http://dbd.game/killswitch
is chaos shuffle a randomizer or no? Does it affect game stats for perks?
Title.
Most of my chaos shuffle is:
Botanical Knowledge
Corrective action
Inner strenght
Lucky star
Tenacity
Diversion
Weave of Spiders
Props for lucky star to be my perk for FIVE GAMES IN A ROW, im starting to think we have a pool of perks and this pool is getting used only (a true randomizer is hard to code), because for the amount of perks survivors have these are getting in my games with too much consistency.
Are these perks the least used ones and we are trying to rig their stats? Or make people give them a chance?
Comments
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When I played the first chaos shuffle I had no mither in over 30% of my games & no mither in general was in over 60% of all games on at least 1 survivor. (Multiple games with 2 or 3 of them)
There were other perks too that appeared well over 30% of games on killers & survivors, given how many perks are in the game the probability of all this was highly questionable, particularly given none of these perks were much played in normal games, i'd still see meta perks but they would have less than 10% across all games.
It might truly be random, but lesser used perks must be weighted to appear more often than popular ones.
Haven't played mode since chaos shuffle 1, so can't share more data. No tome, players play style tendencies & all around basically playing perkless (I don't play meta builds in normal games but these were just pointless) doesn't appeal to me personally.
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I always get rookie spirit!
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Same response as @LegacySmikey. I keep seeing repeated perks like weaving spiders. It got to a point where I was seeing an invocation perk like at least once a game. I have a similar suspicion that perks are weighted differently. There's just not enough invocations in the game, let alone seeing weaving spiders as often as I have in the event, to justify how often they pop-up in my matches for something truly "random"
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Can definitely confirm, perks are not weighted, it is purely random
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Could you release stats, just for fun, about how much each perk got rolled?
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Would recommend reading "why computers cant generate randomness", and try to adapt the game for something truly random like random.org that get numbers from atmospheric noise, just give perks numbers and pull the number from the generator for each perk.
The way it is right now players will notice not having dupe perks on the same trial or as people said, weave of spiders all games lol.
When we use the generate number, or the randomizer function from code they arent truly random on most languages sadly
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A Stacked Deck algorithm would be better, where each perk would be in a “deck of cards”, and chaos shuffle will pick 4 perks from the “deck”.
And maybe the deck reshuffles after it’s half gone, so that it’s literally not just literally going through every perk in the game.
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I would like to point out to everyone a statistical curiosity about randomness and how it works.
Most people would assume that "random" means "different result every time" but that actually is not true. Truly random draws can in fact pick the same result multiple times in a row, just by pure chance, if all odds are weighted equally.
If indeed Chaos Shuffle is giving us an equal chance of getting ANY perk out of a set of four without repeats (so it's a pick where results are mutually exclusive and the order does not matter), then yes. Your odds of getting specifically a certain perk may increase as the pool of perks dwindle, and we might see repeated picks of things like No Mither or Beast of Prey. This would mean that indeed, the draw truly is random! That means there is no weight, making the draw fair.
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Then this is pretty suspicious cause it seems pretty weighted from a slot of people's views
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yeah but statistically the probability of the same person getting the same perk 4 games in a row, or a perk being on everygame is too low when we have that many survivor perks to draw from + its pretty rare to get doubles for some reason, so they are filtering in a way
For the game to get true randomness we HAVE to get a basis on the real world where there is chaos, like the machine that dos 24 hours dice throws or atmospheric noise
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That's a possibility in a true random draw where perks do not repeat, it's not a glitch. It's rare but happens.
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