http://dbd.game/killswitch
A problem with the Knight's power
the carnifex being able to instantly break pallets, i see a problem with it
it's not that it can instantly do it, but also the knight can immediately walk through it. before anyone comes saying "uhmm yes that's what it's supposed to do" i'll state the problem as crystal clear as my english can allow it:
Other killers like billy, bubba, blight, dracula, hell even the singularity can instantly break pallets but they're stuck into animation or into place for a brief moment, (singularity is only slowed down). However the knight's carnifex is just blink instant. When I break pallets this way the survivors hardly ever reach another tile and I find it really unfair that I just pressed m2 onto the pallet to instantly vanish it.
i have two solutions, either nerfing the carnifex's break speed or slowing down the knight briefly after summoning a guard. other killers while being able to instabreak pallets they still need to catch up, and the knight can just walk through anything.
i am sincerely hoping this post can reach my intended audience which is people willing to seriously discuss the issue and maybe change my mind
Comments
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while yes bubba etc have an animation for it the knight player has to first get at a certain distance go into summon mode (wich is coreagraphed) hold m1 to make the carnefex break the pallet and only then can he walk through it (wich puts the carnefex on a significantly longer cooldown then bubba would be).
And its the only thing carenfex is good at tbh so in my opinion its fine. if we would get this nerf i think it would be fair to buff the guards on their own.
In my opinion the guards should be faster (jailer=4.2ms assassin=4.5ms carnefex=4.2ms) and either remove the banner or improve their pathing (since bhvr wants the guards to chase on their own i see no reason to keep the banner)
Thanks for reading
7 -
He is one of weakest killer with all the things, not an issue
3 -
I agree, his power has always been annoying lol.
-5 -
just for it being annoying doesnt mean it has to be nerfed. by this same logic we should nerf pallets simply because there annoying…
4 -
Knights power has always needed reworked, what is the real counterplay for it? you just w key until both targets zone you from both sides. There should be a way to counter it outside of pure luck of the knight making a mistake on pathing. Nothing the game gives you can save you from a knight chase, drop pallet? insta break and catch up in 1 second, window vault? you'll be already getting chased by 2 by then so i guess just get hit or go down from both sides. There's a reason why even to this day LOADS of people hate playing against knight.
-4 -
sorry but this is a straight up lie.
getting double zoned by the guard+killer cant happen anymore due to the 3x decay if the killer gets close he can only force you to make a choice (wich many killers do) If you get chased by the knight and he breaks pallet with carnefex that guard wil be on a massive cooldown wich means he is an m1 killer for that time being.
Vaulting a window doesnt give enough time for the killer to spawn a guard ontop of you due to the 10m requirement. and even then the guard might decay faster due to the 3x decay.
If your getting chased alone by a guard you can "fake" windows (when the green smoke over them apears) the guard wil be forced to go to that window/pallet (unless you walk into them) and they are only 0.1ms faster then you (outside of assassin whom is 4.4ms) and in that big timeframe you can grab the banner (wich you know has spawned by the trumpet sound).
I think youre mistaken with his old kit. hope these tips and tricks wil help you in the fog :)
3 -
The window fog was a bug that was fixed if i remember correctly, that no longer works. And any good knight will already have a guard on you before you get to any window making it a lose/lose. Vault? knight smack, fake? guard smack.
-4 -
Nope it was a bug to the players but bhvr implemented it as a feature.
and the window thing is again false (depending on the vault that is) The knight is forced into an immobile state while summoning meaning you can easily get the window while hes summoning. When a guard detects you he wil first float towards your last known location before striking wich means you cant get hit during that window vault unless the guard is already on you. and again depending on the tile this wont work.
Also if a knight can predict that your going to vault a window then thats a good read on the killers part for wich they should be rewarded.
I suggest Reading some patch notes/forums notes about knight before giving false information.
3 -
the window fog is still working? this entire time i have been purposely playing like im no longer able to slow down the guard at windows anymore making everything a lose/lose……. and thats literally what happens to me against most knights, i must be at high mmr or whatever. vaulting will always result in knight smack. (shack) or a fake guard smack.
-3 -
knight is in no way weak anymore. Most consider him a low A tier, high B tier killer
-4 -
Yeah depending on how you loop it you should be able to deny the guard strike (if its not jailer) but again thats a good read on knights part if it works out. (ofcourse without footage i cant give exact tips etc).
And do not forget youre not supposed to be able to loop a good killer for 5 gens that would be game breaking if that was possible.
But what i can suggest is watch some newer vids of knight (after his rework) to see how he plays since most of the time you as a survivor gets lots of info by playing the killer/watching the killer be played.
3 -
it's always the fastest guard when i'm put in those situations, and it's funny because its always at shack too.
-1 -
thats the assassin who is 4.4ms if the guard is within 8 meters if you and the guard he wil be gone in 4 seconds
1 -
Knight is just so confusing at this point, i haven't really played much recently and i didnt really pay much attention to his rework. Him and the more recent Onryo rework i have no idea what's changed, so i just play against both of them like their old powers still exist. But even so knight specifically is very boring to go against.
0 -
basically they reworked him so you cant use the guards as an anti loop power anymore by adding a 3x decay to their timer if the knight gets within 8 meters. He also has to move the patrol path 10 meters before he can place them.
he can now toggle between the guardsSome addon shenanigans.
and thats about it if im not mistaken.
In my opinion the "rework" was just a net nerf since it removed the working together part of his kit without compensation him. (the guards are still terrible on their own)
4 -
Besides just nerfing it, they dont fix the bug, instead made it as "counter play" so that guards at best just annoy 1 survivor for 12-20 seconds
1 -
not even that since the banner still exists. so they cant even do what bhvr wants them to do.
2 -
i think becoming an m1 after instabreaking a pallet isnt much of a disadvantage if you're still able to almost instantly walk thru it, yes you have to back up a little but it's still way faster than the aforementioned killers. however i would b happy to see guards tuned up a little bit. i think your proposed changes are cool and would work out very nicely, and after thinking about it for a little i believe the banner COULD b removed since you usually get to pick it up if the knight makes a horrible pathing mistake while chasing or if your a survivor that diverted the guard that was meant to chase someone else
but i'd rlly like to see the instabreak get a little nerfed because it's like dissolution but way better cause the survivor lost momentum by pulling down the pallet, anyways thx for reading :)
-2 -
issue is the pallet breaking is the ONLY thing carnefex is good at :(. and since hes on a major cooldown afterwards (wich the aformentiond killers are not) i thonk thats a fair tradeoff (carnefex has a cooldown of 20 seconds) so in that timeframe hes just an m1 killer.
2 -
Pretty sure "most" consider them mid B or lower tier killer, which is super weak side in dbd tier, and his "buff" was pretty much a nerf as "trade off" side for the almost negligible buff was so big, and then he was pretty weak before the "buff"
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