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Improving Deathslinger

Blueberry
Blueberry Member Posts: 14,472
edited April 2025 in Feedback and Suggestions

I wanted to bring attention to DS as he's generally considered the worst of the ranged killers for quite a while now and his kill rates tend to support this. He's currently sitting at the lowest kill rate in the game at roughly 49% with the devs aiming for 60%. He was also hit by the Deep Wounds nerf similar to Legion but without any compensation and his kill rate was already very bad before this. He currently feels like a high skill/high risk/low reward killer that's outdated for the modern game.

Some of my ideas were:

  1. Give him back the 24 meter TR
  2. His shot like Huntress has two spheres. One that detects collision and one that detects survivors. I propose shrinking the one that detects objects some and enlarging the one that detects survivors some. This would give him a little more leniency in his trick shots through holes which is his signature thing. This basically only becomes relevant for very skilled Deathslingers that put the time in.
  3. Give him a little extra durability on chain break and reel speed. We don't want him always pulling around loops of course, but I feel there could be a little more leniency in pull arounds, just a tad.
  4. A repair debuff on spear hits(breaks or reels) that lingers until healed. Some passive slow down that only rewards him if he's landing shots.
  5. How about hit scan on his shots? Hear me out. Normally bad, yes, however the pin point hit box of his shot is so small that I don't think it would be unreasonable. He would still need very accurate aim.
  6. He also has a few necessary addons with the rest being very bad.

Not necessarily saying all these, just some ideas.

How would y'all buff him?

Post edited by Blueberry on

Comments

  • SoGo
    SoGo Member Posts: 4,550

    Probably by stopping the removals of gaps in walls, which hurts his trick shots.

    His TR could be made smaller, 28 meters if 24 is too little.

    His stun time when a survivor breaks free and reload time should be slightly adjusted too.

    And of course, an add-on pass is needed.

  • Blueberry
    Blueberry Member Posts: 14,472
    edited April 2025

    Sounds like good changes. The gaps is a rough thing though. That's better for him, worse for every other killer in the game. Gaps remove any mind game from the loop. This is my issue with gaps in shack for example, it makes it way too strong. It's why I don't like low wall loops on like autohaven for another example, zero mind game.

    As another side idea, would hit scan be too unfair for him you think? Normally bad, yes, but his aim is forced to be so pin point with how ridiculously small it is it that it may be reasonable for him unlike something like Huntress which is very forgiving on the hit box.

  • DEMONANCE
    DEMONANCE Member Posts: 861

    i think what hurts slinger is his lack of map pressure more than anything and idk how you can fix that

    I'd also love to see him 4.6 but i think that'd make him a bit oppressive

    they should honestly make him 24m terror radius again he needs the surprise ability due to how slow he is.

  • Blueberry
    Blueberry Member Posts: 14,472

    I agree, that was one of his main issues I was trying to find a solution for. Couldn't quite think of anything solid and I agree giving him move speed would be too much. What about any survivor hit with the spear is afflicted with a repair speed debuff until healed? Would give a little passive slow down if he's able to land shots.

  • JPLongstreet
    JPLongstreet Member Posts: 7,138

    Yeah if he moved that speed he'd be more obnoxious at zoning than can be now. Slinger indeed feels outdated and his overall map pressure has always been poor. But knowing how to tinker with him is not easy, as others have said.

    A slight bump to his reload might allow players to use another add-on besides running reload every trial. Too much here though, or returning his ads speed, again makes him miserable to go against. Hmmmmm ponder ponder ponder.....

  • SoGo
    SoGo Member Posts: 4,550

    I feel like making it a tad more forgiving wouldn't be an issue.

    Not with Huntress throwing hatchets with those big hitboxes.

  • Blueberry
    Blueberry Member Posts: 14,472
    edited April 2025

    Yeah definitely not with Huntress. I'm generally not a fan of hit scan but his spear hit box is so wildly small that it seems reasonable as even with hit scan it requires good aim. Also helps with some of the latency issues people experience on Slinger.

  • Emeal
    Emeal Member Posts: 6,865

    Im unsure where the bulk of the Deathslinger's unofficial Killrate comes from, but idd just like to say I have no problems reducing Survivors to a fine paste at the end of my spear. I have long been a proponent of changes to the reload speed, because I knew how essential it is to him and I also HATE, I hate a Killer with addons that are so essential to play well with them.

    So when the recent reload changes happened, I started playing Deathslinger without those addons and its been quite good.
    Now when I put those addons back on they FEEL like Goku when he took the weights off. Addon dependency in a nutshell.

    Anyway, Im not buying that Deathslinger is weak, hard to master sure, but weak? hmm I think what I would like the most is an addon pass that puts in much much more fun effects into his kit.

    Like one thing idd like to see, is an Addon that reloads you instantly for free when you hook a survivor.

    More fun, less 'increases reelspeed by XYZ%'