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New Stats! [Pickrates, Killrates & Escape Rates] (January - March 2025)

Stats | January - March 2025

By ThatRyanBLast Updated: 4:58 pm

DBD_Stats_Q12025_KillerPickRates.png

Can you believe how quickly April has been flying by? Not only is the Blood Moon event in full swing, but we also have a new update – Steady Pulse – quickly approaching on the horizon. In the meantime, we wanted to take a look back at the first 3 months of the year and share a look at how things are going for Killers and Survivors.

Kicking things off are Killer pick rates! Looking at both MMR groups, The Mastermind and The Blight were both winners, leveraging their high mobility to land in the top 5. While The Nightmare didn’t quite crack the top 10 for the wider MMR bracket, his recent rework helped drive a higher pick rate among higher MMR players.

DBD_Stats_Q12025_KillerKillRates.png

Speaking of The Nightmare, fresh off his rework, it sure seems like he was a dream to play, leading kill rates across both MMR brackets, while The Lich continued to leverage his vile darkness across all MMR levels. High MMR mainstays like The Twins, The Blight and The Nurse unsurprisingly made appearances as well.

Looking at the bigger picture, there was an average kill rate of 60% across all MMR, while that average kill rate increased to 63% for high MMR. This largely falls in line with our intended Killer balance.

DBD_Stats_Q12025_SurvivorEscapeRates.png

Of course, there’s more to a Trial than just Killers. Let’s take a look at how Survivors have fared!

Overall escape rates tended to be quite close across MMR brackets, with all MMR seeing a 41% escape rate and high MMR landing at 42%. Digging into specific party sizes is where the results differed.

Unsurprisingly, coordinated groups playing at high MMR performed best, resulting in the highest escape rate. Interestingly, however, solo queue players in the wider MMR bracket proved to be particularly hardy, falling above the overall escape rate.

But with that, we’ll see you again in July to share the next 3 months of Killer and Survivor stats.

Until next time…

The Dead by Daylight Team

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Comments

  • SoGo
    SoGo Member Posts: 4,258

    Interesting stats.

    Glad they didn't overreact with Freddy's high kill rate.

  • HeroLives
    HeroLives Member Posts: 3,233
  • CrossTheSholf
    CrossTheSholf Member Posts: 868

    I am sure the guy who was complaining about stats will be happy with this.... Doubtful

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,671

    If people want killers nerfed at high MMR because their kill rates are much higher than 60%, then we should also nerf 4-SWFs at high MMR because their escape rates are much higher than 40%

  • iloveandhatethisgame
    iloveandhatethisgame Member Posts: 547
    1. no killers need nerfs
    2. They cant nerf swf (that will kill the game)
  • Arkren
    Arkren Member Posts: 12

    i think someone is scared of showing the april stats here…

    like, we dont you show then as soon as may arrives? i dare you behaviour, release the stats in april, lets see what has happened this last month in dbd.

    btw, you should release stats each and every month, to be fair, the stats should even be offered for players to see instead of players having to make their own stats in nightlight, but given that you guys dont do that, you should at least give them each month. and releasing them at the end of april for 3 months is not good. we want them per month and we really want to see the ones in april, because someone somwhere released something a little bit too TOTALLY OP, and the least you can do for your players is show the results of that.

    unless you want to act like nothing is happening and we continue with the 5+ minute killer queue times, im sure that is going to do wonders to the new players in june with fnaf arrives when they have to wait like 10+ to play with the killer

  • ratcoffee
    ratcoffee Member Posts: 2,112

    WOOOO NEW STATS

    Pretty cool that new Freddy is doing good in high mmr. I'll leave any further commentary for later since I'm near the end of my lunch break, but any new stats are welcome :)

  • SOULWARRIOR71K
    SOULWARRIOR71K Member Posts: 496

    Can we please start seeing the actual team win rates rather than the individual escape rate? I think the killer win rate (3k/4k) is even higher than what’s reported here because I highly doubt survivors are 3 or 4 outting anywhere close to 40% of the time in solos.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,671

    BHVR absolutely can nerf stuff that 4-SWFs at high MMR get value from, without affecting the majority of survivors.

    For example, if a survivor perk gets used way more often in high MMR 4-SWFs, than at other survivor groups, then nerfs can happen there. For example, if Shoulder the Burden performs very well in high MMR 4-SWFs, but barely gets value in solo q, then that perk can be nerfed.

  • iloveandhatethisgame
    iloveandhatethisgame Member Posts: 547

    I thought you were gonna say something like “swfs should be in a separate que” or something like that. Not against nerfing shoulder of the burden but I’m curious to know what else you think needs needs

  • CrossTheSholf
    CrossTheSholf Member Posts: 868

    So should we nerf Freddy and twins too? They are clearly on by that standard. Smh survivors I swear

  • brewingtea
    brewingtea Member Posts: 705

    It is unclear what "solo" means. Does EVERYONE from the team escape more often if there's a solo player? Or just THAT solo player? And when you say "solo" does that mean 4 solo queue players? Or 3 + 1? Or 2 + 1 + 1? etc.

    Seems like it'd be better to break it out by team config. (4 solo, 3+1, 2+2, 2+1+1, and full SWF, for a total of 5 categories)

    Also, could you break it out by number of kills, rather than averaging it? Just tell us how often 0, 1, 2, 3, and 4 escape (again, 5 categories) and we can average them ourselves. :)

    And, finally, I think it would be cool to know: How many generators get done, on average? 1 escape @ 5 gens is a lot different than 1 escape due to altruism in the EGC…

  • 100PercentBPMain
    100PercentBPMain Member Posts: 2,768

    I actually burst out laughing. The meme of Freddy being a top killrate killer was not killed with the rework!

  • RpTheHotrod
    RpTheHotrod Member Posts: 2,826

    Then on average you're wanting killers to never win? A 50% kill rate is only a 2K.

  • RpTheHotrod
    RpTheHotrod Member Posts: 2,826
    edited April 22

    I'd rather see the kill rate for all killers. Lets see which killers are really performing at suboptimal levels. I know some were nearing the 40's percent-wise. As for blight and nurse, I still want to see them getting some nerfs.

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 2,276
    edited April 22

    LOL what? The escape rate is 40%, which is what the devs have said countless times is the target escape rate for survivors. If that’s not good enough for you, I don’t know what else to tell you. Some people won’t be happy unless they escape every single match and get to t-bag the killer on the way out

  • DBD78
    DBD78 Member Posts: 3,583

    This is interesting. Would be even more interesting to see the lowest pick rate and worst kill rates.

    Not surprised by Dredge being a noob stomper btw.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 2,768

    I'm almost afraid to see where my Canadian girl Haddies at. But I am curious to see if Sables officially dethroned Min

  • brewingtea
    brewingtea Member Posts: 705
    edited April 22

    Also, could you explain why 0-499 MMR is ignored? What is so special about 500 and 1800? (I'm looking for an official explanation included with the actual stats, in the future)

    And could we see those low MMR numbers?

  • CrossTheSholf
    CrossTheSholf Member Posts: 868
  • CrossTheSholf
    CrossTheSholf Member Posts: 868

    60% isn't all their matches. It means the average matches ends in between a a 2k or 3k. And that's even with the unhealthy state the game is in where you have to optimize efficiently or get stomped on both sides. I play killer and survivor and I rarely have fun as either. The base core of the game is broken

  • CrossTheSholf
    CrossTheSholf Member Posts: 868
    edited April 22
  • RpTheHotrod
    RpTheHotrod Member Posts: 2,826
    edited April 22

    You edited that from 50%. Regardless, 55% is still rather low. A 60% kill rate means getting slightly less than winning half of their matches, but that slight is so small, let's just say it's half their matches. At 55%, that means still that on average you're wanting killers to win under half of their matches.

    Also I don't think you realize how survivor wins work. Survivors have an individual win condition. If survivors got less than 2 Survivors that escaped, that means they either had 0 or 1 winners on their side. Survivors don't win or lose together.

  • RpTheHotrod
    RpTheHotrod Member Posts: 2,826
    edited April 22

    Still showd as 50% to me, so I commented.

    Survivors don't win or lose together. They have an individual win condition. If 1 survivor escaped, they won. If 2 escaped, 2 won. If 3 escaped, survivors had 3 winners. If all 4 escaped, then the survivors side had 4 winners.

    If every single survivor had a 50% chance to escape, then on average the killer would win (3k+) 32.25% of the time. I don't think you understanding what you're asking for survivors to have a 50% win rate (ie escape rate).

    For a killer to have a 50% win rate, each survivor would roughly have a 38.5% escape rate. According to BHVRs stats, all numbers for survivors whether solo, duo, trio, or full squads are well above that.

    Edit - bring on the downvotes. This is the flat out math with hard numbers. This isn't opinion - it's the cold hard truth of it.

    Post edited by RpTheHotrod on
  • RainehDaze
    RainehDaze Member Posts: 2,695

    I'm not sure what we're supposed to make of the stats when the very limited info we've given apparently leads to the conclusion that the Twins need a nerf, of all things.