http://dbd.game/killswitch
Why does Kaneki block survivors in the trial during end game for such a short time?
I'm confused as to why kaneki has the ability to trap a survivor in the trials during end game for the duration of his cool down animation and basic attack animation, only for the survivor to escape the trials anyway. I've had multiples games where this instance has occurred and I always pray that I can get the survivor but I never do. Do you expect us to bring "save the best for last" as a means to having a shorter M1 animation, or am I missing something entirely? It feels like no matter how smart I play during end game I still loose the survivor after using his skill to outsmart a survivor.
Answers
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Because the Houndmaster had a similar mechanic, which actually kept survivors in long enough to attack again, the community complained, and the exit gate block got cut down, so you get a injure at best.
And with Kaneki, they just went straight to making it so you can't possibly trap survivors in.
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I thought that this was a somewhat subtle way for the devs to mitigate survivor toxicity and I was all for it with houndmaster, it's not like you could somehow clutch the game and 4k at the exit gate… I understand why it could be frustrating on survivor side but it's only punishing if you are standing at the exit like a mouth breather. As for the newer implementation of this mechanic with the ghoul… Yeah it's nice to get free hits off for a lil extra bp at the end of the trial but if anything it's even more frustrating for killer players to think they have gotten someone at the exit gate just to watch them run out… It has potential to feed into survivor toxicity which in turn makes killers more toxic and then we have an even worse us vs them mentality going on and I think we can all agree that up to a certain extent we could try to avoid that.
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first of all I’m not mouth breathing, why are you running in here? This teabag show isn’t for you, it’s a celebration with my teammates, that we did it, again what are you doing here?unless you’re trying to do cute stuff with us. We teabag each other, spin in circles, point, wave, and nod at each other. It’s a happy dance. We’re just clowning with each other at the exit gates.
secondly I’m hoping you don’t run over here and get someone not marked safe outside the exit gates, maybe get more altruism points from a save once you hook them.
Third of all it’s not about you Mr? Mr. Killer. I’m trying to see if everyone else is at a gate or going to make it out while being safe myself. It’s teammate things -flips hair -you wouldn’t understand.
-maybe some groups are trying to be weird and toxic but it’s mostly points 1,2, and 3-
Post edited by HeroLives on-3 -
Alot of killers have this feature nowadays, some its too strong on, and others it does absolutely nothing. Houndmaster has a measly 1.5 seconds of gate blocking. Nerfed down from 5 seconds initially, because people who didn't know how to dodge the dog would get forced into never leaving (shouldn't have ever changed, getting grabbed at the gate was your own fault. You can also run out of the gate while the killer was on cooldown and leave then for free)
Similarly to Kaneki, this feature is pointless existing at its current duration, granted getting hit by power is super hard to avoid. I would propose that they just remove it from Kaneki in general since if he blocks it for longer when his hits are almost undodgeable, he would be too op
-4 -
On the note of Kaneki's block trigger, it should be made so if you're directly grabbed by him on his first leap, that you can't exit for 8 seconds. That way he can injure, down and pickup survivors who failed to dodge.
This would be more balanced compared to the grab injure trigger, as you can attempt to loop him long enough in the exit area to leave when the timer ends. His cooldown is also long enough when grappling to survivors that he doesn't get it back fast enough to trap someone in permanently. If they increased his duration after hitting the survivor already, that would be too unfair, theres no way you'd escape if you didn't have a teammate to heal tech.
-5 -
If you're not mouth breathing, then why does the whole exit smell like stank ahh survivor breath? Huh!? You can celebrate together in the end game chat I know you will anyway. I'll celebrate with you even, as long as you deserve such grace.
2nd | You best believe that if I get a hook during collapse - one of you is going to stay with me forever. Go for the save I like to have options. :3
3rd | I'm sorry if I had implied that this is all about me exclusively - there are likely >1000 killer players who share my opinion.
You raise some good points but I think personally I'd prefer if killers did have the the ability to trap you in if you refuse to leave appropriately. Go ahead and cancel me 💁♀️
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Personally, if they wanna implement something so that staying in the gate instead of leaving is risky (as to reduce the number of survivors who endlessly wait so that you see them tbag before they leave), I'm fine with it. But what I dislike is that they're giving these gate blocking mechanics* to specific killers, instead of creating a base-kit mechanic for all killers. It's neglecting the older killers and giving all the shiny new toys to the new ones.
*Deathslinger being a menace at the gate does not count because it's not that the gate is blocked, it's the way his power works pulling you out of it. I'm referring to killers getting some sort of mechanic that actually blocks the exit.
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I agree with this. There needs to be an across the board gate stalking feature instead of individual killers. I have been the subject of just running towards the exit and get nailed and then I'm hung. I don't wait in the gates if everyone is there. I will heal or take a protective hit if an injured survivor is running towards the gate. The fact that individual killers have that feature is furthermore preventing a save like that and leads to more deaths.
So if a survivor is lingering in the gate not healing for 20 seconds gates are blocked and survivor exposed. There is aboutly no reason if all remaining survivors are at the gate to linger, no reason for healing just leave.
By the way I am a survivor main and hate the fact that other survivors do this. I ditch because there is literally no reason for it.
-1 -
I think you're able to get them barely if you use 8x STBFL.
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The better question is why is blocking the exit gate a part of his power in the first place.
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Sorry I forgot to use mouthwash before the match, my bad. You have a mint? I can’t celebrate in End Chat because I’m a lowly console scrub🫣
That’s the spirit! listen between you and me if one of us has to stay forever with you, choose me, let me be the one you want to keep with you forever. I can fix you.
Don’t I know it, I was just saying because I know a lot of people think survivors are waiting around for the killers attention or to be negative but it’s mostly just survivors making sure everyone is safe or seeing what happens so they don’t leave someone behind, and celebratory butt dances amongst each other.Why would I cancel you? You want people out that’s understandable. Also my apologies Mrs. Killer.
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Alright, alright — enough already! I jest — I'm just jesting, of course. I'm sure your breath is fine… console player. 😏
I'll keep an eye out for your name in the Trials! We can be friends 'til the end! :3
Can't fix what was never broken, darling. I stay up.
I will acknowledge your stellar team play if you truly do wait at the gate for friends and family to make it out safely. Typically, that isn't the case — and we both know it.
Thank you for trying to understand. 9-5 killering is hard work no lie, everyday I bust my ass for this family and come home to ungrateful children at the exit gate! I cut the crust off your escape and you wont touch it unless I get in your face about it? Why can't we all just work together and make things easier for everyone?
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They did the same with Wesker as well.
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I look forward to you being absolutely obsessed with me then. It feels like we’re building a -bond- pretty sure I’m the only TheHeroLives running around on dbd like a chicken with their head cut off.
What’s it like staying up? I feel like I’m always down busting the worm.
Yeah there’s some sore winners out there, but it couldn’t be me. I’m just making sure people are marked safe, there’s a killer on the loose! Also I don’t want my friend to die, or maybe they were a great teammate so I want to go get them because they risked their life for me, so I wanna go get them. If it means it’s my time to go, then it’s my time to go, I understand.
It is hard work, and you guys don’t get enough credit for doing your part. Thank you 🥺👉👈
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You still shouldn't need a perk to get a exit blocker kill. Cenobite doesn't need STBFL, and he gets alot of time to pick up survivors after downing them when they're chained
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Because every killer should have some sort of gate blocking with power, simple as
-1 -
probably to help prevent jank regarding server validation when a survivor simultaneously reaches the exit boundary and gets hit by one of the aforementioned grab abilities. or like, when they're thrown into the boundary by wesker. given that you can usually escape after the gate is blocked it's pretty obviously not a balance thing.
bhvr probably has a better, more technically inclined internal explanation than I do. but i really don't understand why this is something that's so freaked out about here all the time.
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I hear it's a feature added to preve t the exit from bugging out due to the killer powers. But it still bugges out from time to time so it kinda dones work like it should. Maybe it's more prevent the killer from bugging through the exit more than the survivor? Who knows. But it makes sense if it was indeed created to be a fail safe and would make sense why killers with certain power only have it and not all.
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I didn't say you should need a perk, especially not a nerfed one like STBFL. It's just a possibility.
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I don't necessarily teabag at the gates, generally as killer mains typically find it toxic to do and it wastes my time and their time.
Usually, I'll 99 the door (or open fully) if an injured survivor comes to my door. - even then, I just typically leave and I can't think of the last time I actively teabagged (probably out of a "ha, ha - you couldn't tunnel me.") but even then, nowadays I just opt to leave.
I can only think of a handful of times where a Kaneki has bit me at the gate and I cannot leave. - normally I bait them into biting me before I reach the end of the gate or I point tech and go past the gate as a whole.
I don't see the point of teabagging at an exit gate and if it's celebratory, I just message the person ggs and move on.
@Neaxolotl , I don't know about that hot take in general but I digress. - there are workarounds for a Kaneki bite - I've had one bite me right as I got around the gate, not fully - and I still managed to get out. I only died like once or twice to it and it was on Kaneki's release day.
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No, run Unrelenting. It's better in general. You need full tokens to be an extra 2% faster even if you use only special attacks on the Obsession. StBfL used to be better but now it's weirdly not worth playing like Myers with every Killer.
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Unrelenting works only on misses.You can't save StBfl stack by special attacks anymore
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I dont think this killer needs to get this as well. Sorry not sorry. Kaneki is strong enough already.
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I can see your point, Kaneki is still strong - not as strong but still strong.
The change wouldn't affect me as I already leave most of the time if I know my team is safe. I don't think I've done a celebratory bag in years.
I value my time, so most of the time I just leave or bait out a killer's power (Houndmaster and Kaneki) and the exit gate block doesn't last as long, if it does, I point and I'm able to leave regardless.
No point in dragging out the game, but I know how some people are in the community - they need to rub it in with the teabags, humping, and whatever else they do to excite their day - but then complain when the other side does it to them — it's a never-ending cycle.
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I don't think that we should tackle this behaviour by giving an already overtuned killer another ability.
Imagine giving something like this to Nurse or blight.
Just a reminder, that blocking an exit gate with a guard / while asleep is the effect of an iridescent addon for both Knight and Freddy. The effect is incredibly powerful and people ask to get it for free on a killer that is undoubtedly stronger than the others.
I'm against that.
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I see your point, I was just saying to remedy that you can bait it out or point tech. 😊 I'm not against it and I do agree that it's not necessary as other S tiers — correct me if I'm wrong do not possess that ability.
I know of Houndmaster, but I believe she is A tier at best.
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