http://dbd.game/killswitch
How Do I Turn Down My Competitiveness?
I play this game. It's got some good points and some good moments, but I cant for the life of me get over how it feels like I'm just being bent over repeatedly and there's not much I can do about it.
People say to just treat it casually but I seriously don't know how. It's an online PvP game with core gameplay mechanics and perks that are always major topics of contention even if we are talking about a couple seconds or percentage points difference. That's not very casual...
I cant help but to get upset - it's just not making sense to my eyes. I get pimp slapped across the back of my head from feet away, outplaying or outsmarting the killer doesn't always yield positive results, and I cant even build relationships with other players in comms that could lead to a more casual/comedic experience.
I've got almost 1k hours in this game so obviously it's not terrible, but I'd actually like to have a consistent experience in terms of enjoyment - at the very least. It just seems like the asymmetrical nature is kicking yall's keisters. It's like disarming a bomb. You tweak a lil bit, stare at the bomb in fear, tweak some more, then BOOM! Incoming hit scan Kaneki.
I just want to know how I can enjoy myself more across the board even when I'm dealing with slugging Twins, tunneling Knights, and 20k cash tournament Blights.
Comments
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Yeah, people like to pretend that this game is ultra casual "party game" random fun time, but then all they do is cry about balance. If you complain about balance, that means you do care about winning, you're playing to win, and therefore give up your status as a casual player. That doesn't auto- make you pro. You just become a scrub, like me. After more learning and experience, and trying and failing, only then do you start to become a veteran player, and have actually good, informed takes. Unfortunately most just skip all that, and less than 100 hours in start saying, "Wraith and Freddy are way overpowered. I can't last 15 seconds in chase." Totally a result of those killers' level of strength, right? I've tried to advocate better matchmaking, so that they go against other actual learners, and not just a really good killer with crappy teammates all the time. But no, the devs and community have decided that the MMR system is perfect as is, and can't possibly have a negative effect on match quality.
If ever I had the ability to switch back to playing more casual, I've lost it at this point. When you suffer enough landslide losses from a completely imbalanced game state, and then people say it can only be your fault if you lost, you tend to do everything you can to avoid losing (giving a bad performance). Either I tunnel, or I forget to tunnel, and usually the latter costs me what should have been a win. Whenever I intentionally don't tunnel at all, it feels physically bad, because I can't forget that I'm making the worst possible play. And I've always found it strange that 1) you get BM'd even if you play "the correct"/nice way, and that 2) using optimal strategies that increase your kill count gets mocked as being "cheap" or "skilless." Try arguing that in any other competitive online game, I dare you. You'll wonder why people are laughing.
You're more focused on survivor. I have plenty of experience there, too. In solo, even. You might need, say, 2000 hours to really get the role. I thought I knew it all, about 2000 hours ago, and now I'm like "I didn't know anything." Like I said, as long as this MMR system keeps putting "whatevs" survivor players consistently against a good killer, the match result is completely out of your hands as a solo. Either you manage to carry the whole team, which gets old after like 2 matches, or despite all your efforts you just all die anyway. So you have to minimize risk of being killed yourself, while maximizing gen efficiency and chase length. If you often fall prey to tunneling, use anti-tunnel and get good at looping. If your teammates are the target instead, use We'll Make It to heal them, which at least gives them a fighting chance, whether they've got anti-tunnel themselves or not. I know most like to say, "The killer is just at hook during unhook, hits through their BT and downs them again," but I've literally never seen this occur even once. The killer either downs the unhooker and then goes for the unhooked, or waits out the base BT anyway. Any way you cut it, the gens need to be flying. There's 4 survivors; please use that to your advantage. If the team keeps having large sections of time where not 1 person is on a gen, it's a skill issue. Either they're not being touched for no reason, or the survivors are legit feeding the killer downs. Exhaustion perks and stuff that lets you see the killer's aura, or toolboxes to repair gens faster, or medkits to heal faster, or flashlights to cheat a killer of their down, all massively help with survivability.
So again, try as you might, sometimes your team just doesn't have what it takes, and you'll lose. Not your fault. But I have a feeling that a lot of people complaining about survivor are those kinds of teammates. We have people who admit to straight-up DC'ing against multiple specific killers because, "Don't like that killah! Rage quit!" This is why I advocate for strict DC penalties, and better matchmaking so that those who play casual/suboptimal and those who play to win can be put in different queues, instead of the current mishmashed abomination. It would also help with everyone understanding where each other are coming from. Having no ranks, and having grades and MMR hidden to confuse players, everyone thinks they're diamond when they're actually bronze. I know it's to protect people from feeling... inadequate? Noobish? But you know, all that's done is cause chaos, and created barriers between players debating balance.
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Comes down to learning to manage your emotions. Lots of people never really learn how to and it can be hard to learn the older you are. Managing emotions is how many people are able to play games casually without getting tilted. If you're serious about wanting to change your mindset, then you can find plenty of mindfulness apps online that can help you be more aware of how you're feeling and make better judgement calls. The best judgement call you can make in gaming is recognising when you need to turn the game off and have a break. Games shouldn't be upsetting.
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It doesn't help that the servers are utterly trash and need a higher tick rate/better netcode and the recent killer has zero interaction.
I do think your emotions are valid, the game is very very frustrating for casual players right now, which has a huge hand in how you feel too. So most importantly, don't blame yourself, sure you can handle them better, we all can but you're handling it healthy by talking about how the game feels to play too.
It's just DBD rn, the devs need to do more to make Survivor a more fun experience that actually interacts with the killer.2 -
So most of your examples aren't about casual and competitive. Things like slugging, tunneling, etc. just aren't fun. You aren't complaining about losing, you're complaining about the how it happens.
Which if so, I'm right there with you. That gameplay elements like this exist really turn the game off from being a casual experience.
Hopefully the upcoming changes help with that. As what you can do as a player, I definitely try to prepare for this. Example: f you're slugged, turn on something to listen to.
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If you haven't done already. Try killer and see the game from both sides.
You can play competitive and still have fun.
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If you're playing solo survivor and trying to take the game even remotely seriously you're doing something wrong.
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Well put - the situation with this game identity is like wanting to keep the cake and eat it, too; you just can't claim it is anything like a casual partygame were you goof off against the killers from various slasher flicks, but then discuss endlessly up and down the forums about any minute balancing issue.
The game long lost its casual roots, but if you want to actually play the game at an acompetitive level, then you need to adhere to vast lists of banned perks and items/add-ons on both sides, but strangely the survivors side is much bigger then most people would think.
The closest thing we got to a casual mode is the random event, because players can't bring their sweaty builds in there and it was very much a breath of fresh air, but the real bread-and-butter game is just a confused mess.
IMHO the game needs the big changes: being balanced around hook stages, not kills and letting all survivors share their pool of hooks, so that only the last 4 give kills, and giving the game a come-back mechanic of some sorts, so that it can't snowball this hard as it does right now.
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Just play the killer, take the rancor and devour, that's about it
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Yeah, I still get mad at my matches sometimes. But when it gets bad enough, I just laugh or satirize it off. Like, "Yep, you can just afford to follow the killer around the whole time!" Or, "Yep, keep BM'ing me on the ground, because you were getting destroyed until people started randomly giving up." Mostly I've just been switching over to Minecraft single player. Much more peaceful.
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Well, what more interaction are you looking for? Having a killer who's a big threat in chase, and then being able to counterplay him, is exactly what that is. For people wanting fun, or challenge, or to win, that checks all of those boxes. But if you're looking for a really, really casual experience, the current matchmaking system is not the best for putting you against like-minded, like-experienced killers. It's always a mismatch.
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This is the single best piece of advice for people who want to get better at the game. Many critiques against killer are 1-dimensional, because the person either hasn't played killer before, or they got clueless survivors for 2-3 matches and said, "See? OP." If you actually understand firsthand the limits of what the other side can do, you can start to counterplay them better. It's like, "I know this Wraith wants to 99' his uncloak, make me drop the pallet, and then break it without having to uncloak/recloak. So what if I just stood there and didn't drop it, calling his bluff?" You can get in killers' heads and make them start second guessing/mindgaming themselves. As killer, it's not as simple, because you'll know what vaults you can and can't get as survivor, and then a survivor randomly gets a fast/medium vault that you couldn't punish for some reason. Like, I'd never be able to get some of the vaults these people do. And there's such a variability in gen speed, you never know for sure if the gens will be done in 5 minutes or 10, unless you're clearly already winning. But by and large, playing the other side massively helps with getting good at the game.
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My best advice is find a friend group to play with that don't take things too seriously. I know I'd prefer to play with someone that's just okay skillwise if they lose with grace rather than someone who's really good at the game but will start throwing insults if things go sideways.
Im a killer main, and I'll often pop into people's streams to say hi if I notice they're online after a match. I find some people who get REALLY nasty about losing, but I also find people who can be like "Oh, you were the Dredge? You scared the crap out of me! GGs man." I've swapped over to survivor to play with those people several times. Even if we lose alot, I know it's positive vibes and it's still fun.
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Just stop caring, tbh. I have 11k hours in this game and I'll never see it as competitive. A competitive game would have a real matchmaking system and consistent balance across the board, not two killers massively outperforming all the rest because real teamwork on survivor has to be beatable somehow.
Y'know what I do when I get slugged? Tbagged? BMed in any way? I laugh. Because at the end of the day, I genuinely just couldn't care less what someone else does in dbd. And if someone is hard sweating to kill me in a game I'm barely trying in, I take it as a compliment.
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