http://dbd.game/killswitch
New Stats! [Pickrates, Killrates & Escape Rates] (January - March 2025)
By ThatRyanBLast Updated: 4:58 pm
Can you believe how quickly April has been flying by? Not only is the Blood Moon event in full swing, but we also have a new update – Steady Pulse – quickly approaching on the horizon. In the meantime, we wanted to take a look back at the first 3 months of the year and share a look at how things are going for Killers and Survivors.
Kicking things off are Killer pick rates! Looking at both MMR groups, The Mastermind and The Blight were both winners, leveraging their high mobility to land in the top 5. While The Nightmare didn’t quite crack the top 10 for the wider MMR bracket, his recent rework helped drive a higher pick rate among higher MMR players.
Speaking of The Nightmare, fresh off his rework, it sure seems like he was a dream to play, leading kill rates across both MMR brackets, while The Lich continued to leverage his vile darkness across all MMR levels. High MMR mainstays like The Twins, The Blight and The Nurse unsurprisingly made appearances as well.
Looking at the bigger picture, there was an average kill rate of 60% across all MMR, while that average kill rate increased to 63% for high MMR. This largely falls in line with our intended Killer balance.
Of course, there’s more to a Trial than just Killers. Let’s take a look at how Survivors have fared!
Overall escape rates tended to be quite close across MMR brackets, with all MMR seeing a 41% escape rate and high MMR landing at 42%. Digging into specific party sizes is where the results differed.
Unsurprisingly, coordinated groups playing at high MMR performed best, resulting in the highest escape rate. Interestingly, however, solo queue players in the wider MMR bracket proved to be particularly hardy, falling above the overall escape rate.
But with that, we’ll see you again in July to share the next 3 months of Killer and Survivor stats.
Until next time…
The Dead by Daylight Team
Comments
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Waiting to hear the mental gymnastics about how a 70% Blight kill rate against the best survivors you will get in a real match is totally fair. You don't even need to gut the killer. Just tone him down a tad.
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Interesting stats.
Glad they didn't overreact with Freddy's high kill rate.
-6 -
Tell em Freddy sent ya
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I’m sure it will get lower once people figure it out.
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I want to see the full list of higher and lower MMR kill/pick rate.
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Any chance we can see some Stats with DC's included and/or some Stats without Hatch Escapes?
Probably not, but it has a HUGE impact on average matches and could certainly help explain why the average match feels so poor.
Hatch Escapes do not count towards MMR and are treated as a tie. It feels like a loss to the Killer but does not feel like a win as a Survivor. It is my opinion that if MMR does not view Hatch as a win, then it should not be automatically reflected as an Escape in these stats.
Likewise, DCs are still present in-game. I would like to see how they influence the Escape Rate, and I believe this is important information that could serve to elucidate issues that would otherwise fly under the community's radar.
I still think the 60% KR is a mistake and we should aim for 55%.
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Aw hell nah they're going to cover Freddy in gasoline and light him on fire again.
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I am sure the guy who was complaining about stats will be happy with this.... Doubtful
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Interesting to see that, overall, altruism gets you killed more.
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These are insane and unhealthy and honestly reflect how awful the game has been this last month for high mmr solo queue
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But I thought the game was survivor sided????
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Got a giggle when I saw that somehow solo Q was doing better than those playing with a buddy.
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If people want killers nerfed at high MMR because their kill rates are much higher than 60%, then we should also nerf 4-SWFs at high MMR because their escape rates are much higher than 40%
-4 -
- no killers need nerfs
- They cant nerf swf (that will kill the game)
-15 -
In my experience, once one member of a duo is dead the other will try to quickly join them so they can move on
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i think someone is scared of showing the april stats here…
like, we dont you show then as soon as may arrives? i dare you behaviour, release the stats in april, lets see what has happened this last month in dbd.
btw, you should release stats each and every month, to be fair, the stats should even be offered for players to see instead of players having to make their own stats in nightlight, but given that you guys dont do that, you should at least give them each month. and releasing them at the end of april for 3 months is not good. we want them per month and we really want to see the ones in april, because someone somwhere released something a little bit too TOTALLY OP, and the least you can do for your players is show the results of that.
unless you want to act like nothing is happening and we continue with the 5+ minute killer queue times, im sure that is going to do wonders to the new players in june with fnaf arrives when they have to wait like 10+ to play with the killer
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I don't really understand this obsession Behavior currently has with certain killers being so strong. It's just not fun to play against at all unless you are in a four man group where everyone is playing like their life is on the line. It's made worse by the fact that the Blights/other high tier killers you run into in an average match are running builds that are so ridiculous they wouldn't even be allowed in comp DBD.
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WOOOO NEW STATS
Pretty cool that new Freddy is doing good in high mmr. I'll leave any further commentary for later since I'm near the end of my lunch break, but any new stats are welcome :)
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Can we please start seeing the actual team win rates rather than the individual escape rate? I think the killer win rate (3k/4k) is even higher than what’s reported here because I highly doubt survivors are 3 or 4 outting anywhere close to 40% of the time in solos.
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BHVR absolutely can nerf stuff that 4-SWFs at high MMR get value from, without affecting the majority of survivors.
For example, if a survivor perk gets used way more often in high MMR 4-SWFs, than at other survivor groups, then nerfs can happen there. For example, if Shoulder the Burden performs very well in high MMR 4-SWFs, but barely gets value in solo q, then that perk can be nerfed.
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It already started.
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I thought you were gonna say something like “swfs should be in a separate que” or something like that. Not against nerfing shoulder of the burden but I’m curious to know what else you think needs needs
-1 -
In case any devs are reading, I'm curious - any chance we could know if Freddy's kill rates have dropped at all since his rework? My assumption is a good chunk of this number comes from the chaos post-rework, which would track. I'm curious if there's been a sharp drop since people adjusted, or if he's still performing that well.
I don't need an exact number or anything, it's just idle curiosity. Neat stats otherwise, interesting to think about.
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And here we go again, where killers will jump through unfathomable hoops to dismiss these statistics and tell us all about how these killers are actually terrible and lose every game instead of acknowledging that maybe, just maybe, the game isn't survivor sided anymore (and hasn't been for a long time).
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So should we nerf Freddy and twins too? They are clearly on by that standard. Smh survivors I swear
-14 -
boi i don't who freddy keep catching them dubs against but it definitely not me. I'm flabbergasted every time I see this man at the top
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It is unclear what "solo" means. Does EVERYONE from the team escape more often if there's a solo player? Or just THAT solo player? And when you say "solo" does that mean 4 solo queue players? Or 3 + 1? Or 2 + 1 + 1? etc.
Seems like it'd be better to break it out by team config. (4 solo, 3+1, 2+2, 2+1+1, and full SWF, for a total of 5 categories)
Also, could you break it out by number of kills, rather than averaging it? Just tell us how often 0, 1, 2, 3, and 4 escape (again, 5 categories) and we can average them ourselves. :)
And, finally, I think it would be cool to know: How many generators get done, on average? 1 escape @ 5 gens is a lot different than 1 escape due to altruism in the EGC…
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I’m honestly super surprised to see updated stats. I was pretty confident we would never see these again. Kudos to BHVR for sharing these (and an apparent commitment to continue sharing them in the future as well)!
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I actually burst out laughing. The meme of Freddy being a top killrate killer was not killed with the rework!
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Then on average you're wanting killers to never win? A 50% kill rate is only a 2K.
-10 -
I'd rather see the kill rate for all killers. Lets see which killers are really performing at suboptimal levels. I know some were nearing the 40's percent-wise. As for blight and nurse, I still want to see them getting some nerfs.
-3 -
LOL what? The escape rate is 40%, which is what the devs have said countless times is the target escape rate for survivors. If that’s not good enough for you, I don’t know what else to tell you. Some people won’t be happy unless they escape every single match and get to t-bag the killer on the way out
-6 -
Who is saying that it’s survivor sided?
-17 -
This is interesting. Would be even more interesting to see the lowest pick rate and worst kill rates.
Not surprised by Dredge being a noob stomper btw.
-2 -
Double posting in here but I just remembered- I'm putting in an official request to see survivor pickrates next time we see stats!
Not killer pickrates, not perk pickrates, show me the popularity contest. Who gets picked the most, who gets picked the least, purely on their aesthetics and charm alone.
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I'm almost afraid to see where my Canadian girl Haddies at. But I am curious to see if Sables officially dethroned Min
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Also, could you explain why 0-499 MMR is ignored? What is so special about 500 and 1800? (I'm looking for an official explanation included with the actual stats, in the future)
And could we see those low MMR numbers?
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Which is why I said 55%. Slightly over two Kills per match on average.
I believe this gives Survivors more wiggle room.
I do think it's funny how you are concerned that Killers would never "win" with a 50% KR, but not how Survivors never win when they get less than two people out per match.
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Killers are the power role. That's what asym is.
-7 -
I'm afraid that being the power role does not mean Killers should be winning all of their matches.
It is, after all, a game. Games are supposed to be fun for all players, not just you.
Being pre-designed to lose is certainly not fun, or would you say that the current state of the game is healthy?
16 -
60% isn't all their matches. It means the average matches ends in between a a 2k or 3k. And that's even with the unhealthy state the game is in where you have to optimize efficiently or get stomped on both sides. I play killer and survivor and I rarely have fun as either. The base core of the game is broken
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-7
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You edited that from 50%. Regardless, 55% is still rather low. A 60% kill rate means getting slightly less than winning half of their matches, but that slight is so small, let's just say it's half their matches. At 55%, that means still that on average you're wanting killers to win under half of their matches.
Also I don't think you realize how survivor wins work. Survivors have an individual win condition. If survivors got less than 2 Survivors that escaped, that means they either had 0 or 1 winners on their side. Survivors don't win or lose together.
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On that we agree.
Survivors escaping 40% of the time means that a SIGNFICANT portion of the time, only one person is escaping, likely through the Hatch, which does not even count as a win.
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Does this mean Nightmare is about to get Skull Merchant'd due to excessively high Kill Rate?
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I edited it two hours ago, yes. Over an hour before your comment.
And once again, are you willing to tell Survivors to accept losing more than half their matches? Hatch should not be counted in Escape Rates if it isn't counted as a win.
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Survivors win individualy
-14 -
Still showd as 50% to me, so I commented.
Survivors don't win or lose together. They have an individual win condition. If 1 survivor escaped, they won. If 2 escaped, 2 won. If 3 escaped, survivors had 3 winners. If all 4 escaped, then the survivors side had 4 winners.
If every single survivor had a 50% chance to escape, then on average the killer would win (3k+) 32.25% of the time. I don't think you understanding what you're asking for survivors to have a 50% win rate (ie escape rate).
For a killer to have a 50% win rate, each survivor would roughly have a 38.5% escape rate. According to BHVRs stats, all numbers for survivors whether solo, duo, trio, or full squads are well above that.
Edit - bring on the downvotes. This is the flat out math with hard numbers. This isn't opinion - it's the cold hard truth of it.
Post edited by RpTheHotrod on-9 -
I'm not sure what we're supposed to make of the stats when the very limited info we've given apparently leads to the conclusion that the Twins need a nerf, of all things.
-3 -
Not that I condone making balance changes purely based on stats, but to be fair, the Twins have always been very strong. Their problem has always been that they barely function- when they do function and when you put the time in, they're nasty as hell.
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