a minimal amount. It’s just simple QoL.

    I feel like this would be a bit too fast and could result in making it awkward.

    Initial Charge time of The Gloaming: 10s => 6s

    10 seconds is way too much time to give Survivors to lock lockers before you can teleport. With The Blight and Kaneki having their powers instantly available, I don’t think letting The Gloaming charge faster after spawning is too much.

    Yes, I don't feel like Dredge needs such a long cooldown at the start. Chucky can now use his power at the start while Blight, Kaneki, Billy, and Nurse have their insane mobility at the start which is much less map dependend.

    The Gloaming daytime cool-down: 10s => 8s

    Please just make Ottomarian Writing basekit and give it a full rework.

    Yes, it is insane that this mediocre power that you can use either for mobility or chase but not really for both has a longer or similar cooldown like Blight's power.

    Camping penalty range: 12 meters, applies on multiple levels => 8 meters, applies only on the same level

    On maps like RPD, Dredge can suffer from the camping penalty while chasing above the hooked Survivor. I also think decreasing the range of the camping penalty will decrease tedium from chasing a Survivor that is near a hook.

    Yes, it just drives me crazy when it happens.

    Exiting locked locker: 2.25s => 1.85s

    Please just make Haddie’s Calendar basekit and give it a full rework.

    Yes, considering the fact that survivors can lock many lockers twice and this in no time. It is still slowdown but at least not so much for a killer with no chase mobility.

    Let The Dredge grab Survivors that are locking lockers that Dredge is teleporting to.

    The chance that the Survivor is locking the exact locker Dredge is teleporting to is not gigantic, and getting locked mid-teleport sucks.

    I feel like this is bugged and does not work like it is suppose to be. Sometimes I get the grab and sometimes not. It feels really inconsistent. Could also be a ping thing like Doctor's Shock.

    Automatic Nightfall charge rate: 0.25c/s => 0.5c/s

    This would make Nightfall happen faster without requiring injured Survivors.

    Idk, I don't think this is needed

    Charges for Teleporting to The Remnant: 10 charges => 20 charges

    This would incentivize players to use The Remnant more instead of just playing for teleporting and Nightfall.

    agree

    Rework Nightfall VFX to make it work like the Lights Out fog for Survivors. Remove the ambient screams or replace them with the Deafened Status Effect.

    This is mostly for accessibility and not letting filters counter Nightfall (I am not opposed to filters as a thing in general).

    yes

    Wooden Plank (Fuse it with Burnt Letters and give it a new effect. Would be cool to also not make it a Wooden Plank but something completely new, since we already have a plank Add-On.)

    Yes, in my opinion both addons should become one addon and increase the points to +150% - sounds a lot but an injury (not a down, just an injury)/hook gives 20 chrages (needs 300 to get nightfall), which means he gets 50points. This would be much better. Both addons are completly outclassed by the skull addon because over time it gives more points.

    Tilling Blade (You do not need these status effects during Nightfall, you need them outside of Nightfall. Also, Blindness is countered by comms.)

    This addon is outclassed anyway by Sloppy since Sloppy is more consistent. Maybe rework it and it applies the broken status effect for 60 seconds when hitting a survivor during Nightfall. This would be more reliable.

    Iridescent Wooden Plank (It’s too inconsistent.)

    In my opinion, this Addon should increase the duration of Nightfall to 30 seconds - so a better Broken Doll and combined you get a much longer Nightfall.

    I think Field Recorder should become an iri addon because it is such a strong addon. Follower's Cowl and War Helmet should also become one Addon and then make it a green one. Sacrificial Knife is also such a useless addon and needs either a rework or buff. I don't like the idea of making it basekit but it needs a buff.

    Other ideas for addons: One that decreases the charges for Nightfall from 300 to like 250 (depending on the rarity). An addon that shows you the aura of the survivors that locked the locker that you broke. An Addon that shows survivors random fake Dredge's (similar to Doctor's hallocinations), would be funny too but maybe too complicated. An Addon that increases the teleport for 40 seconds everytime a generator gets repaired (+15meters outside of Nightfall and +5meters during Nightfall). An Addon that gives you 20seconds of Undetectable everytime Nightfall ends. Survivors suffer from the Oblivious Status effect for 40 seconds everytime Nightfall ends.