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New Stats! [Pickrates, Killrates & Escape Rates] (January - March 2025)

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Comments

  • UknownShredder
    UknownShredder Member Posts: 204
    edited April 23

    Notice out of the deadilest killers is basically except for like 2 killers that noone play, someone noone bascially encountered, like twins, Dredge, Onyro, People dont even know how to play against them so its kind of funky to have them here on the list. they got like 1% pick rate and ive seen 1 freddy since rework 0 dredge and 1 onyro.And 0 litch..1 dredge.

    I want to see a full list of all characters. This is very missleading becuase if people played ony as much as they play whesker the killrate would pummel

    Part of me showing us this except for the usual suspect in limited fashion is so the whiners can say. look, you dont have it so bad against 2-3 man SWF

  • ObsidianButterfly
    ObsidianButterfly Member Posts: 211

    Skull Merchant got gutted for having a 68% kill rate. Therefor it is only fair that all of those others get equally gutted because they are clearly just as broken and unfun. Right?

    RIGHT!?!?!?

  • MrMori
    MrMori Member Posts: 1,917
    edited April 23

    I think it's strange that Blight and Nurse haven't seen any adjustments in a long time despite being top killrate killers at the highest MMR, now confirmed by BHVR themselves. I get that they're afraid if they nerf them then they will be too hard to use for new players but is that the end of the world? Some characters have a high skill floor and should be balanced moreso around the more experienced players.

    Just tone them down some is all, I don't even think Nurse deserves a full rework or anything. Just remove the mangled addon or change it to hemorrhage, massively nerf the lunge addon, make her aura reading blind while charging/using her power. Maybe even deafened too so she relies entirely on prediction and line of sight. Similarly, nerf Blights most powerful addons some more, add a little cooldown like Kaneki has after he breaks a pallet where he can't immediately rush after the survivor. They just need some small nerfs here and there to put them in line with the rest of the cast.

  • crogers271
    crogers271 Member Posts: 3,255

    As I said in my post: "In the past when stats have come out with a few notable exceptions the numbers where usually pretty close"

    Things like self-care and the Doctor's low kill rate had explanations. There were a few outliers, but most of the killers were in a reasonable margin that Nightlight gave a pretty good picture of what was happening in the game.

    Nightlight might be all we got, but it is flawed.

    I've been a big defender of using Nightlight stats based off the past history. These numbers though are very, very different. We're looking at differences of 10 to 15% in the reported numbers, even more radically in the case of Twins.

  • For_The_People
    For_The_People Member Posts: 703

    yes along with my mains, Lisa and Rose, I have to say I barely see any Haddies. Usually good teammates tho so I always feel glad when I see her in lobby :)

  • Neaxolotl
    Neaxolotl Member Posts: 1,788

    Honestly higher MMR tierlist mostly matches with my expectation of killer power, even though low pickrate is severely inflating the number

  • DeBecker
    DeBecker Member Posts: 934

    I always love it how we get stats but bhvr fails to explain how theyre factored. Every time. Pretty good job so far I guess.

  • Langweilig
    Langweilig Member Posts: 3,137
    edited April 23
  • DarKStaR350z
    DarKStaR350z Member Posts: 906
    edited April 23

    Until something is done about survivors giving up or ‘going next’ kill rates are still basically meaningless.

    Edit to add that these stats also don’t account for wether players were running meta or meme builds, or if people were doing some tome challenge or playing normally.

    Post edited by DarKStaR350z on
  • WashYourHands
    WashYourHands Member Posts: 263

    These stats literally mean nothing to us because we can't see our MMR. I love stupid useless facts!

  • Chiky
    Chiky Member Posts: 1,139

    "solo queue players in the wider MMR bracket proved to be particularly hardy, falling above the overall escape rate."

    i find that so hard to believe...

  • SoGo
    SoGo Member Posts: 4,258
  • Neaxolotl
    Neaxolotl Member Posts: 1,788
    edited April 24

    This is actually a truth, as long as survivors can effortlessly inflate kill rates by much higher efficiency than killers, it will be higher than actual game balance

  • VibranToucan
    VibranToucan Member Posts: 674

    I wish we had more details on the MMR numbers. Like what exactly is 1800 MMR and above? Is it the top 1%? The top 5%? The top 20%? The top 50%?

  • crogers271
    crogers271 Member Posts: 3,255

    They answered this on reddit (which despite this being the official forum, reddit seems to get more attention, but there are a lot more people there) - it's the top 10%.