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Skull Merchant Design Preview Missing The Mark (The Sequel)

Rigbeta
Rigbeta Member Posts: 292

Copied from my reddit comment*

I just don't understand why this character has to be completely changed Power wise.
I'm glad that Claw Traps are being kept, but this just changes her so much from her Stealth playstyle and neutralizes a lot of her Trap aspects while pushing her more and more into the role of a Dash/Mid-Range attacker.
I've played every version of Skull Merchant, and the character I enjoy playing is one who uses stealth to get the drop on survivors that triggered her Drones
I loved the mounting dangers that came with getting scanned, because it was a two way street, survivors had to be mindful, not just of the Drones but of her approach, and not paying attention lead to her gaining strength while hindering the survivor.
All of this was balanced around the Skull Merchant having to PHYSICALLY approach the survivor to properly apply pressure. That was part of playstyle, she used her Drones to debilitate, gained intel, and now go in for the kill.
I don't like the idea of just slapping ANOTHER ranged attack on her. There is literally 18 other killers that fit the category of ranged or dash. If I wanted to play them, i would.
Why is variety being sacrificed.

It genuinely feels like the only changes could be:

  • adding the Eyeball icon back.
  • Removing broken from clawtraps and replacing it with exposed so that the Skull Merchant has to apply pressure herself AND the survivor won't have to worry about healing if the Claw Trap wears off.
  • Returning the second scan line and stealth drones.
  • Make it so Drones can't be recalled after being hacked, they stay in place until the hack wears off or the Skull Merchant physically approaches and repairs/grabs it.
  • The piloting is fine, and sounds okay. It just kinds seems like another variation of the same stuff with Cenobite and Twins though.

There's no need to utterly change how she works. This Power could easily go to The Tall Man from Phantasm or some kind of Sentry/Warlock or something.
I just don't want to lose the character I enjoy playing the most, and a lot of Skull Merchant players share this view. She had her own fans and player base that put time and effort into her.
And it just feels like she's constantly being put further and further from her playstyle. I feel voiceless as a Skull Merchant player, and it's just incredibly hard. Especially after she got vivisected as a bandaid fix till a Design Change is rolled out. It's just depressing.

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